2025-11-04 11:46 UTC · Community Announcements · PossumScream
It has been two years, two long trips around the sun, two birthdays for each developer, and two birthdays for each of our launch-date players ever since we published The Silent Swan. As such, it also seems appropriate that this post should be preceded by two apologies.The first apology is for the radio silence from the dev team for most of this last time period.The second apology is for any lack of updates, and the persistence of several major that can still softlock the game to this day.The Silent Swan is a university project that due to a myriad of reasons that include the stubbornness (and
2023-11-23 16:58 UTC · Community Announcements · PossumScream
{STEAM_CLAN_IMAGE}/42016253/b2c8ef26a9303ec6928e1d44ca50247a7edaae02.png The latest The Silent Swan update is now available! This update fixes the following minor bugs: An optional cursor has been added in the center of the screen for people with vision problems or motion sickness. Fix some hints were not updating when completed. Fix jump height achievement could not be get sometimes. Increase linear dialogue time between entries. https://store.steampowered.com/app/1898880/The_Silent_Swan/
2023-11-10 15:27 UTC · Community Announcements · pathgames
{STEAM_CLAN_IMAGE}/42016253/b2c8ef26a9303ec6928e1d44ca50247a7edaae02.png The latest The Silent Swan update is now available! This update mainly fixes the recurrent low texture quality throughout the game alongside the following minor bug fixes: “The Belltower” achievement can now be obtained, requiring to ring the bell atop the belltower. “Lost in the Woods” achievement has been fixed, requiring to reach the Verdurant Lair (Shaman’s lair). “The Last Road” achievement has been fixed, requiring to walk through the gates of the Unseen Complex. “The Bells of Kavrazyma” achievement has been fixed,
2023-11-10 15:19 UTC · Community Announcements · Aroc28
{STEAM_CLAN_IMAGE}/42016253/b2c8ef26a9303ec6928e1d44ca50247a7edaae02.png Last Thursday, we celebrated the release of The Silent Swan!!! Our team had the opportunity to delve into the game's artistic journey and showcase it to the press. We were fortunate to have Virginia Calvo as the event's host and live music during the celebration. Our musician and composer, Francisco Arroyo, performed the soundtrack of The Silent Swan live. {STEAM_CLAN_IMAGE}/42016253/66d0d86235301ee7313d9794057c84b373e5e3ac.png Highnoon Ekain and Andoni Eizaguirre explained the evolution that The Silent Swan underwent. In
2023-11-03 12:57 UTC · Rock, Paper, Shotgun
If you've ever gazed out across a landscape of misty spires and vast machines and thought "ah, if only I could explore and savour all that without getting my head kicked in by walking skeletons every five minutes", The Silent Swan from Basque Country, Spain-based developer Praenaris might be the game for you. Released today, it gives you a massive, gloomy map full of towering, greeny-black Gothic structures that are packed with backstory documents, but contain absolutely no enemies. The only thing separating you from all that winding, lore-drenched architecture is distance. Check out the trail
2023-11-03 11:53 UTC · Community Announcements · pathgames
{STEAM_CLAN_IMAGE}/42016253/b2c8ef26a9303ec6928e1d44ca50247a7edaae02.png The Silent Swan is available now! The day has come, The Silent Swan, the narrative adventure of Praenaris, in which the scenarios make you feel mystery, legend, and an immersive and evocative atmosphere, is now available at PS5 y Steam. {STEAM_CLAN_IMAGE}/42016253/20878df86f35ebdbfd24a0b5681cee7753f6bb15.png In The Silent Swan you are Mirov Kavrazyma and you must explore, in first person, The Land Beyond The Walls to find your wife, Selene. The only clues she can leave you are some simple paper swans that contain all the
2023-11-03 10:12 UTC · Community Announcements · Aroc28
{STEAM_CLAN_IMAGE}/42016253/b2c8ef26a9303ec6928e1d44ca50247a7edaae02.png The Silent Swan is available now! The day has come, The Silent Swan, the narrative adventure of Praenaris, in which the scenarios make you feel mystery, legend, and an immersive and evocative atmosphere, is now available at PS5 y Steam. {STEAM_CLAN_IMAGE}/42016253/20878df86f35ebdbfd24a0b5681cee7753f6bb15.png In The Silent Swan you are Mirov Kavrazyma and you must explore, in first person, The Land Beyond The Walls to find your wife, Selene. The only clues she can leave you are some simple paper swans that contain all the
2023-10-11 09:13 UTC · Community Announcements · Aroc28
{STEAM_CLAN_IMAGE}/42016253/b2c8ef26a9303ec6928e1d44ca50247a7edaae02.png Devlog #5 - The Silent Swan In this Devlog #5, we will discuss music with Francisco Arroyo, the Music Composer at Praenaris. Francisco is responsible for every sound in our games. He infuses personality into our experiences and makes The Silent Swan as immersive as it could be. Therefore, we wanted him to elaborate on what the soundtrack signifies to him, his workflow, and how he manages to create impactful music. Francisco started to collaborate with Praenaris when The Silent Swan only had one completed song and the game
2023-06-01 09:39 UTC · Community Announcements · Aroc28
{STEAM_CLAN_IMAGE}/42016253/b2c8ef26a9303ec6928e1d44ca50247a7edaae02.png The Silent Swan will have a Physical Edition! The Silent Swan, the narrative adventure of Praenaris, in which the scenarios make you feel mystery, legend, and an immersive setting, will have a physical edition for PS5. It will be made possible by Selecta Play, which will bring to stores this immense and mysterious open world, urban, full of walkable buildings carved in a single monolithic block, and that you can already add to your Wishlist on PS5 and Steam. In The Silent Swan you are Mirov Kavrazyma and you must explore,
2023-03-16 09:39 UTC · Community Announcements · Aroc28
Today in devlog #4 we will talk about another of the pillars of development: programming. On this occasion we introduce you to David Tabernero, Programmer at Praenaris. David is mainly in charge of creating all the systems and mechanics that we will enjoy in The Silent Swan, working together with the whole Praenaris team. Among his tasks are: Creation of new mechanics: David is in charge, through code, of shaping the mechanics that make up the videogame. These mechanics are previously specified from the design team which explains to David how they want the player to interact with the different
2023-02-15 12:09 UTC · Community Announcements · Aroc28
Today in devlog #3 we will talk about one of the most important positions in a development: the Technical artist. On this occasion we introduce you to Javier Serrano, Technical artist at Praenaris. Javier's main job consists mainly in the in-game assembly of scenarios and gameplay elements, working together with the Art and Programming teams. Among his tasks are: Engine Integration: One of Javier's main tasks is the integration of all the 3D models in the Unity graphic engine, that is to say, to give life to the scenarios by assembling all the graphic elements in the game scene itself with whi
2023-02-02 15:16 UTC · Community Announcements · Aroc28
Today in devlog #2 we will continue talking about art, but in this case in another of its variants: 3D art. On this occasion we introduce you to Yeray Cardoso, one of the 3D artist of Praenaris. Yeray's main job is to bring to three dimensions props, buildings and other elements previously created in 2D by our Concept Art team. Among his tasks are: {STEAM_CLAN_IMAGE}/42016253/1ae7517defdf8d181055a1a13876ad2e31664d67.png 3D Modeling: Yeray creates the 3D art from the Concept Art team's designs, starting from a preconceived aesthetic line. He is in charge of making the whole monolithic architect
2023-01-18 09:24 UTC · Community Announcements · pathgames
Today in devlog #1 we start talking about the pillars of videogames: Art. On this occasion we introduce you to Andoni Eizaguirre, the Lead Concept Artist of Praenaris. Andoni's main job is to supervise the art and general aesthetics of the project. From its idea, through its conception to giving the baton to the 3D art team. Among his main tasks are: Designing concept art: From the moment the first idea is born, it has to be shaped! Andoni is in charge of turning ideas into something tangible, and landing them on the ground. These first images define the manual that all the other artists will
2023-01-04 19:27 UTC · Community Announcements · pathgames
Happy holidays to all our sailors! On the occasion of the new year we are going to start a very interesting devlog to know and get into the world of The Silent Swan and meet the whole Praeneris team. Dive into the development of The Silent Swan and don't miss the latest news, updates and news about our next game that will be released very soon. Let's get started boaters! Join our Discord here: http://discord.gg/Yj9S87F7Z7 Follow us on Twitter: https://twitter.com/Praenaris {STEAM_CLAN_IMAGE}/42016253/693a7ddc4574b0aa69a5cc10305fb2640271b302.png
2022-06-17 17:38 UTC · Community Announcements · PossumScream
{STEAM_CLAN_IMAGE}/42016253/b78a7dc26461d2da5a18936f2fc127c228db58e6.png Greetings. We will be live streaming a gameplay of our The Silent Swan demo to celebrate the Steam Next Fest. Join us starting today at 8 PM (UTC) to watch us play and ask any questions directly to the developers. See you Beyond the Walls!
Full appinfo as delivered by Steam PICS, changenumber 38309571. Also at /api/app/1898880/raw.
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