Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-06-27 20:26 UTC · Community Announcements · MrDogg
Mjölnir – Legendary Lightning GunWhen the lightning fails to chain, it strikes the last target.The lightning gains +5% damage each time it strikes the same enemy. Supercell – Legendary Lightning Gun+50% Secondary lightning arc lifetime.+50% Secondary lightning arc range. Nexus – Legendary Lightning GunChain lightning now prioritizes the player higher than breakables.The lightning gains +10% damage each time it goes through the player.When the lightning fails to chain from the player, it strikes the player again. Napalm – Legendary Flamethrower+100% Fire damage over time duration. Wildfire – Le
2026-06-06 15:52 UTC · Community Announcements · MrDogg
Grenades!New Active Ability: Grenade:Passes through enemies.Bounces from walls, breakables, and Boom Barrels.Explodes after a fixed time.Cooldown 9s, 3 use charges.Legendary Effects:Trinity: throw two additional grenades.Bouncer: the grenade bounces off the floor 3 times, with each bounce generating an explosion and gaining +20% damage.Cluster: explosion spawns additional mini-grenades.New Active Ability: Contact Grenade:Bounces from walls and breakables.Explodes on contact with an enemy or a Boom Barrel.Cooldown 9s, 3 use charges.Legendary Effects:Trinity: throw two additional grenades.All Gr
2026-05-13 19:48 UTC · Community Announcements · MrDogg
EnemiesCentipede movement speed ramp-up time increased from 0.8s to 1.5s. Enemy SpawnOn level 1, Centipedes no longer spawn from eggs, only via prespawn.On levels 1 and 2, Shield Bots no longer spawn in dead ends.On levels 1 and 2, Centipedes and Shield Bots no longer spawn at the beginning of a mission. OrbsHigher chance of a health orb drop on early levels:+50% on level 1,+25% on level 2,+0% on level 3 and higher.Higher chance of a large orb drop (of all types) on early levels:+50% on level 1,+25% on level 2,+0% on level 3 and higher. Ultimate Ability TutorialIf the player is being cornered
2026-04-25 19:27 UTC · Community Announcements · MrDogg
Wrecking Ball ChangesSlam attack (from above):Now deals 2x more damage to regular enemies and 6x more damage to elites.Now has an inner and outer radius:In the inner radius (1.5m), the attack deals 1.5x damage and stuns the player and enemies for 1.0s.In the outer radius (3.0m), the attack deals 0.7x damage and stuns enemies (but not the player) for 0.5s.There's now a visual indicator telegraphing the inner and outer radius of the attack.Charge attack (frontal):Now stuns the player and enemies for 0.8s.Now deals 4x more damage to regular enemies and 12x more damage to elites. Balance ChangesBa
2026-04-19 22:33 UTC · Community Announcements · MrDogg
AchievementsAchievements are finally here! Combat Complex now includes 28 achievements.Achievements are linked to in-game Challenges – you earn an achievement when you complete its Challenge.Achievements are available in the full game only – playing the free demo doesn't grant achievements. However, since the demo and the full game use the same save files, you will get all the achievements you earned while playing the demo once your buy and launch the full game. Grab Your Achievements!If you completed any in-game challenges before this update, you'll get their achievements automatically when y
2026-03-15 20:23 UTC · Community Announcements · MrDogg
New Skill TreeThe new, reworked Skill Tree is now out:Movement branch – reworked, major changes.Attack branch – reworked, major changes.Close-Quarters Combat branch – reworked, minor changes.Defense branch – added.Luck branch – reworked, major changes.Fire & Shock branch – added.Skill Point allocation has been reset, you will need to reallocate them.Toggling skills is now instant.Skills can now be toggled with left-click. Free Instant RespecRespec is now instant and free – Respec Points have been removed from the game. Balance ChangesWeapons:Railgun now can fire 5 shots instead of 3 before ove
2025-12-19 09:54 UTC · Community Announcements · MrDogg
Hi everyone! We usually release updates right before seasonal Steam sales, but this time we couldn't finish our work in time. As a result, the Skill Tree update will miss the Winter sale.The Skill Tree update is planned to contain all three missing branches – Fire / Shock, Defense, and Luck. The amount of work needed for implementing all this turned out to be much higher than we originally anticipated, especially considering the fact that I also wanted to release a bunch of new Power-Ups along with the Skill Tree (and fix the long-standing issue with missing legendary affixes on some weapons).
2025-10-18 10:45 UTC · Community Announcements · MrDogg
The goal of this update is to make earning Skill Points smoother and easier to understand by replacing Skill Stations with Experience Points (XP). Additionally, we're introducing multiple balance and gameplay improvements. Here's the full list of changes:Experience Points (XP)Developer comment:Our original system for earning Skill Points via Skill Stations on missions was clunky, hard to understand, and, at times, confusing. We are replacing it with a more streamlined and familiar system: you earn XP by killing enemies and "doing quests" (i.e. completing challenges), and when you reach a skill
2025-09-29 18:57 UTC · Community Announcements · MrDogg
CraftingThe Crafting bench is now available for all players, starting from Level 1.Crafting allows you to upgrade, add, modify, randomize, and remove item stats.Crafting uses materials that can be obtained on missions, or by salvaging unwanted loot. Crafting BlueprintsUpgrade Item – upgrades item stats. Stats that got major upgrades become Starred.Randomize Item Stats – randomizes all non-Starred item stats.Reroll Stat Values – rerolls the numeric values of all non-Starred item stats.Remove Random Stat – removes a random non-Starred item stat.Add Random Stat – adds a random stat to an empty st
2025-07-19 12:01 UTC · Community Announcements · MrDogg
The goal of this update is to make the first mission more engaging, and to make the early game more engaging and smooth. We're also adressing one of the biggest flow-breakers of the game: red shields – the spawn chance of red (deflector) Shield Bots and Roundshields has been reduced. Here's the full list of changes:Gameplay25% of regular soldier bugs now spawn as jumping bugs.Fodder enemy spawns now have a 15% chance to occur behind the player.The Mortar Mayhem mission modifier now causes regular (non-elite) grenade bots to fire in bursts of three grenades, similarly to the elites. BalanceRedu
2025-06-26 14:52 UTC · Community Announcements · MrDogg
This update aims to increase the gameplay and build variety by introducing new enemies, weapons, abilities, and pickups; and to make the first introductory mission more engaging by introducing an early-game hazard, Plasma Turret, which demonstrates our signature Friendly Fire mechanic (meaning that enemies can damage and kill other enemies) on the first mission. Here's the full list of changes:New Enemy – RoundshieldA flying bot surrounded by six shields arranged in a large circle. The shields are separate – each shield takes damage and regenerates independently of the others.It's gameplay pur
2025-03-12 15:18 UTC · Community Announcements · MrDogg
This update addresses two of the major issues about Combat Complex – death being too punishing and the game being too harsh on new players. We're addressing these issues via multiple changes. First, we're making death less punishing by letting players keep collected loot on death. Second, we're introducing Ultimate Abilities that would let players deal with situations that could otherwise kill them. And third, we're increasing the base survivability of new players via a new default passive ability. Here's the full list of changes: You Keep Loot after Death When you die on a mission, you now ke
2024-11-29 18:04 UTC · Community Announcements · MrDogg
Power-Ups QoL Changes: Power-up icons are now shown in the Map screen of the hub UI. Power-up icons are now shown when interacting with Power-Up Terminal on a mission. Power-up icons are now shown in the pause menu. Hovering over power-up icons in Power-Up Terminal and pause menu now shows tooltips. Bug Fixes: Fixed a bug that caused Reroll tickets to accumulate during mission restarts.
2024-11-26 09:01 UTC · Community Announcements · GeorgeDogg
{STEAM_CLAN_IMAGE}/41933841/34cbea3c38adde9eb7f766fac8838475d6a17584.jpg Power-Ups This update introduces Power-Ups, the familiar "three power-ups, pick one, maybe reroll". Power-ups are issued by Power-Up Terminals that you encounter on missions. The terminal offers you three (or sometimes more!) power-ups to choose from. If you don't like the offered power-ups, you have a limited number of rerolls. The selected power-up is effective immediately, right after you picked it. Power-ups persist through missions, but you'll lose them if you die. Power-ups are temporary: they last 4 missions (there
2024-10-12 07:54 UTC · Community Announcements · MrDogg
Legendary Effects: New legendary effect: "Crimson" – allows kinetic weapons to damage deflector shields and armored targets. Can occur on Rifles and Shotguns (and, in future updates, on SMGs.) The "Vector", "Angular", and "Raycast" legendary effects (+1 Primary / Secondary / Special Weapon Ricochet) can now occur on Helmets. New legendary effect: "Frenzy": Friendly-Fire kills affected by Gravity effects grant Frenzy. Can occur on Active Abilities. New legendary effect: "Combo": Friendly-Fire kills affected by Gravity effects reduce Active Ability cooldown. Can occur on Active Abilities. Visual
Full appinfo as delivered by Steam PICS, changenumber 38458990. Also at /api/app/1899300/raw.
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