Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
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2026-07-05 20:47 UTC · Community Announcements · Sir Loin of Beef II
July 15th will be PunjiVR's 4th birthday, which means that I have been working on it for nearly five years now. Version 1 had 15 major updates until it was replaced by Version 2 last year, which has nearly 9 major updates out. In other words... I've spent a lot of time on this project. Since day one, this has been a purely passion-driven game. I've spent literally thousands of hours on it solely because it's been something that I enjoy doing, and it's a game that I wanted to see in the world. Unfortunately, I have been getting burnt out from it for the past few months, and that passion + joy t
2026-06-19 17:42 UTC · Community Announcements · Sir Loin of Beef II
New Map (Preview Only): {STEAM_CLAN_IMAGE}/41931289/8565fdd24df980f92a94e0454d5a1e5cea948335.png Operation Red Forest will be the first Medium-Scale mission for PunjiVR. Check out the previous announcement HERE for details on the mission. The map is 'preview only', meaning there are no bots or mission objectives yet (they will be added next update). The map itself is complete, though (minus some polishing and minor bug fixes, which will be included with Update 9, too), so feel free to explore it and get a feel for how gameplay will work when the mission is released. Custom loadouts are enabled
2026-05-09 16:16 UTC · Community Announcements · Sir Loin of Beef II
Territories Gamemode: {STEAM_CLAN_IMAGE}/41931289/e6ca5f114ef862b2196976fdebc343393d9b5fce.png Territories is based off the classic attack/defend gamemode seen in games like Rising Storm 2 and the Battlefield series, where one team tries to capture a sector while the other team works to defend it. The attacker team has limited time and reinforcements to take each point, and they lose the match if either runs out (when you are on the attacking team, reinforcements/tickets only affect your lives, not your allied bots). After each objective capture, the attacker spawn moves up one sector, and the
2026-04-08 20:24 UTC · Community Announcements · Sir Loin of Beef II
Highlights: Added chest inventory offset adjustment {STEAM_CLAN_IMAGE}/41931289/08cfe890455015d9179882830eede713525cb786.png Adjust how the chest inventory is positioned and rotated on your character. Added alternative chest inventory layouts Layout 1: Default Layout 2: Mirrored Default Layout 3: Centered (Dump pouch on bottom-center, socket pouches on sides) Added new settings: Easier reloading (makes it easier to load magazines into guns) Easier grenade throwing (reduces the force needed to throw grenades; useful for players with small VR playspaces) Specific audio adjustment (adjust volume
2026-04-05 17:07 UTC · Community Announcements · Sir Loin of Beef II
Check out the next iteration of PunjiVR early and provide feedback to help make it the best it can be! HIGHLIGHTS: Added chest inventory offset adjustment {STEAM_CLAN_IMAGE}/41931289/08cfe890455015d9179882830eede713525cb786.png Adjust how the chest inventory is positioned and rotated on your character. Added alternative chest inventory layouts Layout 1: Default Layout 2: Mirrored Default Layout 3: Centered (Dump pouch on bottom-center, socket pouches on sides) Added new settings: Easier reloading (makes it easier to load magazines into guns) Easier grenade throwing (reduces the force needed to
2026-03-10 17:29 UTC · Community Announcements · Sir Loin of Beef II
Provide feedback on the current state of PunjiVR. Your feedback will be used for Update 8, which will focus on polishing and improving the base experience of the game. The next main goal after Update 8 will be to improve the AI/Bots. --- Survey Link (Alternative link to copy/paste: https://forms.gle/FbBxBhnJLWpvxWcp7 )
2026-03-04 17:29 UTC · Community Announcements · Sir Loin of Beef II
Highlights: DP 28 Suppressed PPK TT-33 Item Spawner --- Major Changes/Fixes: Made all guns easier to reload while still making them require some precision New level selector Bots are less talkative A lot of fixes to custom loadouts (they should work properly now!) Other Changes/Fixes: Fixed collider and physics issues with rampart props Revised faction system for easier future additions Added new uniform accessories to Northern bots Updated models for 7.62x25 round and casing Fixed foliage meshes not rendering properly on Port and Last Stand Added more invisible walls on Port to stop player fr
2026-02-16 19:22 UTC · Community Announcements · Sir Loin of Beef II
The campaign will focus on the Battle of Huế, and it will be split into two parts: The PAVN-VC capture of the city The counterattacks and eventual recapture of the city by US Marines and ARVN The campaign will be based on real engagements and events of the battle, and it will offer a good variety of gameplay and scenarios. The first part will include sapper operations, like the attack of the Chanh Tay gate where PAVN sappers snuck into the Citadel dressed as ARVN soldiers to kill the guards and open the gate for a larger force to enter. It will also include 'louder' missions like ambushes and
2026-02-04 18:52 UTC · Community Announcements · Sir Loin of Beef II
I've been having a lot of trouble maintaining enthusiasm and discipline with Punji over the past two months due to burnout and having to balance a lot of personal and other work stuff with it. To ensure the train keeps on chugging, I'll be taking the next week or two off from development. I'll still be active on Discord and in the forums, noting down any suggestions and bug reports, but actual development won't be happening throughout my break. - Since the last update at the start of the year, I've been working on the game fairly regularly, but I haven't made much progress at all, and I'm not
2026-01-07 18:33 UTC · Community Announcements · Sir Loin of Beef II
Major Changes: New Bot Animations Added new M79 variant If a bot in combat sees an enemy within 50m, they will be more likely to stop moving and to attack If a bot is suppressed, they can now choose to stay and attack their target rather than immediately fleeing Many small tweaks to bots' decision making and behaviors Added option to disable bot voices Added 'Item' category to settings Added option to change grab settings (Toggle or Hold) --- Changes/Fixes: Increased bot accuracy and aiming speed on Port Increased run speed of bots going to cover Bots' attacks are now only interrupted when the
2025-12-30 20:23 UTC · Community Announcements · Sir Loin of Beef II
Thanks to NULLRAD on the PunjiVR Discord for alerting me of the issue! -- One of the recent updates changed the installation folder for PunjiVR to a generic/placeholder 'content' name. I'm not sure what caused it, but it's fixed now. Other games you install on Steam might also use 'content' for their installation folder, so to prevent any file conflicts, make sure to uninstall then reinstall PunjiVR to ensure the change goes into effect. -- The next update is still in progress and should be ready for release sometime next month. It includes a lot of bug fixes, quality of life improvements, and
2025-12-06 18:03 UTC · Community Announcements · Sir Loin of Beef II
Highlights: New Mission: Search and Destroy (Port) {STEAM_CLAN_IMAGE}/41931289/fc8941a7fdb47d45fc83e9c0b4faf061dea866e1.png {STEAM_CLAN_IMAGE}/41931289/5a743155087701baae2fd2fd0aed1fc1bb8b2a9e.png {STEAM_CLAN_IMAGE}/41931289/323a01bdd3a249aad82436b9223ce608adf268b2.png {STEAM_CLAN_IMAGE}/41931289/36ca429fb76cccbbedd892bd77507118f4a0a567.png Eliminate all enemies on the map. (This is the first Viet Cong mission!) Added Gun Haptics Controller vibration when shooting, reloading, etc. Can turn off in the settings --- Changes/Fixes: Rucksack dumping now requires you to grab and shake the ruck with
2025-10-22 19:23 UTC · Community Announcements · Sir Loin of Beef II
Highlights: M16-S A suppressed M16 with a 3x scope (the video uses a much higher magnified scope, but it has been changed to a 3x since then). XM21 High powered marksman rifle with a bipod and 8x scope Mosin PU Mosin Nagant with a 4x scope M79 Grenade Launcher Thump! --- Changes/Fixes: Fixed grabbing calculation issues Fixed gunshot audio playing the wrong reverb on some distances Fixed math error for weapons that don't use tracers Minor optimizations to shooting range Removed custom inventory duplication on shooting range Adjusted multiple guns' recoils Adjusted multiple guns' jam rates Edite
2025-10-06 17:41 UTC · Community Announcements · Sir Loin of Beef II
Changes/Fixes: Gun Run: Huey is now playable! Added option to always have your chest inventory open Fixed issue with weapons not storing in shoulder slots when moving Updated Unity editor Adjusted colliders on most weapons Fixed issues with loadout buttons on Menu Fixed bug that prevented saving a loadout with an empty pouch Adjusted multiple guns' recoil Adjusted socketed positions of a few items when stored in quick pouches (will fix positions on all items in next update) Fixed issue with intel falling through the map --- Closing: This was intended for Update 4 (along with a few other major
2025-09-27 18:03 UTC · Community Announcements · Sir Loin of Beef II
Highlights: Weapon Sway Guns now sway when moving based on various factors. Each weapon has a different sway modifier and is affected by the gun's length, weight, and whether it has a stock (extending/unfolding stocks decreases sway), bayonet, or open bipod. Movement speed affects the base sway amount, and your current inventory weight affects how much the weapons bob when swaying. Improved Chest Inventory Rearranged chest inventory by replacing two of the existing pouches with 4 socket pouches. The socket pouches work like most other VR inventory slots and are much easier to access. --- Major
Full appinfo as delivered by Steam PICS, changenumber 37860975. Also at /api/app/1900020/raw.
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