Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
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2026-01-28 15:16 UTC · Community Announcements · dragonmapmaker
Steam Early Access Build: V0.245 GUI Colors UpdatedThe GUI has been adjusted so it uses consistent colors throughout. This has changed the overall look of DMM slightly.GUI Color Modes AddedThe GUI has been changed to allow color swapping. This means that I can now add a “Contrast mode” for folks with impaired vision. Currently there are two options to choose from “DMM Default” and “DMM Contrast”.GUI Checkmark color pickerYou can now choose the “Checkmark” or highlight color DMM uses. Just click the toggle to turn the override on and then click the color swatch to choose a new color! You can go
2025-10-03 14:02 UTC · Community Announcements · dragonmapmaker
Steam Early Access Build: V0.244 Unity Security update Quoted from the Unity email:“A security vulnerability was identified that affects games and applications built on Unity versions 2017.1 and later for Android, Windows, Linux, and macOS operating systems. There is no evidence of any exploitation of the vulnerability, nor has there been any impact on users or customers. We have proactively provided fixes that address the vulnerability, and they are already available to all developers. The vulnerability was responsibly reported by the security researcher RyotaK, and we thank him for working w
2025-09-10 15:04 UTC · Community Announcements · dragonmapmaker
Steam Early Access Build: V0.243 Update quick look:Fixed a couple bugs.Added separate door objects to the Objects tool (so you can add open doors).Added a few color variations for Biomes Short Grass and Long Grass.Added Assets: Separated All Door objectsAdded separated door objects to all the Object Tool door themes (most are now Multi object themes). All the relevant door object themes have been separated out into separate door and door frames, so you can add open doors using the Object Tool (rotate and place them how you need). The themes now contain : 1. Door + Door Frame (as before), 2. Do
2025-06-18 14:04 UTC · Community Announcements · dragonmapmaker
Steam Early Access Build: V0.242 Update quick look: Various sized ships and boats have been added to the Objects Tool. A new floor type has been added to allow edge tools to be used on different levels of ship flooring. Bug Fixes Added Assets: Boats, Ships and nautical stuffAdded to the Object Tool. Each ship level has been designed to match as closely as possible to the underlying grid. Various versions of each ship have been made to show each floor level. Each level is 10 foot tall, this isn’t historically accurate but makes things a bit more consistent when adding assets to boat interiors.
2025-01-14 16:14 UTC · Community Announcements · dragonmapmaker
Change log: Bug: When using different keyboard layouts than US Standard, the key binds would display the keys pressed as a US standard keyboard would be set out, making key binds not show the correct keys for the current keyboard in tooltips (eg AZERTY keyboards). Fixed Bug: Arabic text wasn’t written in cursive and right to left reading order. Fixed (with a lot of pain!)
2024-12-12 16:03 UTC · Community Announcements · dragonmapmaker
Steam Early Access Build: V0.241 Update highlights: VTT lighting export 36 Language support for the DMM interface Native OS file browser Stone bridges and Castle wall themes Added Feature: .uvtt Lighting export. The .uvtt file format supports importing of lights into VTTs. I’ve tested this in FoundryVTT and it does work quite well. It however will never look quite as good as a light in 3d and you may need to tweak light settings and light ranges once you’ve imported to the 2d VTT map. I’ve included some controls in DMM that should help you tweak your overall light export values for your VTT. P
2024-06-07 14:58 UTC · Community Announcements · dragonmapmaker
Just a quick update mainly to fix a couple bugs with the snow rendering. Bug Fix: Crop tool handles showed in the snow effect during the map render. Fixed Bug Fix: Shadow caster objects blocked the snow effect during the map render. Fixed Assets Added: Two new sets of draws in the Objects Tool Assets Added: A set of Standing Mirrors in the Objects Tool {STEAM_CLAN_IMAGE}/43047366/d4ea3927d387e1a352c5e37ef181980e6b6ed235.jpg Assets Added: A new fancy cabinet in the Objects Tool Assets Added: Two new sets of small tables called Consoles in the Objects Tool {STEAM_CLAN_IMAGE}/43047366/5084b4f373c
2024-05-30 13:24 UTC · Community Announcements · dragonmapmaker
Map Saturation changes and controls: Last major update I added a more modern Terrain Shader. The new Terrain shader renders more realistically (it’s PBR now) and has more features, but it does render colors differently from the old terrain shader. This meant that on some biomes the colors and contrast were more muted and desaturated. After a bit of investigation I found that to get the same overall look as previous versions I’d need to increase the saturation of the camera post processing in DMM. So the result is, overall Saturation has been boosted a small amount to allow me to achieve more f
2024-05-07 09:53 UTC · Community Announcements · dragonmapmaker
Change log: Changed: You no longer need to press enter after typing a map name. The name should update as you type and you can click off/out at any time and the map name will be recognised. Press ESC to cancel the input. Bug Fix: png and webP map images were rendering with a blank alpha making them empty. Fixed
2024-05-04 16:46 UTC · Community Announcements · dragonmapmaker
Steam Early Access Build: V0.238 Update Highlights: New Terrain/Biome Shader (Glowing (Lava) and metallic textures are now possible) Tweaked rendering to allow High dynamic range textures and effects like lava New Biome textures from floors See inside Multi-Object themes with the Theme Objects Icon window (Objects Tool). New written User manual on the web page How To Map Change log: Unity Version Update: The version of Unity which DMM uses has been updated from 2019 to 2022. Lots of stuff had to be changed and fixed under the hood, either bugs with Unity or systems that work differently in 202
2023-11-13 14:34 UTC · Community Announcements · dragonmapmaker
Steam Early Access Build: V0.237 Update Highlights: Holiday decorations, minor bug fixes and wall align toggle for the object Spawn tool (In the object tool). Change log: Bug Fix: Objects spawned in biomes were not being merged into one object for optimisation purposes. (Not sure when this stopped happening). Fixed. UI Change > Object Theme List: Changed the name of the permanent “Object Theme Tool” button list item “No Overide” to “No Theme Object” to make the usage clearer. UI Change > Object Theme List: Changed the name of the permanent “Object Theme Tool” button list item “Empty Space” to
2023-10-20 14:39 UTC · Community Announcements · dragonmapmaker
Steam Early Access Build: V0.236 Update Highlights: I’ve added a Crop Map Tool, find it in the render panel. It allows you to render out any sized map you want (yay!). It means you don't really need to think about the exact map size until you’ve got a map ready to render. It's much more flexible this way and doesn’t restrict the user. Crops both Rendered map images and .uvtt files. Change log: Bug Fix: Light slider values were not affecting light values when the value was typed into the text box below the sliders. Fixed. Bug Fix: DMM would complain if the Webp option was selected in the .uvtt
2023-07-13 15:19 UTC · Community Announcements · dragonmapmaker
For help videos go to https://www.dragonmapmaker.com/howtomap/ Join the Discord server to ask questions and share your maps by clicking the Discord button at the top right of the interface (or in the Steam Store info section). Update Highlights: New grid snapping and rotation stepping options for the Objects Tool. Improved transform Gizmos (Move, Rotate and Scale) so they are easier to use. Select a Theme using an object selection in the Objects Tool. UI improvements. plus Minor Asset updates and Bug fixes in this update. Steam Early Access Build: V0.235 Added Rotation Stepping: The Object Spa
2023-06-30 12:51 UTC · Community Announcements · dragonmapmaker
Steam early access: Build 0.234 Hello! I hope everyone is doing well. This is mainly an asset update with a couple bug fixes and behind the scenes stuff. For help videos on each tool and how it's used click on the tutorials button in the top right of the interface or go to https://www.dragonmapmaker.com/howtomap/ Join the Discord server to ask questions and share your maps by clicking the Discord button at the top right of the interface (or in the Steam Store info section). Steam Early Access Build: V0.234 Fixed bug: The Sand colored window was causing a hang on loading a map saved with this w
2023-03-17 14:46 UTC · Community Announcements · dragonmapmaker
Welcome to Steam early access! For help videos on each tool and how it's used click on the tutorials button in the top right of the interface or go to https://www.dragonmapmaker.com/howtomap/ Join the Discord server to ask questions and share your maps by clicking the Discord button at the top right of the interface (or in the Steam Store info section). Update Highlights: New Input System - Assign keys to most functions. Better Tooltips and Help Bar - linked to the input system showing your current key mapping. Brush Size with Scroll wheel - Hold B to change brush size with the mouse Scroll Wh
Full appinfo as delivered by Steam PICS, changenumber 37704314. Also at /api/app/1906050/raw.
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