Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
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2026-05-09 16:08 UTC · Community Announcements · Consumer Softproducts
The new content update, chapter 2, act 2 or whatever you want to call it is up. The new stuff is still work in progress but I'm tired of working on these new areas. Next up I'm going to focus more on the earlier parts of the game that still need fleshing out before I move on to progressing the main quest again.Here's a list of the things that haven't changed:The game is still a pain in the ass to get started with and you're still going to be lost a lot even if it's slightly more forgiving in some ways.The missing content in earlier levels is still missing. I've been focusing on the newer areas
2026-05-02 18:28 UTC · Community Announcements · Consumer Softproducts
I'm releasing chapter 2 on Europe Day, or May 9th. In the meantime you can opt in to public beta build. I wouldn't recommend it if you're easily annoyed by broken stuff. The actual update is also going to be broken but hopefully slightly less so. That's all.
2026-03-19 11:14 UTC · Community Announcements · Consumer Softproducts
Hey everyone, I'm going to keep this short because I'd rather work on the game than spend any time writing these updates. I had bit of a multi-month burnout meltdown from December forwards but I'm making more progress now, adding side quests and other content to the five new areas. This update basically has more bullshit I have to deal with than the entire Cruelty Squad EA dev cycle. After this I will focus on fleshing out the earlier areas of the game and adding side content.Recent additions (last two weeks or so):The chapter 2 main quest is completable finally, including a cutscene.Daily eve
2025-09-08 08:03 UTC · Community Announcements · Consumer Softproducts
The cruise ship level is mostly done, with the required quests in place, so I've moved on to working on the next section of the game. These are still incomplete and don't have any actual gameplay elements set up so far, but I'm making steady progress with the maps themselves. On top of these I still need a couple more to complete chapter 2. Like I've said before, these take a lot longer than the Cruelty Squad levels because of the amount of stuff I have to consider, all the writing I have to do, and it doesn't make sense to just release one new area because some of the quests require you to na
2025-08-17 19:53 UTC · Community Announcements · Consumer Softproducts
I've done some work on the gambling minigame. I don't have much to say about it but here's a video.
2025-08-03 11:15 UTC · Community Announcements · Consumer Softproducts
Hey everyone. I'm still working, it'll take a while before I have anything ready for release since a lot of these things are quite complicated and take a while to get to any playable state, especially with all the writing involved. Basically all of my work time is just going to level design and writing dialogue and quests. I've mostly finished setting up the beginning of the next major case, which was easy since it didn't require any new npcs or areas. I'm not going to spoil too much of it but here's a rough screenshot from the level editor of the next major area. It'll be a sort of throwback
2025-06-25 08:03 UTC · Community Announcements · Consumer Softproducts
Here's the small update I promised. Whatever I have planned next will take more time as it requires making new levels etc.New side quest, needs to be fleshed out a bit.On foot loadout weight should work a bit better, making light weapons and equipment a bit more viable. If you go over the limit you won't be able to jump.The adaptive camo now increases your toxicity level during use, it's also disabled when you fire.New weapon, new helmet, new body armor.
2025-06-24 01:04 UTC · Community Announcements · Consumer Softproducts
Hey everyone, just thought I'd give you a small update on how things are going. It's almost 4 am and I'm up because of a mosquito.I had originally wanted to make some sort of content update in June, something with a couple of small side quests to tide you over until I can put together something bigger, but there isn't much of June left and I've fallen into bit of a research hole, reading the book Addiction by Design by Natasha Dow Schüll. It's about machine gamblers, that is people who gamble on slot and video poker machines, the ways these machines are designed for addiction potential, and th
2025-06-09 09:24 UTC · Community Announcements · Consumer Softproducts
As is the tradition, a patch to fix the last patch. Doing too much coke would cause the game speed to go to zero, which meant you'd be stuck forever. This would also save and corrupt your file, forever leaving you in a state of overdose.
2025-06-09 07:56 UTC · Community Announcements · Consumer Softproducts
I was going to start using the beta build but the budget screen was busted and I wanted to get that fixed in the default build so here we are again. The budget screen should now have correct values for dividends. (I was only multiplying the amount owned by the dividend percentage before, when I should have also been multiplying by the stock value.) Changed mech aiming a bit. I think it's better now but I might bring the old style back as an option in the settings, as this is probably going to be divisive. Added bullet time effect to cocaine. The effect is stronger with bigger doses. Some new d
2025-06-04 07:41 UTC · Community Announcements · Consumer Softproducts
Small update just to get back on track. After this one I will begin using the beta build, which you will be able to opt in to. This is just to get some pressure off potentially messing things up, I want the default build to be at least somewhat stable. I will let you know once it's live here. Updated Godot to 3.6. Seems to work fine but I didn't have time to test everything yet. If it breaks everything it doesn't matter that much since there's like 5 players playing at any given time. Added some new dialogue for Bion. New parts, SEEB Booster-M and GHI STAR. A better grappling hook item, well h
2025-05-06 17:21 UTC · Community Announcements · Consumer Softproducts
If you go to the title screen from a loaded save the game now actually resets all the data when you start a new game. Reset aim (default binding Q) now consistently centers the aim of the V-Stalker
2025-05-06 09:47 UTC · Community Announcements · Consumer Softproducts
This is purely a bug fixing patch. Changed "Return to HQ" to "Return to Title Screen", which is more useful Added descriptions for rest of the stats. Bullets now have a maximum lifetime. Removed "Wait" from the key bindings as it was deprecated. Added a standard flashlight to the garage shop. Falling asleep mid-jump will no longer launch you to space. The mechs in PHC Free City are now hostile. Rappel can no longer be used to climb up walls, at least I think so. I'm probably wrong. Semi-auto weapons equipped in the aux slot now function properly. Single shot weapons now properly show as such o
2025-04-04 14:00 UTC · Rock, Paper, Shotgun
I cannot review Psycho Patrol R in any way that matters. I could approach this mech-piloting, bullet-hungry immersive policing sim like any other first-person shooter with RPG elements, and tell you about its levels, storytelling, and gamey features. Or I could evaluate it on its own terms, as a piece of hallucinogenic hypercapitalist critique wrapped in a kevlar jacket of impenetrable irony whose own €39 price tag appears to be part of the joke. Neither approach is going to work. Psycho Patrol R requires a buy-in of brain rot and an almost memetic openness to mania. You'll need to play it to
2025-03-31 21:46 UTC · PC Gamer · Ted Litchfield
I've been curious about Psycho Patrol R for a long time, but after spending seven hours with it in early access, it's now one of my most anticipated games: A ludicrously complex immersive sim, mech sim, and open-ended RPG in the tradition of Deus Ex, Morrowind, or Stalker. It's also extremely difficult, and I feel like I've just scratched the surface after all those hours of playtime... Read more.
Full appinfo as delivered by Steam PICS, changenumber 37805711. Also at /api/app/1907590/raw.
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