Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-01-10 02:06 UTC · Community Announcements · saint
After 2 years of Early Access Monster Path is now officially 1.0! New ContentNew Monster: Wax Cap. Wax cap increases the power of sparked moves by 8.Added 12 Steam achievements to huntMade fast mode much fasterIncrementally improved art and sound, including many UI elements.Tooltip now shows Monster stats as a letter grade since the numbers were just really not clearBalance/GlitchesBuffed Turtle DefenseFixed cutscenes spawning twiceFixed animations on Aioli, Kirin, and GolemsImprove tooltip to better describe how cape functionsFixed glitch that kept adding Aioli to your partyThanks again for e
2025-05-13 05:37 UTC · Community Announcements · saint
Biome Updates Shortened all biomes to be only a single screen long Increased monster density in biomes, including making more double and triple battles in later biomes New Grassland Biome Added support for biomes off of the main path New Secret Biome, unlocked by gathering 5 slimes Quality of Life Made fast mode much faster Can select paths with WASD or Arrow keys Can now see which biome each path leads to If you click run your companion will automatically run as well Improvements Improved visual clarity in battle scenes Incrementally improved art and sound, including many UI elements Improved
2024-06-03 18:32 UTC · Community Announcements · Luskel
Hello again adventurers! It's another glorious day in the realm of Monster Path and with it, we find some new changes! As a brief reminder, Attack of the Slimes is expected to contain the following additions: a new side boss, biome, slime companion, and reworking all slime enemies in the game. Here is a list of the patch notes so far for this phase: Added 4 new slime enemies (Cherubium, Abyssium, Lunarium, Flarium) Changed the power of Goldarium to be "+1 to other slime's powers" Changed the power of Sugar Glider to be "+10 EXP per follower monster at end of battle" Changed the power of Solari
2024-05-13 19:44 UTC · Community Announcements · Luskel
Hello Everyone! Today is the first day of the Steam Endless Replayability Fest! Monster Path is taking part with a 30% discount and a new update! This update marks the beginning of the next phase of development: "The Attack of the Slimes". In the previous phase, Radiance and Shadows, we added new companions as well as light and dark typing. In this new phase we are adding a new side boss, biome, slime companion, and reworking all slime enemies in the game. The first part of this update is now live and has the following patch notes: Added 4 new slime enemies (Cherubium, Abyssium, Lunarium, Flar
2024-01-17 04:25 UTC · Community Announcements · Luskel
Unlockable Companions Can now unlock companions and play with them from the start of the game Included two new companions: Chime and Mirage Chime gives you one spark every time you use a dark move Mirage makes all battlers immune to ALL status ailments Ailments Burn and Poison are now temporary ailments Added 3 new ailments, Fatigue, Weakness, and Protected Fatigue. Fatigue does 1 damage for each turn since the monster was fatigued. Fatigue can be triggered by moves, but also happens naturally after 5 rounds of battle. Weakness. Lowers battler attack by 1 stage per turn Protect. Raises battler
2023-11-03 18:15 UTC · Community Announcements · Luskel
Patch Notes - Version 1.0.8 Gameplay Changes: Golem Spawn Rate Reduction: Reduced the spawn rate of golems, indirectly nerfing their power. Ability Balancing: Buffed the Reservoir ability, making it more situational in game play. Buffed the Trick ability and fixed its effect to align with the description. Lowered the experience points (EXP) rewarded for defeating the final boss. Fixed an issue with fire cheese chickens to ensure they display the correct power and behave as expected. Character Description Update: Updated Ksilasab's description to provide a better explanation of its behavior. Bu
2023-10-03 12:29 UTC · Community Announcements · Luskel
Patch Notes - Version 1.0.7 General Updates: Updated the main menu with a fresh and modern look for a more user-friendly experience. Revamped experience points (EXP) allocation when adventuring alone. You now receive more EXP for solo gameplay. Officially renamed the shopkeeper character to "Alfredo" throughout the game world for consistency. Updated the Spark ability tooltip and increased font size for improved readability. Hover your mouse over enemies during battles to view their tooltips, providing essential information about their stats and abilities. Character Balancing: Boosted Aioli's
2023-09-25 02:18 UTC · Community Announcements · Luskel
This patch is focused on quality of life and user experience improvements which were inspired by watching YouTubers play our game Improved physics performance Added "Fast Mode" as a pause menu option. Fast mode speeds up text, movement and animations! Added a mini tooltip to display status info during battles Fixed a glitch where the summary screen was not displaying information at certain resolutions Thanks again for all the play-throughs and feedback!
2023-09-16 20:13 UTC · Community Announcements · Luskel
Tutorial Updates: Added a setting to toggle the tutorial. Tutorials will now turn off automatically after the first playthrough. Audio Enhancements: Added a sound for sparks. Added a sound for healing. Added a sound when the cursor hovers over a button. Re-enabled the new companion sound. Gameplay Improvements: Enhanced creature type clarity by adjusting the SpiderCrab type. Improved text readability by outlining most text in black. Tooltip and Bug Fixes: Updated Goldarium's tooltip. Adjusted text to better match Hydra's effect. Fixed minor bugs in the tutorial. Resolved a softlock issue when
2023-09-11 16:21 UTC · Community Announcements · Luskel
Optimized the shadow and particle systems, providing enhanced performance Updated the logo on main menu Improved the credits scene Increased the maximum boost stage from 20 to 45 Fixed a softlock with having too many flaming skeletons Increased the speed at which skeletons become stronger Fixed a bug where sound would not go all the way down to zero
2023-09-10 20:28 UTC · Community Announcements · saint
Watch the developers play Monster Path and talk about the game mechanics!
2023-09-10 02:51 UTC · Community Announcements · Luskel
All turrat health points has been reduced Updated the main menu logo to match the latest branding Fixed a softlock when your companion dies while you have a hydra Raised exp yield for higher level monsters
2023-09-08 18:06 UTC · Community Announcements · Luskel
Fixed a bug where sand attacks would use a water sound Fixed a bug where the fairy would use chicken sounds Added a victory sound for defeating Aioli
2023-09-08 01:17 UTC · Community Announcements · Luskel
Thanks everyone for playing on the first day of Monster Path Early Access! We have some quick fixes to help you out on your adventures! Fixed resolution bugs Improved performance (Mac & Windows) by optimizing rendering
Full appinfo as delivered by Steam PICS, changenumber 37453606. Also at /api/app/1907660/raw.
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