2025-05-01 19:22 UTC · Community Announcements · bentvector
Fixed several issues with controller input Beautified and improved menus Limit FPS to 30 Hz when menus are shown to reduce power usage Reduced difficulty of early levels Re-added language selection settings menu on non-console platforms Cleaned up player death animations Improved player movement Dragon turning animation cleanup Fixed Skulls so they no longer get stuck when turning Improved block interactions Added scrolling to leaderboards Fixed leaderboard platform logos Updated cut-scenes to remove un-translated titles and convert to 1080p 16:9 resolution Keys no longer fly through blocks go
2025-03-11 12:21 UTC · Community Announcements · bentvector
Paladin's Passage 1.5 update is now available - New level music and backgrounds - Improved input, performance and visibility - Collectables are now stars - No more timers or chapters - Easy and hard difficulty levels - Updated tutorials - 7.1 surround sound - MUCH, MUCH more!
2025-03-06 16:10 UTC · Community Announcements · bentvector
Paladin's Passage 1.5 update is now available - New level music and backgrounds - Improved input, performance and visibility - Collectables are now stars - No more timers or chapters - Easy and hard difficulty levels - Updated tutorials - 7.1 surround sound - MUCH, MUCH more!
2025-01-23 02:23 UTC · Community Announcements · bentvector
We are nearly ready to drop the 1.5 update on Steam and other platforms and wanted to update our community before this happens due to the major changes coming in this update. First, the in-game level editor and Steam Workshop integration have been removed in 1.5. This is primarily because this feature could not be ported to other platforms and as we merged features we added in the 1.3 and 1.4 updates, which were not ported to Steam, we made the decision to eliminate this unused and hard-to-maintain feature. Second, we will no longer be supporting Steam Input. As an Unreal Engine game, we have
2024-09-16 18:46 UTC · Community Announcements · bentvector
Fixed issues in Chapter 7 levels 14 and 18. Updated particle effects to match upcoming console release.
2024-03-21 20:58 UTC · Community Announcements · bentvector
Updated to Unreal Engine 5.3.2 Switched to UE 5.3.2 orthographic camera with Lumen lighting to give more 2.5D appearance {STEAM_CLAN_IMAGE}/42286175/5688d73154bc275c8dfc39fcb6dc7c9b676846ae.png Switched leaderboards to use PlayFab so all platforms are on the same system Updated to FSR 3.0.4 for AMD GPUs, Steam Deck and Apple Silicon Macs Updated to DLSS 3.5.10 for NVIDIA GPUs with full hardware ray-tracing support Added some minor aesthetic changes to menus and levels Major cleanup of the Steam Workshop {STEAM_CLAN_IMAGE}/42286175/0eea308031050a73dd092a5bb5196622d80a74a8.png Return to menu fro
2023-10-19 20:18 UTC · Community Announcements · bentvector
Major update 1.1.1 of Paladin's Passage is now available for all Steam platforms with the following changes: - Added 20 new bonus levels in a 7th chapter. - Added localization for French, Spanish, German, Portuguese, Italian, Simplified Chinese, Korean and Japanese. {STEAM_CLAN_IMAGE}/42286175/93ede3e57987b5d345a2dfaf12397822f9b2ef17.png - Streamlined and simplified UI and strings to better support localization. - Added new fonts for CJK languages. - Leaderboards for each level can now be viewed from the level's UI menu. - Overall game leaderboards are now shown directly on information page. -
2023-09-07 19:14 UTC · Community Announcements · bentvector
The 1.0.2 release of Paladin's Passage is now available for all platforms, fixing the following issues: - Switched Steam Deck and Apple Silicon GPU builds to use Temporal AA Upsampling for better performance. Unfortunately, FSR 2 doesn't work on Steam Deck with UE 5.2. - When closing the Steam Overlay with Escape/Back button, in-game menus no longer close. - Spawned skull enemies no longer intermittently get stuck. - Removed mouse settings from UI. - Fixed issues with Community involvement and Popularity achievements not working. - Cleaned up some extra items in level editor palette. - Disable
2023-08-30 22:00 UTC · Community Announcements · bentvector
First, enjoy the Launch Trailer and let it guide your hammer to victory! Where to get support Should you find yourself in trouble because of a bug or an issue, head over to our official official support page. There you can report bugs and find answers to the most common questions and known issues. You can report bugs directly using one of the "Get started" buttons for either a bug report or a feature request. This would help us a lot because we get the feedback immediately and also see where in the game the bug occurred. Of course, you can also ask the community for help using Steam Discussion
2023-07-19 20:30 UTC · Community Announcements · bentvector
We are still looking for your feedback on level design, difficulty, graphics, performance and overall gameplay. This 4th playtest release features support for SteamDeck (fully native) and MacOS with Windows support available, too, of course. This release fixes or updates 47 issues from Playtest 3. First and foremost, we've migrated to Unreal Engine 5.2.1 and have full support for DLSS 3 and FSR 2.2 now! We've put a lot of work into the level designs, graphics and special effects AND made some tweaks to the player movement to make it feel a little more responsive when moving, jumping and fallin
2023-04-23 14:51 UTC · Community Announcements · bentvector
After our participation in the summer 2022 Steam Next Fest events, we decided to pull back from a 2022 launch and focus on the feedback we'd received from those who played the Paladin's Passage demo and from a number of other developers, publishers and marketing companies who reached out both during the event and in the weeks that followed. In the 8 months that followed, we have made significant progress in some key areas - Levels are much brighter and more dynamic, providing a better experience for players - Steam Workshop integration is ready to go with a brand new, fully 3D level editor - S
2022-06-02 19:07 UTC · Community Announcements · bentvector
The first public demo build of Paladin's Passage is now available for everyone to download for free. It includes 10 levels of gameplay and the ability to create and play up to 3 of your own custom levels in the level editor. This release also includes major updates to graphics, special effects, gameplay and music. In addition over 100 bugs and performance fixes have been included. {STEAM_CLAN_IMAGE}/42286175/c271ab23e0551a6bc72bf5794879ade0d0ac8f57.png Click on the Store page link to install the demo and add Paladin's Passage to your Wishlist for the June 21st release date into Early Access.
2022-05-25 18:29 UTC · Community Announcements · bentvector
This is a test broadcast, the first time we are doing this, in preparation for Steam NextFest. Bent Vector Studios will be hosting a live broadcast event to show off the gameplay of our upcoming title: Paladin's Passage. I'll be available to answer any questions you have about the game and game development in general. Watch a play-through for a bunch of levels and get answers any questions you have about the game itself and development in general. We'll be playing a full version of the game, not the demo, so you'll have a chance to see some features not available until the game gets into Early
2022-05-25 18:23 UTC · Community Announcements · Ria
Bent Vector Studios will be hosting a live broadcast event to show off the gameplay of our upcoming title: Paladin's Passage. I'll be available to answer any questions you have about the game and game development in general. Watch a play-through for a bunch of levels and get answers any questions you have about the game itself and development in general. We'll be playing a full version of the game, not the demo, so you'll have a chance to see some features not available until the game gets into Early Access, including some new levels, the level editor, achievements, leaderboards and more. {STE
2022-05-25 18:19 UTC · Community Announcements · Ria
Bent Vector Studios will be hosting a live broadcast event to show off the gameplay of our upcoming title: Paladin's Passage. I'll be available to answer any questions you have about the game and game development in general. Watch a play-through for a bunch of levels and get answers any questions you have about the game itself and development in general. We'll be playing a full version of the game, not the demo, so you'll have a chance to see some features not available until the game gets into Early Access, including some new levels, the level editor, achievements, leaderboards and more. {STE
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