Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:23 UTC.
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2025-12-30 18:10 UTC · Community Announcements · metalcat_studio
Fixed an issue where backing out from the settings menu led to an incorrect screen. Fixed an issue where some weapon part names were not displayed correctly. Fixed an issue where the type of the event quest axe handle was incorrectly set to one-handed instead of two-handed. Fixed errors in the materials used for event quest weapon parts.
2025-12-24 19:13 UTC · Community Announcements · metalcat_studio
Dear Brave Adventurers,Merry Christmas! To celebrate this festive season, we’re thrilled to roll out our latest update, v1.1.4, packed with holiday cheer. Log in to the game within the next week to claim exclusive reward items waiting for you in the Monastery’s treasure chest. These festive goodies will be distributed gradually, so don’t miss out!We’re also excited to share a major announcement: the Sandbox Mode Beta is now open for testing! Since launching Arena Mode in May, we’ve received fantastic feedback from the community. Players have loved tackling Arena bounties to earn Abyss Crystals
2025-12-12 16:03 UTC · Community Announcements · metalcat_studio
Dear brave adventurers We’re rolling out a second hotfix for v1.1.3 today, and we sincerely apologize for having to do so. The most critical fix in this patch completely rescues the bow and crossbow shooting system, which had become almost entirely broken. The root cause traces back to the Halloween event: when we added explosive arrows, we introduced a new collision-detection method for all arrow-type projectiles. Unfortunately, this new system caused a severe regression—arrows would often deal zero damage or phase straight through enemies. It still “kind of” worked in rare edge cases, which
2025-12-05 17:56 UTC · Community Announcements · metalcat_studio
Patch NotesCritical FixesNecklace Pickup Save Issue: Picking up necklaces fails to save the unlock properly, resulting in necklace loss. Post-Fix: All lost necklaces will automatically return to their original drop locations, allowing players to pick them up again. We prioritized this fix to prevent greater player losses and confusion.Important NotesAfter the fix, necklaces placed in the pouch may duplicate. Duplicated necklaces will disappear upon re-entering the game. This issue does not affect normal gameplay, and we will address it in a future update as soon as possible.ChangesIncreased dr
2025-11-27 18:32 UTC · Community Announcements · metalcat_studio
GRIMLORD v1.1.3 Update & Thanksgiving EventDear Brave Adventurers,We are delighted to bring you this special Thanksgiving event update!In this patch, we’re introducing a brand-new limited-time enemy: the Turkey Ranger. Hailing from a distant kingdom in the far west of the continent, these eccentric bounty hunters are known for their outlandish attire. For reasons still unknown, they have chosen to ally themselves with the Dark Cult. As seasoned hunters, they have a particular fondness for collecting rare and exotic materials. Defeat them, and their hard-earned treasures will be yours!More good
2025-11-06 17:41 UTC · Community Announcements · metalcat_studio
Brave Adventurers We have just released a small but important update to address several recently discovered issues. Patch Highlights & FixesFixed MourningHead hammer component skill now correctly deals damage and applies the burn effect as intended. Fixed MourningHead hammer component skill name and description now display correctly in-game. Fixed Various UI display errors in the Talent Tree. Fixed Model glitches on the armor rewarded from Halloween event quests. Fixed Reflection rendering errors that could occur in the Ruins Arena. Thank you for your continued support and patience while we ke
2025-10-25 16:01 UTC · Community Announcements · metalcat_studio
🎃 GRIMLORD V1.1.2Dear Brave Adventurers,It has been some time since our last communication. Rest assured, development on Grimlord continues without interruption. We have been diligently addressing various issues within the game. For technical reasons, we are planning to upgrade the engine to Unreal Engine 5.5 in the near future. This upgrade will significantly enhance performance and stability, and we look forward to sharing it with you upon release.As a result of this engine transition, the rollout of official MOD support has been temporarily delayed. Players interested in early access to MO
2025-07-11 17:11 UTC · Community Announcements · metalcat_studio
We've resolved a critical issue where players might not receive blueprints and materials after defeating the arena boss. A hotfix has been released to address this. Upon logging in, if you've already completed the task, the blueprint, materials, and armor will be automatically reissued. If you haven't completed it, you can earn the rewards by defeating the boss again. For any other issues encountered during gameplay, please visit our community for support and feedback. Thank you for your continued support!
2025-06-27 16:45 UTC · Community Announcements · metalcat_studio
To All Lords of the MonasteryA month has passed since our last update. We've witnessed your fervent passion for Sand and Glory, the Arena Mode, and while the weapon enhancement system has eased overall difficulty, many still voiced challenges with boss encounters. Thus, we proudly announce this brand new adjustment to smoothen the game's difficulty curve.Initially, we considered adding selectable difficulty levels, yet this demanded excessive balancing and testing. Thanks to your invaluable feedback, we've crafted an elegant solution: Rheala's ultimate gift, The King's Gaze amulet. Equip it to
2025-06-06 10:43 UTC · Community Announcements · metalcat_studio
Fixs:Fix: Hand stretching issue when wearing Hill of Terror Armor, causing inability to play normallyFix: Holy Sword skill Sweep now correctly spawns three swordsFix: Arena in Free Mode no longer spawns GuardiansFix: Missing textures for some weaponsFix: Excessive head rotation angle for Wandering Mage Adjusted:Adjusted: Default grip positions for some weapons made more reasonableAdjusted: Errors in NPC dialogue have been corrected
2025-05-23 16:45 UTC · Community Announcements · metalcat_studio
Fixes: Fixed an issue where players lose additional balance when parrying enemy attacks. Fixed an issue where the arena questline was interrupted due to NPCs disappearing from the map, NPCs will now continuously respawn at their quest location. Fixed an issue where incorrect music plays in the Ruinous Arena. Fixed an issue where human enemies after being staggered would no longer break free when grabbed. Adjusted: Adjusted the model size of the Maneater Axe. Adjusted the model size of the Maneater Axe handle. Corrected the names of certain weapon components. Modified the game so enemy health a
2025-05-16 10:24 UTC · Community Announcements · metalcat_studio
Sands of Glory Update is now live! {STEAM_CLAN_IMAGE}/42517748/8ac57be21d4b9a9b4a0d6d7b2782c0841c1c6be6.png Lords and Ladies of the Monastery, It’s so hard to believe that nearly six months have passed since Grimlord's launch. Through your endless support and our studios' tireless effort, we're thrilled to announce that we've reached a major milestone on our development roadmap: the Arena Mode and Arena Questline Free Expansion is now officially live! This brand new expansion introduces a series of arena-based challenges carefully woven into each chapter's theme. We’ve added new enemies, thril
2025-03-07 14:38 UTC · Community Announcements · metalcat_studio
Fixed the problem that the amount of gold coins obtained by challenging the boss again will be restored to a fixed amount. Fixed the problem that Fedelixia was stuck in certain time periods. Fixed the problem that some combat actions were shelved.
2025-02-27 15:18 UTC · Community Announcements · MaxSchaletta
- Fixed an issue where the barrier of re-challenging a BOSS could not be opened. - Fixed an issue where Fedelixia would cancel its attack and reroute its actions when blocked by a pillar. - Fixed an issue where the hint for the final ending could not be displayed properly. - Fixed an issue where boss drops could get stuck in walls and become uncollectable (this issue did not affect material acquisition or part unlocking).
2025-02-21 16:15 UTC · Community Announcements · NO no noNo
{STEAM_CLAN_IMAGE}/42517748/a289b02f58c76fce88734ea0850f09f56ab90fd2.png Dear Brave Adventurers, It has been two months since the official launch of the game, and we are actively working to address various issues highlighted by the community. We are also steadily developing new content. In this significant update, we addressed the frequently raised issue of lost weapons. Now, when a player's character dies, all dropped weapons will be retrieved by Pech and respawned near the resurrection point. You won't need to rummage through the monastery anymore. Please note that this feature will not acti
Full appinfo as delivered by Steam PICS, changenumber 38411811. Also at /api/app/1910860/raw.
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