Security Update
Updated the project to the latest Unity Engine version, which includes a fix for a security issue identified and resolved by Unity
Three fractured realities. One collapsing multiverse. Fast, fluid combat in a dark sci-fi Roguevania where each run begins in a separate universe — then lets you fuse your parallel selves, powers, and worlds to create brutal, ever-evolving builds.
| App ID | 1911360 |
|---|---|
| App type | Game |
| Developer | Angry Mob Games |
| Publisher | Angry Mob Games |
| Homepage | https://trinity-fusion.com/ |
| Release date | 2023-12-15 10:10 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1911360 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Trinity Fusion.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:05 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20259199 | 2025-10-05 11:23 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1911361 | 5.65 GB | 4.87 GB | 781790511508106196 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20259199 | public | 2025-10-05 11:23 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Updated the project to the latest Unity Engine version, which includes a fix for a security issue identified and resolved by Unity
Hello, Hitchhiker! This update focuses on major bug fixes and stability improvements across environments, combat, and UI systems. Thank you for your reports and feedback! 🛠️ Major Fixes & Gameplay Stability Anomalies Getting Reset when Fusing Characters Fixed a major issue where activated anomalies would reset after fusing characters or reaching the Amalgam. Anomalies now persist correctly through fusion and transitions. Getting Stuck in Level Geometry (Forge) Patched multiple wall holes in the Forge where players could wall jump out of bounds or into unintended areas. UI & Gameplay Stability
Hello, Hitchhiker. Trinity Fusion's third major free content update is now live! Introducing Anomaly Warp, which lets you customize your run with extra challenges, which sometimes compel you to switch up your gameplay strategies. {STEAM_CLAN_IMAGE}/42971343/d63f4679154db19c3483451db55a194f804011cb.png Bossless Rush All main boss encounters are removed from the run, focusing on a more streamlined experience Dimensional Shuffle Enemies from various branches of the multiverse can spawn in any stage, creating unpredictable encounters outside of their usual zones Escalating Threat Enemies will get
Thank you for joining us in the Halloween Specters takeover! Trinity Fusion's now back to its dark self. We hope you enjoyed the spooky twist and look forward to seeing you back in the multiverse.
Hello, Hitchhiker. Trinity Fusion is back with some awesome Halloween surprises! We’ve also added the new Ewer playable skin, complete with its own unique run style. You can unlock it by taking down any of the harmonizer bosses—on Hardcore. {STEAM_CLAN_IMAGE}/42971343/9e254d965d81c5a0b978df5aa99a20392d0cef55.jpg Halloween easter eggs are scattered all over the multiverse, so get exploring! And don’t forget to send us your screenshots if you’re enjoying the update! Either here, or on our Discord. We're there every day to listen and chat with the players. Discord: https://discord.gg/Ws4T5Ez29z T
Hello, Hitchhiker. A minor update has been released for Trinity Fusion. Fixed two platforms that were missing matching graphics in Resonance Halls Updated the enemy distribution in Resonance Halls to spread units out a bit more Fixed a rare case where the High Authority would make certain enemy units like Tadpoles unkillable Minor localization updates in the Log Thank you to everyone in our Discord server for their feedback regarding the new update!
Hello, Hitchhiker. Trinity Fusion's second free content update is now live! Our second free expansion to Trinity Fusion is now live on Steam, including a new Biome, a new enemy type and a much-requested World Map to help people navigate our now slightly-bigger multiverse! Now, let's get into what's new: New Biome: Resonance Halls The Ewer’s first attempt to enter the In-Between ended in disaster, costing them one of their Greater Minds and opening breaches between the three worlds outside of Prime. Their second attempt to create a tunnel between worlds is currently underway, in a place they ca
Hello, Hitchhiker. Introducing the first FREE DLC for Trinity Fusion: Mutagenesis. This is just the first of multiple free expansions that we will be adding to Trinity Fusion over the coming months. So, without further ado, the trailer: New Location: The Hive Hidden away deep in the bowels of the Underworld is The Hive, a new biome that expands the number of Underworld locations from 3 to 4. Down here, a disgusting, fleshy substance has grown over the walls and floors; almost as if a set of living guts are taking shape along the walls of the caverns. The level is filled with large chambers lin
Hello, Hitchhiker. {STEAM_CLAN_IMAGE}/42971343/b34fc4cb9f23c1c711121e8033c38932280d967e.png We know just how well roguelikes work on mobile platforms. Being able to start, pause or resume up a run whenever and wherever you get the itch to go again just fits the genre perfectly. When the Deck was announced, we knew that we had to make sure those players were treated like first-class citizens. Now, all that effort has paid off, and Trinity Fusion is fully Verified on the Steam Deck! We've added a few tweaks to the game over the last two weeks to make the experience even better. Players can now c
Hello, Hitchhiker. A small update for you all this time, focused on some minor bugs and improvements to Steam Deck compatibility. Text Scaling There is now a new Text Scaling option in the Gameplay section of the Settings menu! Turning this on will increase the size of most text elements in the game, making them easier to read on portable systems like the Steam Deck. {STEAM_CLAN_IMAGE}/42971343/a5836cfd918a476cea5cb41df9f13fa7454a9653.jpg Bugfixes Fixed a rare bug with enemy scaling causing enemies (usually in Forge) to be stronger and with more health than they should have been. Fixed a handf
Hello, hitchhiker. It's been just over a month since Trinity Fusion's 1.0 release on Steam, and we're back at work after the holiday break plugging away at new content, as well as working through your feedback and bug reports. Today's update is the first in a series of updates we'll be making while we work on the game's first proper content expansion. But we'll get to that later. For now, PARRIES. {STEAM_CLAN_IMAGE}/42971343/f23d3208f335e3ec53a4f18b9951d7fc74b501f6.gif A common request throughout the game's development was to add some defensive abilities. So, since we're not a fan of the playe
Hello, Hitchhiker. We're back from our holiday break and are hard at work on updates! We hope you enjoyed the Santa hats everyone was wearing in the Citadel, but we've been told that it's probably best to put the decorations away sooner rather than later. Anyway, on to the patch notes! Major Bugfixes Fixed the unlock conditions for Endless Mode. To access it, players will need to defeat the final boss on Veteran or Hardcore difficulty. Fixed a bug where players could get softlocked and unable to attack after equipping a large number of weapons and items, usually during longer runs. Fixed issue
Hello, Hitchhiker. We hope you've been enjoying the 1.0 release of Trinity Fusion! We actually got so swept up in the excitement and watching all the streams, we actually forgot to make an announcement that the game was out. Whoops! Anyway, we want to thank you all for playing the game, for the reviews, the bug reports and suggestions. It helps out a lot more than you might realize. Speaking of bug reports and suggestions, you might have noticed that we've been pushing updates pretty much every other day since launch, and we're overdue for a Patch Notes post. So: {STEAM_CLAN_IMAGE}/42971343/9c
Hello, Hitchhiker. This is it, the last week of Early Access! Trinity Fusion launches with 1.0 status this Friday. First, and before anything else, we want to thank all of you for your support and feedback over the last nine months we’ve been in Early Access. Among other things, we don’t think we would have landed on the kind of “special sauce” that we needed like our new upgrade system without your feedback. It’s been awesome developing the game with you all. So, from all of us at Angry Mob Games: {STEAM_CLAN_IMAGE}/42971343/6996eafcdda8ef06915249f36ce66b11fa3f63fc.png Patch Notes: The Story'
Hello, Hitchhiker. Welcome to Major Update #4! This will be the last of the Major Updates before the 1.0 release of the game. Speaking of, we have a new trailer for that... That's right, Trinity Fusion leaves Early Access on December 15th! Before that though, we have some new stuff that's ready to go for all our current Early Access players. This update comes with some huge shakeups to player progression, unlocking all three playable characters from the start, and it includes changes that open up new routes through each run, allowing players to jump between universes by traveling though the In
Full appinfo as delivered by Steam PICS, changenumber 37910978. Also at /api/app/1911360/raw.
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