Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:21 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-08-02 08:01 UTC · Community Announcements · Kaleido
Changes from 1.31 Added achievements related to Realm 2 Achievement for reaching 4 bonfires in Realm 2 Realm 2 clear achievement Fix frame drops when selecting Realms When loading a background that is visible outside the window from the main menu, frame drop was reduced by making the window semi-transparent until the loading was finished. bug fixes The following bugs have been fixed. In the main menu, the yellow gate (New Game)'s LOD setting was wrong, so the texture didn't come out properly. Fixed a bug where language settings were initialized when opening and closing the settings window imme
2023-06-22 13:45 UTC · Community Announcements · Kaleido
After about a year of Early Access, Blink God has transitioned to full release. Main changes A whole new method to blink! Throw a sphere and use shift to change the direction of the thrown sphere. Fire a Blink Shot to hit the orb to instantly teleport. Level up system Find medals hidden throughout the realms to level up. Hitting medals with Blink Shot earns you experience points, and as you level up, you gain various benefits. New stage A completely new 2nd realm has been added. The newly added stages require an average play time of 2 hours or more, just like the first realm, and various gimmi
2023-05-26 05:39 UTC · Community Announcements · Kaleido
I wanted to officially launch it in May, but the schedule was delayed due to a greater amount of work than expected. Blink Gods will be transitioning to full release in mid-June, and there will be many changes to the way the game plays after the update. As content is added, the price of the game will rise as the official release.
2022-12-30 06:05 UTC · Community Announcements · Kaleido
Update Add music selection function to Muriel interaction Added the ability to talk to Muriel to stop the music or change it to the music you want. Improvement of the music playback system The way background music is played has changed significantly. Now, depending on how much you concentrate on playing the game, it starts with calm music and changes to fast tempo and suspenseful music. Add background music Along with improving the music playback system, various background music has been added. Add play time display Added play time to the bottom of the chat log. Bug fixes Fixed the problem tha
2022-11-24 08:59 UTC · Community Announcements · Kaleido
Update Add effects to Muriel's ability Added sounds and effects when asking Muriel to return or exit to the main menu. Tutorial update Removed drones from all tutorials. Hologram Muriel will now appear instead of drones. Instructions have been added to Tutorial 1 to tell you how to use the cube and how to summon Muriel. The way to proceed in Tutorial 3 has been changed to directly summoning Muriel and requesting return. New Tutorial 2 (Hardcore) has been added to guide you through the game for Hardcore Mode. Upon completion of a tutorial, a widget appears that automatically sends you to the ne
2022-11-03 14:12 UTC · Community Announcements · Kaleido
Update Integrate miscellaneous functions into the cube menu Summon Muriel and Undo, high-speed movement, and chat log have been integrated into the cube menu. You can open and close the cube menu with the left-hand grip button. Increases movement speed while the cube menu is open. With the cube menu open, use the trigger button to summon/unsummon Muriel. With the cube menu open, you can activate undo by hitting the cube against your chest. Chat logs are displayed on the left side of the cube only when the cube menu is opened. Delete fast moving items The high-speed movement item on the map has
2022-10-06 13:38 UTC · Community Announcements · Kaleido
update Change menu drone to Muriel The drone that played the role of menu in the existing game has been changed to Muriel. In addition to settings, you can talk to Muriel to return to the campfire or quit the game. We will continue to add more interactive menus and features in the future. In the tutorial only, the menu drone appears instead of Muriel. Add chat log Added a chat log window to the left wrist that records conversations that occur during the game. Fix localization Fixed the translation not working properly in the localized text.
2022-09-08 06:54 UTC · Community Announcements · Kaleido
Updates Add localization function A localization feature has been added, allowing you to change the UI and dialogue to the language of your choice. Currently Korean and Japanese have been added, and you can change the language at any time in Settings. Text out of bounds or wrapping has been observed in some UIs depending on the language. We will change this issue together in the next update. Difficulty adjustment We lowered the difficulty of the World 1 dungeon area to make it easier to reach the first bonfire.
2022-08-25 10:45 UTC · Community Announcements · Kaleido
bug fix Fixed a bug where spheres were not created properly when a save file of version 1.4 was loaded from version 1.5 or later.
2022-08-19 16:28 UTC · Community Announcements · Kaleido
Added features Added level select function Functions and UI have been added to select a level and proceed in the new game and continue. Added tutorial Added a tutorial to learn about the game's skills. The tutorial consists of a total of 3 steps and is structured so that you can learn how to operate move/blink and phase/undo and return, respectively, and try it out yourself. The tutorial can be accessed from the level select UI after selecting a new game. Added hardcore mode The game method prior to version 1.1 has been redefined as hardcore mode. If you start in hardcore mode, you'll use the
2022-07-19 08:07 UTC · Community Announcements · Kaleido
Difficulty/balance adjustment The phases and cards were too powerful, so we made adjustments to them. We also made changes to the system so that the meaning of physics effects in the game is still important. Changes Spheres no longer enter phase by default when swapping positions with players. If the sphere collides with an object even once, it enters a phase state after exchange of positions. The color of the sphere has been changed upon collision so that it can be checked with the naked eye. The material and physical properties of the sphere have been changed so that it is lighter, more elas
2022-07-15 13:27 UTC · Community Announcements · Kaleido
Improved gameplay The gameplay (the process of throwing a blinker and teleporting) has changed significantly! The changed method makes it easier to control, more active, and more fun to throw. Changed method Throwing a sphere now swaps positions with the player after a set amount of time, whether or not collided. After teleporting, the player may enter a 'phase' state for a while and float in the air. You can throw a blink card by pressing the trigger in the 'phase' state. When a thrown card collides with the ground, it pulls the player to that spot. Cards are lightweight and fly straight, but
2022-07-06 12:49 UTC · Community Announcements · Kaleido
Bug Fixed! Fixed Steam achievements not earning properly. In addition, we have made it possible to check the achievements obtained in the main menu.
2022-06-30 11:45 UTC · Community Announcements · Kaleido
Improved gameplay Reduced difficulty in the underground area We have lowered the difficulty of the underground area a bit to make it easier to get to the first bonfire. Change operation keys The key to call the menu drone has been changed to the right stick . This is to allow Steam VR to open the overlay with the left menu button. Added new features Added 6 new Steam achievements. However, there is currently an issue where achievements are not being obtained properly on Oculus...
2022-06-22 17:11 UTC · Community Announcements · Kaleido
Improved Gameplay Reduced Isolation Reduced the height and size of the player character to reduce the possibility of getting stuck in the wall. Optimized the blinker to free up space for the player right after the collision. Adjusting the difficulty level of the rotating leaves We lowered the difficulty of the rotating leaf, which was difficult, and strengthened the game by adding new functions. Generalized to two types (green/red) of leaves that have the same shape but have different falling times. Red leaves are slightly smaller in size and fall faster. The timeout started from the moment th
Full appinfo as delivered by Steam PICS, changenumber 34877360. Also at /api/app/1911400/raw.
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