Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-11-27 01:50 UTC · Community Announcements · infinitynanstudios
Quick main branch update before the Thanksgiving holiday. Improvements: Added motion particles. Torpedoes no longer take team damage. Improved AI turret targeting. Adjusted Sabre camera positioning. Fixes: Fixed a bug causing fighter AI to misjudge its firing angle and hold fire too often. Fix for titan flak turrets not dealing damage, reigned in flak turret firing arcs. Fix for Mothership heal radius interacting with aiming reticles. Fix for break caused by switching ships while in command mode. Infinite Mode: Mining zones: enemy spawn frequency increased from 60 to 40 seconds, jump drive cha
2024-11-15 19:32 UTC · Community Announcements · infinitynanstudios
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Improvements: Added motion particles. Torpedoes no longer take team damage. Experimental AI turret target leading improvements. Fixes: Fixed a bug causing fighter AI to misjudge its firing angle and hold fire too often. Fix for titan flak turrets not dealing damage, reigned in flak turret firing arcs. Fix for Mothership heal radius interacting with aiming reti
2024-11-01 21:14 UTC · Community Announcements · infinitynanstudios
Infinite Mode Rework: Infinite Mode has been reworked so the goal is to progress through stages rather than waves survived. Still a work in progress, expect future improvements to balance, pacing, mission variety & mechanics. There are now 3 stage types: mining zones, mission zones and boss encounters. Mining Zones work like before, hold out as long as possible to mine resources. You can jump out as soon as the drive recharges. Mission Zones have a secondary objective that must be completed before you can jump away, objectives with a fail state let you jump away without earning the mission bon
2024-10-29 22:16 UTC · Community Announcements · infinitynanstudios
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Improvements: Testing out Mothership area heal. Updated heal beam sprite.
2024-10-29 06:02 UTC · Community Announcements · infinitynanstudios
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Fixes & Improvements: Increased event notification onscreen time. Adjusted Paragon spawn point to prevent spawns from getting stuck. Hanger spawns are no longer marked as sellable. Fixed spacing in resources remaining counter. Infinite Mode: Set team money to $300 at start. Mining zone is now the starting area. Mining zone gates now match enemy spawn locations
2024-10-26 05:13 UTC · Community Announcements · infinitynanstudios
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Infinite Mode: Objective system now uses the levelup notification system. Event missions are now shuffled into a playlist to prevent repeats. Rebalanced boss salvage values. Depot raid & Escort missions now scale by boss waves completed rather than stage count. Additional proofreading. Improvements: Removed old resources depleted and jump-ready text animations
2024-10-24 00:44 UTC · Community Announcements · infinitynanstudios
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Improvements: Reworked Upper HUD layout. Fixes: Fixed jump status not always set on match start. Mission string proofreading. Infinite Mode: Fixed jump status always set to true.
2024-10-23 21:12 UTC · Community Announcements · infinitynanstudios
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Improvements: Added separate UI elements for remaining resource asteroids & jump status. Fixes: Removed bad AI target leading settings affecting the Freebee, Dragon, Swordfish & Raven. Potential fix for the AI turret rate of fire persisting after a player takes control of the ship. Infinite Mode: Mining mission: Enemies now spawn in closer and more frequently,
2024-10-21 23:25 UTC · Community Announcements · infinitynanstudios
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Infinite Mode: Fixed boss that was appearing out of order. Improvements: Improved fighter AI station keeping when guarding the mothership.
2024-10-21 20:05 UTC · Community Announcements · infinitynanstudios
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Improvements: Adjusted Hydra missile cruiser camera position. Fixes: Fix for missing jump effect in Campaign mode. Fix for non-controllable turrets resetting the UI target lead distance, Ranger and capital ship aiming reticles should be back to normal. Point defense turrets should no longer try to target Dragon bombs. Fixed Beam weapon description using old st
2024-10-15 20:24 UTC · Community Announcements · infinitynanstudios
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Infinite Mode: New world space tag for boss enemies. Torpedoes: Fixed bug that caused salvo size to increase if you held down primary and secondary fire. Fix for ammo counter behaving inconsistently. Removed reload penalty when firing to empty. Improvements: Centered dialog text element to avoid clipping in ultrawide. Fixes: Fixed jump drive disabled in campai
2024-10-11 22:32 UTC · Community Announcements · infinitynanstudios
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Improvements: Refinery AI stops closer to asteroids, less picky about keeping distance if you manually place it closer to resource asteroids. Fixes: Fixed box select collider destroying projectiles (Big thanks to sankaklu for reporting this one) Fixed Refinery setting its own position as rally point and flying backwards when map was depleted. Fixed selling shi
2024-10-10 18:38 UTC · Community Announcements · infinitynanstudios
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Infinite Mode: Added Convoy Raid to event pool. Fix for map generator & mission system double booking the same object position. Fixed mission that was calling the wrong script. Fixed missing salvage mission dialog. Improvements: Converted Refinery to fighter style movement. Fixes: Using group sell on Carriers will now properly remove their spawns. Balance: Inc
2024-10-08 22:27 UTC · Community Announcements · infinitynanstudios
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Infinite Mode: Added ambush, salvage and rest stop to event pool. Escort mission rebalancing, bug fixes. Fixed several bugs related to mission rewards. Boss encounter objective text now properly updates boss health.
2024-10-03 21:12 UTC · Community Announcements · infinitynanstudios
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Infinite Mode Rework: After jumping out of the starting area there are now 3 stage types: mining zones, mission zones and boss encounters. Mining Zones work like before, hold out as long as possible to mine resources. You can jump out as soon as the drive recharges. Mission Zones have a secondary objective that must be completed before you can jump away, objec
Full appinfo as delivered by Steam PICS, changenumber 34877375. Also at /api/app/1911780/raw.
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