Patch 1.05i, artifact bugfix in random mode
Fixed a bug that was making it impossible to find all 25 artifacts if artifact location was randomized
DarkSpar is like an 8 bit RPG that mostly plays itself. All of the classic grinding and leveling of an 8-bit RPG without having to mash the attack button 10,000 times. We have skill trees, base building, and item crafting elements, too. Check out the free demo for 30% of the games content.
| App ID | 1911960 |
|---|---|
| App type | Game |
| Developer | Brian Conley |
| Publisher | Litmusdragon Productions |
| Release date | 2022-03-07 13:41 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1911960 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Darkspar.exe | windows | ||
| 1 | Darkspar.app | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:48 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 9050590 | 2022-07-02 17:50 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1911961 | 165.69 MB | 50.84 MB | 2547874087688616567 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 9050590 | public | 2022-07-02 17:50 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:46 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed a bug that was making it impossible to find all 25 artifacts if artifact location was randomized
Redid the way that the offline progression routine works, which should prevent an error some people were getting about "possible infinite loop", as well as being faster in general.
First update in a while! One requested feature and a bugfix Population growth rate and maximum population is now viewable in-game, from the Game Statistics menu, under the General tab Fixed a bug where it was possible to re-build an upgrade you had already built in the castle
First news in a while Greetings visitors to Darkspar. It's been a while since I've posted an official update. Patch 1.1 Darkspar Chapter 2 development update Work continues towards 1.1 however real life stuff has gotten in the way. Darkspar is a one man project done in my spare time and circumstances just didn't quite work out to give me enough time to finish 1.1 in advance of the Summer Sale as I'd originally planned. My revised timeline for 1.1 puts it at late Summer or early Fall. A whole lot of new stuff is going to be added: Character class #1: Druid. Focused on Summoning and Lightning/Wi
Darkspar on Sale Pick up Darkspar at a discounted price during the week of 04/11/22 to 04/18/22! Last week saw the release of the fifth (and most significant) small content update for Darkspar which brought Three new gameplay modes New achievements Streamlined crafting A new dungeon available in the challenging New Game Plus mode Optional randomization settings To celebrate we are offering a weeklong discount of 40% The demo version has also been updated with (most of) the 1.05 changes Thanks for one month of Darkspar and welcome to any new players! Full Patch 1.05 release notes here: https://
Couple of bugfixes The bug with bow crafting from the initial 1.05 release was accidentally re-introduced in 1.05e, it is fixed now The achievement "Zoology" no longer requires the monsters from the Ancient Temple Fixed a very rare crash with an error message about a non-integer input into renpy.randint
Couple of bugfixes Fixed an issue where dual-wield crafting wasn't working quite correctly in the new crafting screen Fixed an issue where during the early game discovering the zones in a certain order would result in the "discover a combat zone" quest being completed more than once
Couple of small tweaks Changed how the Ouroboros runestone is awarded to address a potential issue if someone were playing New Game Plus more than once Changed the quests in New Game Plus mode to reflect the goals of that mode (defeating Vix, then defeating the boss of the Ancient Temple)
Couple of bugfixes: Fixed an issue where replacing your bow would bug your quiver and cause it to not be possible to make arrows Added a fix that may help with a divide by zero error some people are getting on loading older saves
Couple of quick fixes The Imbue button in the crafting screen should now work correctly Clicking the character portrait in the crafting screen will now take you to the stats screen for that character
Patch 1.05 is here Patch 1.05 is here, the largest content update to date! Bringing with it several new gameplay modes, new achievements, a new dungeon, and a new runestone, plus many improvements to existing systems New Gameplay Modes When starting a new game, you will now be prompted with one of four possible gameplay modes: Normal Mode : The original Darkspar play mode, a longplay mode that takes about 100-300 hours to complete. Semi-Turbo Mode: The same as Normal except that much of the build and research trees are skipped. Estimated 30-70 hours to complete. Turbo Mode : A greatly accelera
A few minor aesthetic changes in this patch Resource tooltip position adjusted slightly Game statistics screen now has buttons inside the border and not outside (this was the last holdout as far as buttons being outside the border so now they should all be inside the border) Removed total build time from game stats as it is incorrect now since build times are no longer static Monsterpedia moved back to center of screen (was slightly off-center in 1.04)
Darkspar at two weeks Darkspar is two weeks old! Thanks to everyone who played the game and a special thank you to those who have managed to get 100% completion. We didn't expect the game to get the level of attention that it did and we are certainly flattered and are doing our best to address the issues some players had with the game at launch In case you missed it Since release there have been four content updates which have implemented: Removal of the pauses which happened during alerts Menus no longer pause the game GUI adjusted to make the buttons on the right more easy to find More toolt
1. Fixed another instance where loading a pre- 1.04 save might sometimes crash the game 2. Fixed an issue that was preventing the Victory rune drop from being written to the game log window
Fixed a bug introduced in 1.04 that would cause the game to cash if you loaded a save that had offline combat progress
Full appinfo as delivered by Steam PICS, changenumber 37453606. Also at /api/app/1911960/raw.
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