Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
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2026-07-21 13:16 UTC · Community Announcements · Chuz
Hello, I'm back for the final time in Early Access with this gigantic tiny update: Levels:Lunar roadClassic SeafloorCity StreetsCombat Items:Power PotionCombat Characters:JewellenemeryScholarPoisoneNuisanceXcaliburguardZzuBirdUmbrodudeCiteyeExploration Encounters:Meeting Cap'n T Shiprex for the first timeDefeated Cap'n T ShiprexTomateAdditional dialogue to Umbro and Diligent DiggerTower LoreDefeated Tower DefenderCiteye AppearsCiyeye DefeatedCharms:Bar of SoapLittle Green ManShield of InitiativeFabulous BeetleOwl SignalKey of LifeHealing Shield CrystalPolice BadgeAvalanche AcornTiles:SoapBowBl
2026-04-23 13:53 UTC · Community Announcements · Chuz
Good evening everybody, I'm back with an update. Make sure to wear something windproof before you read this, because it will blow you away 😎 Levels:Crystal WoodsCombat Characters:SpooknightInfernopeDethronerWarpoochDragthatAntlerLabradorMoon MammothExploration Scenery:Factory RoomGreen PurpleStatus Effects:VulnerableChanges:Return of the Demo!Combat now shows the effects of match reactions in steps, a bit like Balatro where the initial values and modifiers animate one step at a time. This is slower than before, so you can speed it up with the new combat speed slider in the pause menu.Combat S
2026-02-28 18:17 UTC · Community Announcements · Chuz
Big news! The game will be fully released on the 26th of July 2026! Which is exactly two years after launching into Early Access. It's taken a lot of work, much more than I expected, but I'm confident that I can finish everything before this date. Bugs have been squashed, content has been created and the scale and scope of this game became fairly huge. I can now see the finish line and what I need to get done to complete the project. This won't necessarily be the end of content updates, but the base game should be done. See you next time with Tiny Update #14!
2026-02-24 20:22 UTC · Community Announcements · Chuz
Good evening, I have a helpful update today. Explore these items of interest: Combat Characters:Jumping JackBig Green RatDragthisRobodentHeaterChopperMeal EaterExploration Encounters:Meal Eater approachExploration Scenery:Cliffside WalkMeals:CheeseStatus Effects:BurningCheesyDragonTiles:CheeseOld CheeseDragonRed DragonChanges:Better Status Effect Tooltips! Hover your mouse over status effects for information.Simplified Sour Status. There's no amount involved now, you simply attack with more damage based on the amount of lemons in the grid.Changed volume sliders aesthetic. Purple, not grey any
2026-01-29 19:31 UTC · Community Announcements · Chuz
Howdy gamers, please witness and savor the fruits of my labour: Levels:Lemon PlaceCombat Characters:Orange RangerIllumimatePigisimoTower DefenderOrbThatThe RatMouseGood Rat BuddyExploration Encounters:StumpedFoxExploration Scenery:LemonsTiles:OrangeArrowMeals:OrangeChanges:New navigation scene - choose the next conversation and enemies!Modified the UI to show current level on every screen, larger turn counterSome rewards can increase difficulty in hardcore, introducing risk/rewardImproved Rat Mode - new rat player charactersFixed moving tiles (bullet and arrow), can now go both ways and works
2025-12-04 15:52 UTC · Community Announcements · Chuz
Hullo, I'm back with another update. Please sit back, relax and enjoy these changes:Combat Items:ShurikenCombat Characters:BulbDino KnightDino ForagerDino MuseGreenghoulShinyStrandAshleyStanding GuardCoinPenny PincherExploration Encounters:Penguini Show 3UmbroExploration Scenery:Castle FieldSewerCharms:Shuriken BeltThe SpeckDino DoohickeyAchievements:Rat CatcherChanges:Bluesy can appear in Penguini's showsHidden rats!Updated Godot version, helped to track down and finally fix bug where combat would not continue. Also refactored large parts of code (this took a lot of work!)Shops and upgrade ch
2025-08-13 12:00 UTC · Community Announcements · Chuz
Ladies and Gentlemen, and gentle ladies and men, I hereby announce yet another update. Here is its contents: Levels:Mafia Boss RoomCombat Characters:BanaknightStarfishEyemafishSewastronautPhantasmaRattioCowchSpookletLunatrickPhantom ConjurerGeometrytodefeatmeExploration Encounters:RattioDuckstrangeExploration Scenery:Twisted PeaksSomeplaceSea TowerMeals:BananaTiles:BananaBanana (green/under-ripe)Banana (brown/ripe)TrianglePitchforkChanges:Unlock playable characters by defeating them! Click on the campfire to start.Tiles have their own turn counter now, utilised for certain mechanics, such as d
2025-05-31 21:39 UTC · Community Announcements · Chuz
Good evening everybody, check this stuff out: Combat Characters: Blobetto Dropletto Mountain Stumped Bigly Buskermit Exploration Encounters: Jigsaw Piece Moustache Conjurer Buskermit Onionbud Exploration Scenery: Snow Canyon Lunar Hill Bright Trees Meals: Onion Lasagna Charms: Alchemy Amulet Starfish Teapot Cone of Fury Tiles: Crotchet Quaver Changes: Choice blob sprite bigger Pause menu button is nicer Better vase smashing sounds Balance changes (enemy health & shop prices increase as you progress. Decreased how much max health you gain with progress) Go to goose shop choice after combat is l
2025-03-20 16:28 UTC · Community Announcements · Chuz
Wassup, friends. Yet again I'm back once more, to share what's up and down. See this list down below and read up these new things: Levels: Terra Tower Hall Combat Characters: Red Moonster Red Moon Guard Red Moonion Mercynary Squiddo Door Chicken Treasure Keeper King Poodle Curse King Roboyar Blue Cog Exploration Encounters: Chest Bombles Drilleye Spidercrab Designer Exploration Scenery: Jetty Farmside Tower Nothing Blue Woods Snowset Tiles: Red Moon Gunpowder Tile Upgrades: Fire > Gunpowder Changes: Fixed a bug with Stormy Status being pesky and halting gameplay Fixed a bug on hardcore when te
2025-01-19 23:31 UTC · Community Announcements · Chuz
Check it out: Combat Characters: Snowblob Magman Vampy Zappyappz Egguvna Carriot Ghost Pumpkind Exploration Encounters: Sacko Pumpkind Exploration Scenery: Windy Field Meals: Carrot Charms: Beekeeper Broach Tiles: Magma Carrot Changes: After combat, a choice of three rewards appears (just like in those video games) You can choose to boost or discard tiles appearing in future combats, which should be an aid in making builds. New "Chonky" variant of enemies that appear after combat 16 with extra health. Fixed various enemy descriptions that had lacking info. Any team member dying on Hardcore doe
2024-11-27 16:17 UTC · Community Announcements · Chuz
Well how about that, another update. It officially boggles the mind how lightning fast this update has come about. I say that because a few of these new enemies use lightning. Here's some wonders to ponder: Levels: Factory Cogs Factory Wires Combat Characters: Zapprentice Blobes Waterminator Teardrop Mystick Wiry Brokin Exploration Encounters: Little Investigator Exploration Scenery: Factory Deck Sunny Woods Charms: Bin of Begone Cursed Root Tiles: Sea Spear Teardrop Branch Achievements: Cat Coin Collector Changes: Various small UI changes based on feedback Turn counter display makes more sens
2024-11-15 22:00 UTC · Community Announcements · Chuz
It's been a month and a bit since the last Tiny Update, here's what I've been making this whole time! Examine this list to get the gist: Levels: Mysterious Moon Hills Combat Characters: PainTer Pointy Electrorat Stopportunist Flatmate Dogosaur Reader Rat Exploration Encounters: Penguini Penguini Show Penguini Show 2 Exploration Scenery: Factory Tunnel Dark Woods Castle Approach Meals: Combo Crunch Charms: Snowdrop Money Magnet Combo Cup Tiles: Stop Paintbrush Flatmate Thief Knife Paper Book Achievements: Bluesy Enjoyer Big Damage Huge Damage The Red Castle (Gold) The Recipe for Peace (Gold) Un
2024-09-23 22:14 UTC · Community Announcements · Chuz
Good Morning (pretend that it's the morning) little & big Idyll gamers. ːer_heartː Behold! This tiny substantial regular update contains the following irregular content: Levels: Moon Hills Moon Beach Combat Characters: Creature Octopirate Orbwave Treasure Creature Moochine Acornucopialadin Exploration Scenery: Jelly Hills Red Rocks Meals: Brussels Sprout Charms: Big Mode Box Status Effects: Geared Up Tiles: Scimitar Moon Wand Leaf Sword Red Sword Brussels Sprout Leaf Shield Blue Cog Achievements: Match 7 10x Combo Changes: UI button colour changed There is now a tutorial finally! Big Mode (lar
2024-08-30 14:10 UTC · Community Announcements · Chuz
Hello, it's me, back at it again, with stuff to share. Here's an organised list of random content: Levels: Purple Orange Forest Spiky Ice Cavern Combat Characters: Mushy Deep Squeezer Venom Soldier Cool Cactus Badeggunsmoke Combat Items: Slash Exploration Encounters: Frumpy Exploration Scenery: Ice Cavern Lunar Stroll Meals: Ice Cream Boiled Egg Charms: Combat Bag Boulder Badge Tree Trinket Tiles: Moon Sword Fire Sword Cactus Boiled Egg Corrupt Egg Changes: Volume Slider preferences are now saved Marvin's mishap now rewards you with a unique combat This tiny update brings you more variety with
2024-08-22 23:02 UTC · Community Announcements · Chuz
Hello again. Here is a mundane list of some inane content. Levels: Jelly Town Unda da sea Sunlit Seabed Ice Cavern Combat Items: Poison Potion Combat Characters: Deep Siege Beast Shroom Exploration Encounters: Ordinary Snowman Impassable Snowman Prospector Exploration Scenery: Snowy Place Snowy Trees Jelly Town Meals: Lemon Friendly Pie Blob Snack Charms: Snake Plush Giraffe Plush Flag of Plan B Blaze Tiles: Pickaxe Frosty Sword Changes: Ice Crisis can have snow in the exploration scene Achievements! 9 For now, one for each story Chest tile looks less like a bread loaf or a brick Cool title th
Full appinfo as delivered by Steam PICS, changenumber 37768152. Also at /api/app/1915430/raw.
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