Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-01 12:43 UTC · Community Announcements · infidel
TLDR:Game has a new UIAnd a new 3D renderer for city areasAll AI art redoneSave system updated: autosaves, multiple save slots, infinite saves difficultyNOW-vs BEFORE:So, the game has a new look, both UI and city streets view. Ages ago (probably somewhere around 2015) I did these gray squares personally using Gimp, all the while intending to find something better. Well, 12 years later I finally did and now the game looks like an actual game, not like something a student would do for their assignment. I couldn't find anything satisfying in 2D so I bit the bullet and now we have a neat low-poly
2026-05-27 17:48 UTC · Community Announcements · infidel
TLDR: IMPORTANT. Platform updated to newer 64-bit only version, report if you suddenly cannot run the game.Full modding support with Steam Workshop uploadSteam overlay enabledRegion map image is now fully generatedNext cults update moved to the next update I was fully in the midst of the next cult update: rival cults were up and attacking the base screaming like mad, you could build cult base structures, you could upgrade your cult to the second level, and even attack the enemy base. All of that mostly in the skeletal phase, sure, PLENTY of work left before the update would be ready to upload,
2026-03-21 18:06 UTC · Community Announcements · infidel
TLDR: You can now buy equipment and trail skills for followers in BazaarNetSix new combat profane ordeals and combat missions targeted for "me and my cultist buddies" partyTwo new communal ordeals to lower region alertness and group interferenceNew area generators/tilesets for sewers and underground lab with colored lighting and shadowsTargeting mode and commands for your cultistsAI rework for enemy pursuit, spawning Greetings. This update took about three weeks more than I intended because of this: Yes, the game now has colored lighting and simple, but effective shadows (that took me three tr
2025-12-20 14:56 UTC · Community Announcements · infidel
Let's do this update in a different order. TLDR first: AI now have jobs and income which is a building block for cults Cult resources, power (generated from followers), resource trading and UI Cult communal ordeals and profane ordeals, occasios (events on completion) Cult temporary effects Cult ordeal missions (called claves in the UI) Follower levels 1-3 and upgrading Follower-specific traits Quick actions to open windows Replaced some old icons with new ones including the parasite I realized that a lot of people probably don't read the walls of text I usually do so now it's TLDR first with t
2025-10-12 11:38 UTC · Community Announcements · infidel
This is the first update of the Evil Cult cycle. I'm not sure how many updates it'll take to complete everything that is planned but for now it looks to be about five. Sorry it took so long to push this one out, hopefully the next ones will be faster. The first update is intended to be an structural one. Before that moment the AI could not attack other AI, it just wasn't possible. The other thing that wasn't there is the ability to store AI between areas. As soon as you leave the area all AI despawns with one special exception - the one in the preservator. It works fine for that task but it ca
2025-01-21 19:10 UTC · Community Announcements · infidel
This is a bugfix release. Demo was updated to this version as well from the ancient 0.6. Changes: Changed menu theme to a new one (Maxstack: "I've never really liked the old one, pls update") A few more menu backgrounds Added short sandbox mode pedia article Changed wording for event on ambush evasion (when not in microhabitat) Fixes: Fix for black screen after rebirth with potential game crash Hosts with maximum consent will not be discovered on despawn Police will always have clues in event area Area draw exception (another black screen fix) Panicking hosts will not run when parasite is atta
2024-10-22 20:48 UTC · Community Announcements · infidel
Last time I've said I wanted to start the work on the last major addition to the game before the release but before that I've decided to try out how's it going on the AI art scene. So after endless nights of prompting I present to you the art update. The ingame icons were not changed but I added a lot of art for ingame events, difficulty selection and improvements. While working on it I also decided to add images to most of the pedia articles to illustrate the points. And then I added the main menu background art just for the fun of it. This led me to notice the lack of decent fonts in the gam
2024-06-20 19:17 UTC · Community Announcements · infidel
Sorry the new release took so long but it's a pretty hefty one. Firstly, the "engine" I used to draw the ingame entities has been removed in favor of low-level draw calls which made my life much, much easier (the usual scene with entities approach is amazingly ineffective and cumbersome for a procedurally generated open world tile-based game) and removed a whole class of bugs related to dynamically managing entities but it also exposed the ingame art in PNG format. You can find it now in the "resources/app/img/" folder along with the rest of UI images. Also this opens up the possibility of wor
2023-08-20 13:44 UTC · Community Announcements · infidel
Balancing changes to make habitats more permanent. Watchers will now give distance bonuses when habitats with them are destroyed Level 2 watcher significantly reduces max energy loss (depending on the group difficulty level) Max affinity tutorial message added Advanced option - show/hide mouse cursor on map Spoon mode option - no limit for saves Fix for dog name
2023-08-04 17:55 UTC · Community Announcements · infidel
There is now a conversation mode ingame. The parasite can chat with its host and later with the other NPCs. How it works is you first need to complete the tutorial (open access to the timeline), then use one host for a period of time until the affinity between you grows to a high degree. At this point a new menu action "Converse With" opens up which leads into the conversation mode. The purpose of any conversation is to gain the consent of the interlocutor. Each turn the list of actions is regenerated from a list of possible ones. Using the analyze action you can gain information about what th
2023-03-18 11:33 UTC · Community Announcements · infidel
This release focuses on enriching the audio tapestry of the game. Essentially, it boils down to adding a lot of sounds where previously there was only silence. Plus, MaxStack has reworked his older work and added a couple more tracks to the game. The final addition is the About game window with credits. Changes: Around 50 new sounds Music updates and two new music tracks About game window Fixes: Disabled background ambience in new game menu HUD fixes for multiple timeouts and timers Fixes for mouse clicks on game view Fix for area alertness stuck at the same value Possible fix for rebirth exce
2022-12-06 19:35 UTC · Community Announcements · infidel
This release brings the often requested sandbox mode into the game. The current plotted scenario is moved into a separate choice during the game start. There is no timeline, no clue gathering, no plot-related events and no NPCs in the sandbox mode, otherwise it plays the same. You can play the sandbox mode indefinitely, you cannot "win" the game. Two key changes were introduced to supplement this mode (they work with the scenario mode too): The first change is that now if you kill off all the ambushers in the habitat, it will not be destroyed. The Group goes into the timeout until they can spe
2022-10-08 15:23 UTC · Community Announcements · infidel
The main focus of this release was scenario-related changes to the research labs. I don't want to spoil them but now there is an additional bit of gameplay that you will have to do once you reach the . Nothing too serious, just a little more meat on the bones. This also served as a test of sorts for the amount of work needed to implement special scenario logic with custom ingame objects. The results are promising and after some changes to the low-level code I can now spawn objects on the region map, move area objects between areas and make logic that is related to multiple objects. I won't go
2022-09-02 20:13 UTC · Community Announcements · infidel
The vacation is over and the update is ready. This release marks the addition of the thing that has long been on my radar. I'm talking about ingame encyclopedia. A lot of people ask questions about this and that part of game, or end up confused or even wrong, and before there was no place they could receive the basic information apart from my answers and Steam discussions. Since I'm not all that good at keeping details in my head, some of the answers had me consulting the code and that took valuable time. Don't stop asking questions and giving feedback since that makes me think hard about the
2022-08-07 12:40 UTC · Community Announcements · infidel
Fix for loading game when AI has adipose tissue body feature
Full appinfo as delivered by Steam PICS, changenumber 38075397. Also at /api/app/1920320/raw.
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