Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
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2026-08-30 17:38 UTC · Community Announcements · Moraguma
Hey! We're really excited to announce that the PUBLIC PLAYTEST FOR SOULCHAIN IS OUT NOW! To join, click the button in the game's store page!What does the Playtest include?If you didn't know, Soulchain is a precision-platformer with metroidvania-like progression that uses a physics-based grappling hook as its core mechanic. During the playtest, you'll get to try out this grappling hook and see for yourself how it combines precision with physical accuracy.Another key feature of Soulchain is its structure. It is a metroidvania, yeah, but it also doesn't have items. Instead, progression is locked
2026-05-28 00:24 UTC · Community Announcements · Moraguma
It's been a while! I hope you've all enjoyed your time in Olympus with Sisyphus Is a Bug. Getting to see people enjoying the game has been wonderful, but our sights have actually been set somewhere else these past few months... If you haven't heard of it, Soulchain is a metroidvania meets precision-platformer about using your soul as a grappling hook to explore the seasons of the Afterlife. We have been working on it since before we started on Sisyphus Is a Bug, and are coming close to the announcement of a public demo. But, before we bring the game to a wider audience, we are organizing a clo
2025-11-15 18:17 UTC · Community Announcements · Moraguma
Hope you've all been enjoying your eternal punishment! If you have, please consider leaving us a Steam review! 🗨️ Getting to 10 as soon as possible gives us a boost in Steam's algorithm, which is super important to a small team like us 🥺 Oh, and if you're grinding for best times in the leaderboards, consider joining our Discord, as players have been using it as a hub to discuss strategies!https://discord.gg/xp6dhY65As We have also just pushed a quick patch to round off a few corners. It's nothing major, but here's what changed!▶️ Corrected spelling mistake in credits▶️ Fixed out of bounds is
2025-10-02 17:34 UTC · Community Announcements · Moraguma
We're happy to announce that THE SISYPHUS IS A BUG DEMO IS OUT NOW As punishment for dirtying Olympus's marble halls, Sisyphus, the dung beetle, must push his ball of dung up and down Mount Olympus every day, for the rest of his life. That is, unless he can complete the seemingly impossible task of reaching Olympus before the sun sets... This demo was made for Steam Next Fest, which starts on October 13th, but you can play it starting right now! It includes the first and smaller campaign out of the two that will be featured in the full game. For now, you can... Live through your punishment one
2025-09-15 13:35 UTC · Community Announcements · Moraguma
Hi!Today's announcement is a quick one. We've opened a Moraguma Discord! This is a gathering place to talk about everything related to our games. This includes Candle Prick and the yet-to-release Soulchain and Sisyphus Is a Bug, but also the many other games we've published on Itch.io for free!You can join the Discord through this link!Sisyphus Is a Bug Closed BetaAdditionally, we'll also soon be opening applications for the Sisyphus Is a Bug closed beta, which we'll be using to fix bugs before the demo releases (that's right, we're getting a demo!) and also before the full release. The openin
2025-08-28 14:48 UTC · Community Announcements · Moraguma
Hey, it's been a while. We have news!The Soulchain team participated in this year's GMTK Game Jam, which had the theme Loop. The game we made is called Sisyphus Is a Bug, which is a little knowledgevania about a dung beetle called Sisyphus. After dirtying the marble halls of Olympus with his ball of dung, Zeus punishes Sisyphus to rolling it up and down Mount Olympus every day, for the rest of his life. The only way to escape his eternal punishments is to complete a task that seems impossible: reaching Olympus before the sunset.In the game, you'll play through Sisyphus' punishment one day at a
2025-03-26 21:44 UTC · Community Announcements · Moraguma
Hey, candle stabbers! Been a while, huh? I've come to announce the launch of the Steam page of the new game we've been working on, Soulchain! {STEAM_CLAN_IMAGE}/42020101/4824890f91e52eef21d70f53e5ca2dabf8295a91.png https://store.steampowered.com/app/3383610/Soulchain Soulchain is a non-linear, physics-based platformer about using your soul as a grappling hook. It demands a fair amount of precision and quick reflexes but, above that, traversing the seasons of the Afterlife is all about using your soul creatively, so there's plenty of puzzle-solving to be found. The game's world is heavily inspi
2022-11-09 19:33 UTC · Community Announcements · Moraguma
Hey! Candle Prick is out and I'm very happy people have been enjoying it. I'm actually surprised by how many people went the extra mile to fully complete the game, finishing all levels, acquiring all palettes, and hunting for all the secret achievements. The launch sale is ending in about 21 hours from when I'm writing this, so this is your last chance to use it! I recently created two pinned threads in the discussion forums, one for feedback, for comments on difficulty progression, aesthetics or whatever else, and one for bug reporting. In the next weeks, I'll be working to fix any bugs peopl
2022-11-02 12:29 UTC · Community Announcements · Guambe
Hey! Last week, Candle Prick was shown off at the game festival in SBGames, the Brazilian Symposium of Games and Digital Entertainment, and won the award for best design in a student game! The game had already been a part of BIG Festival a couple months ago, but that was in a non-competitive category. Walking out of the event with an award was super cool. They even got me a commemorative mug! {STEAM_CLAN_IMAGE}/42020101/493c6a7260817e77a06e233babd8f5a0dcb5fd64.png And that's it! I hope you're all excited to play the game once it launches this friday! Get ready to get the launch discount! See y
2022-09-21 16:28 UTC · Community Announcements · Guambe
Hey! So, a little background first. Candle Prick was the student games section at Brazil's Independent Games (BIG) Festival this July! I met a lot of very talented indie devs and got some very valuable feedback. On the first day, I even got Shuhei Yoshida, Sony's ex-president (!!!), to play my game though he thought it was very hard. It was incredible! Here's a pic of the devs and me together. You can see Candle Prick's stand all the way to the left! {STEAM_CLAN_IMAGE}/42020101/f1c3ea24c7b4876e1577bff0df3950d8797542d5.jpg What I got from watching people play was that Candle Prick was missing s
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