Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-04-28 20:32 UTC · Community Announcements · ZoltanCser
Engine update: The game has been updated to use Unreal Engine 5.7.4.Feature: DLSS Super Resolution (SR) and Deep Learning Anti-Aliasing (DLAA) 4.5 support has been added to the game.Feature: High Dynamic Range Display Output support has been added to the game.Feature: A shader precompilation screen has been added to the game which is shown at the first run and helps to avoid shader compilation related hitches.Feature: An Auto-Detect feature has been added to the game to detect the ideal graphics settings for your PC.Feature: Auto Exposure has been enabled for the game so HDR works as intended.
2025-10-20 19:19 UTC · Community Announcements · ZoltanCser
Feature: The game world is almost entirely persisted now, which means enemies killed, items picked up, loot collected and objects destroyed will be remembered and saved into the save files.Feature: Vulkan support has been added back.Feature: Enemies are able to alert each other and communicate even if the player starts hunting them down using sneak attacks.Feature: Enemies can hear when an arrow lands.Feature: The AI is able to climb ladders and jump off from certain places to reach the player.Feature: Minecarts are now movable in the mines.Feature: The guillotine and the trapdoor of the gallo
2025-03-23 19:24 UTC · Community Announcements · ZoltanCser
Engine Update: The game has been ported to Unreal Engine 5.5. Feature: The game now has a proper Save System with "unlimited" save slots for Manual saves, a Quick save and an Autosave feature. Players can now mess around freely since they can reload a save without consequences. Feature: The location, orientation and exact state of the player is also properly persisted now. Feature: Now players can choose between Anti-Aliasing methods instead of setting the FXAA quality, which had very little effect on the visuals anyways. Available options are: FXAA, TAA and TSR. Feature: The game uses TSR as
2024-08-23 07:21 UTC · Community Announcements · ZoltanCser
Rework: Detection of if the player has an item or not has been unified Fix: The Energy Pistol respawns infinitely every time the player starts in the Ancient Tower and already has the weapon Fix: Chests that require a key to open can be looted infinitely once the player unlocked them once Fix: Health and Fatigue regeneration after using an item stops if the player loads into a different level before the regeneration process completes Fix: On occasion, Jackson spawns twice Fix: An Energy Pistol Clip was spawned with only one bullet in it
2024-08-13 21:05 UTC · Community Announcements · ZoltanCser
Feature: Shields get reequipped if the player switches back to a one-handed weapon after using a bow or other two-handed weapon in case they had a shield equipped before they switched to the two-handed weapon Feature: The World Map has been updated so Location names are shown when the player hovers over Doors with the mouse pointer Feature: Resistances have been introduced. Larvae and Spiders have Poison Resistance and daemonic creatures have Fire Resistance Feature: A little easter egg sound effect is played when the player jumps off some cliffs Rework: Initialisation of the Sky and the Ocean
2024-06-29 21:16 UTC · Community Announcements · ZoltanCser
This update includes a ton of bugfixes and a bunch of quality of life features and improvements for the player, new Achievements, a cool new unique sword, an experimental Quick Save/Quick Load feature, changes on the main island, experimental level streaming used for some buildings, AI and UI improvements. Content: Cat Friendly has been added as a new Achievement for completing the related quests without harming a single Cat Content: The second dumbest creature in the universe appears in the game now and there is also an Achievement for finding it Content: The amount of Bread, Butter and Pariz
2023-08-20 12:50 UTC · Community Announcements · ZoltanCser
Feature/Quest: Added a new side quest related to the Communication Tower Feature: A new Achievement has been added to the game related to the new quest Feature: Quests can have hidden Objectives now that are revealed later as the quest progresses Feature: The island with the Control Tower has been updated and now has more things to do and locations to explore Feature: Now it is possible to explore the Control Tower Feature: A new weapon type Guns/Energy Pistol has been added to the game Feature: New Medical beds that can fully heal the player Feature: A terminal has been added to the tutorial
2023-03-17 22:18 UTC · Community Announcements · ZoltanCser
Content: Lord William now has a Crown Content: A new Helmet is added to the game Content: A new Shield is added to one of the Gladiators Content: A new type of Troll has been added which can Dodge frontal Attacks Rework: Some UI elements have been updated Rework: The Wishing well has a new model with a proper hole in the ground, Landsape now supports holes Rework: It was too dark inside the wishing well Rework: Quest tracking, quest object tracking and objective markers have been updated to be more helpful Rework: Player Bow handling has been reworked to use anim montages and a new upper body
2022-12-10 11:38 UTC · Community Announcements · ZoltanCser
Hotfix: Controls were broken for those who already ran the game because already existing control configurations were not replaced by the new config file
2022-12-09 21:20 UTC · Community Announcements · ZoltanCser
Content: Added Chili Beans to the game Content: Added Red Mushroom to the game Content: Added Special Ability as unlockable ability Content: Added Level milestones to Special Ability Content: Added the Master level of the Special Ability Content: Added a new Achievement for using the Special Ability Change: Better, simpler, faster Fish AI Change: Added Special Popup for Special Ability level increases Change: Added Particle Effect to Ability Level Ups Change: Added Explosion Sounds Change: Special Ability affects NPCs Change: Added Particle Effects to Special Ability Change: Added Damage Effec
2022-11-11 10:58 UTC · Community Announcements · ZoltanCser
Lilium is an Early Access game at this point. It's fully playable and should be fun without any serious bugs. I've spent a lot of time making sure it runs well without issues. It's the core of the game. A short main story, some side quests, a few dungeons and a single island with some small patches of land around it. There is lot in the making. New gameplay systems, asset replacements, graphics overhaul and of course much more content in the form of new explorable islands, dungeons and loot. I hope you'll have fun playing it! Please give me your honest feedback as well. A lot can change based
2022-10-19 09:42 UTC · Community Announcements · ZoltanCser
Changed: All the prerequisites are now being installed when the game starts at the first time Change: We've updated some config files, scripts and UI elements to be ready for release
2022-09-26 06:51 UTC · Community Announcements · ZoltanCser
Rework: Improved Lighthouse model and surroundings Rework: Remove text from grave stones Rework: Updated UI elements Rework: Updated World Map Rework: Updated Loading screen images Changed: Added Cinematic Quality View Distance option for players with high-end PCs Change: Disabled Static Lighting outside of Dungeons Fix: Arena Announcement Texts are not showing up properly like "Entering the Arena" or "Defeating an Opponent" Fix: The Hotbar is visible after dialogs when the HUD is set to Hidden Fix: Gabe can restart playing on his guitar without having it Fix: Camera clipping while crouching F
2022-09-14 19:51 UTC · Community Announcements · ZoltanCser
Change: Added Player Death Animation Changed: Added Fade out to black on Death Change: Cleaned up unused assets from April and John Change: Optimizing Physics Objects performance. Adjusting Physics Objects placement Change: Improved Arrow Hit Detection Change: Porting MiniMansion from BP to SubLevel Change: Some Interactable Objects are replaced by Static ones Change: Reworking Fish Character and AI Fix: Player can "fall out" of the world when unmounting a Boat while being too close to something Fix: Can't get 2 Achievements at the same time Fix: Player can stuck in a CryingAngel Fix: There ar
2022-08-03 20:59 UTC · Community Announcements · ZoltanCser
Change: Reworked Trading System Change: Reworked Item prices Change: Updated description for Personality Change: Personality increases while trading Change: Added Tooltip for Trader type Change: Added "Sells for / Buy for" values to Item Tooltips Change: Added Tooltip for NPC Disposition Change: Display TraderClass icon on Trade window Change: Added NPC Disposition System Change: Added Gold Popup to Trade window (Buy/Sell items) Change: Durations above 60 sec are displayed as mins Fix: Bandits can't open Outhouse doors Fix: NPC's are eating player's food Fix: Cats don't care too much about foo
Full appinfo as delivered by Steam PICS, changenumber 35551154. Also at /api/app/1926180/raw.
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