Update 1.3.3 - Mouse Binds
Added support for binding jump, shoot, and dash to mouse buttons. You can play the whole game with your mouse!
Destroy aliens, dash between planets, and buy powerful upgrades. Exodemic is a compact roguelike that combines frenetic shoot 'em up gameplay with a procedurally generated overworld filled with vendors, trading hubs, and combat encounters. Race against the clock to save the human race.
| App ID | 1928370 |
|---|---|
| App type | Game |
| Developer | ganashaw |
| Publisher | ganashaw |
| Homepage | https://williamg.me/games/exodemic/ |
| Release date | 2022-07-08 16:52 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1928370 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | exodemic.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:49 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 9450804 | 2022-09-14 02:49 UTC | ||
| prerelease | 9450804 | Prerelease branch | 2022-09-05 01:39 UTC | |
| staging | 9267016 | Staging branch | 2022-08-06 18:08 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1928371 | windows · 64 | 19.05 MB | 12.86 MB | 3322961294428165292 | branches: prerelease, staging |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 9450804 | public | 2022-09-14 02:49 UTC | 5 hours ago |
| 9450804 | prerelease | 2022-09-05 01:39 UTC | 5 hours ago |
| 9267016 | staging | 2022-08-06 18:08 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:41 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Added support for binding jump, shoot, and dash to mouse buttons. You can play the whole game with your mouse!
Fixed a scoring bug where dying/losing on the final combat encounter would be counted as a Victory. The ledaerboard version will be "bumped" for this change starting on the August 7th daily, so be sure you're up to date before completing it!
Fixed a bug where the "Bartering" modifier would not work as expected on ships other than Spartan. Note that this did not affect the 7/31 daily challenge since that was on the Spartan ship. This change is the first "leaderboard version bump". This means that starting tomorrow (August 1), you should ensure you're on the latest version of Exodemic (VF6EC1E6 on the Main Menu) before you do the daily. If you aren't, you (unfortunately) won't be told you're not, but you'll have a different daily and your score will go on a different leaderboard. In general, be sure your game is up to date before do
Welcome to the latest Exodemic update. I've been hard at work to try to improve run variety and increase replayability. Let's dive in! Update Daily Challenges All users who have unlocked all 3 ships will now be able to participate in the Daily Challenge. This is a seeded run that is available to all users every 24 hours. You only get ONE chance at each daily to capture the top spot on the leaderboard. Daily Challenges alternate between all 3 ships and (usually) feature 2 modifiers to help make runs more interesting. These include things like "Battle Scars" which starts you with only 1 health,
This update is a tiny one that makes some tiny improvements to the game's visuals: New Environments! There are two new backgrounds you can encounter on your missions for a little visual variety. Post Processing! I added some subtle shaders to try to make things pop a bit more. I know this look isn't for everyone, so you can disable all post-processing in the Settings menu if you prefer the original look. That's it for now! The number of players has grown by about 500x in the past two days. I'm so incredibly happy to see so many people enjoying the game. I'm keeping track of all the bug reports
Welcome to the first "major" post-release update. It's been so great to see people enjoying the game! The feedback has been flowing in, primarily around game balance, so that will be the focus of this update. Let's dive in! Missile Rework Let's face it--Guided Missiles were pretty OP. I've made some changes to make them slightly less OP. In particular, each of your missiles now has a limited lifetime, if it can't reach an enemy before that time elapses, you're out of luck! When you have a missile ready, you'll see a red missile around your ship, and all enemies in range will be indicated with
Hey there! A few small things this patch: Fixed rare crash on first combat encounter of run The Doctor encounter now shows how much contagion will be removed I'm working on more exciting changes as well, primarily around addressing some glaring balance issues. Stay tuned for that in the near future!
Welcome to Prerelease Update 4! My focus for this update has been improving build variety by buffing some previously underwhelming augments, along with some UI/QOL improvements Balance Reworked Megashot! Megashot now causes your projectiles to increase in size as a function of distance traveled, rather than making them a fixed size bigger. Aim them far and they'll get REALLY big... Energy regeneration is now based on a fixed duration to go from empty to full, rather than a fixed rate. This means increasing the size of your energy bank with Generators won't cause it to take longer to recharge R
Welcome to Prerelease Update 3! Overall this is a smaller set of changes compared to previous updates, as described below. Other Achievements! To start, I've added 11 achievements. Go forth and achieve! Added a series of tutorial messages to the first shop encounter Improved augment visual clarity to better distinguish the "type" of augment from its quality Added a visual effect whenever you traverse a "green" edge on the map and accrue contagion The former "Bounty Hunter" encounter has been replaced with a "Medic" encounter. The function is exactly the same, but the icon is a pill instead of
Welcome to Prerelease Update 2! The big change here is a complete rework to wave generation as described below. Read on for more details! Balance Contagion timer increased from 10->15 on Easy, 9->12 on Normal, 8->9 on Hard Wave generation has been completely reworked. The things that will be most obvious from this change include: More enemy variety Shorter, but slightly more difficult runs overall Wave sizes should be more consistent across runs This rework will make it significantly easier for me to balance wave generation in the future Overall, it's hard to say if the game's difficulty is in
Welcome to the first pre-release Exodemic patch notes. These will be brief summaries that I'll try to publish for each new build. Leading up to release, I anticipate most of these changes to either be around game balance, bugfixes, or improved user onboarding. Without further-ado here's the summary of the incoming changes: Balance Legendary piercing reduced 10 -> 5 Hyper shot now also increases weapon recharge rate Scrap now lasts 7s instead of 6s on Easy difficulty Across the board changes to item costs, in general things are more expensive now Players now start with 75 scrap on Easy, and 50
Full appinfo as delivered by Steam PICS, changenumber 34878052. Also at /api/app/1928370/raw.
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