Patch 1.7.3
Tiny update - Fix a few potential bugs with roguelite mode stuff - Add some extra logs to get more info in roguelite mode bugs - Add and change a few roguelite effects
Unleash mayhem in Battle Tracks, a top-down action-adventure game with strategy and puzzle elements. Confront waves of enemies, play with or challenge friends, explore six unique worlds, and earn stars to advance through uncharted territories.
| App ID | 1932500 |
|---|---|
| App type | Game |
| Developer | Dreamfire Studios, Bytefire Games |
| Publisher | Dreamfire Studios |
| Release date | 2023-03-29 16:25 UTC |
| Release state | released |
| Controller support | partial |
| Workshop | Visible |
| Store page | store.steampowered.com/app/1932500 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Battle Tracks.exe | windows | ||
| 1 | Battle Tracks.app | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:49 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 17789367 | 2025-03-20 03:58 UTC | ||
| previous | 16942583 | The previous games build | 2025-03-20 00:00 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1932502 | windows | 4.32 GB | 502.85 MB | 924263061723652682 | branches: previous | |
| 1932503 | macos | 4.37 GB | 515.02 MB | 4405281937623691062 | branches: previous |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 17789367 | public | 2025-03-20 03:58 UTC | 4 hours ago |
| 16942583 | previous | 2025-03-20 00:00 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:32 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Tiny update - Fix a few potential bugs with roguelite mode stuff - Add some extra logs to get more info in roguelite mode bugs - Add and change a few roguelite effects
Hello! Another small patch, fixing some bugs, and adjusting some upgrades. Bullets no longer instantly-explode in the overworld Players now sort correctly, and in roguelite mode it no longer just lets player 2 get all the rewards Upgrades should now be cleared when hitting the rematch button, as well as the rounds won Upgrades that should be hidden in deathmatch mode now should be Increased bullet active time so bullets shouldnt destroy before theyre meant to Landmine effect was split up into two new effects The effect that gave more bullets and reload speed now also has a gun wobble NEW EFFEC
Tiny update fixing a few bugs from the new blitz game mode! More fixes and improvements will be coming soon. Fix text said "round failed" at the start of blitz mode before game has been played Fix possibility that online players could see rewards in a different order, which could potentially cause all sorts of problems Kill the players if they're somehow forced outside the map (which sometimes could happen with strong enough knockback effects)
Hello everyone! I'm very excited to bring this deathmatch update in the new year. It majorly enhances the deathmatch experience, fixes bugs, and provides (what I think) is a very fun new way to play deathmatch. It also brings a number of quality of life fixes to the early access roguelite mode. Deathmatch Changes {STEAM_CLAN_IMAGE}/42509799/fd2435026d1a9a6ef425c2d27a306190c83e6a00.jpg A brand new UI screen designed to be easier to use, and to support our new maps. It uses a new, more readable font, and has various settings needed for supporting the current (and potential future) game modes. Wh
Another quick patch before work on the next large update begins. Logs now have the date at the start Fixed an issue with the camera zooming incorrectly when playing in first person through Crowd Control Fixed some misc errors with AI Fixed a broken teleporter in Arborgreen Temple Fixed the door exiting Arborgreen Temple not requiring you beating the boss Fixed issues where bosses could start rotating wildly Prevent aritllery generators in boss fight from shooting two bullets when playing multiplayer Adjusted a bit of the balance of the the boss Vexal. Improved and stabilized the multiplayer in
Small update today! Balance Change: The missile/turquoise tank had its reload time increased from 2 to 3, and its chance to randomly shoot was increased from 0% to 10% More multiplayer code was added to help support the roguelite mode working in multiplayer. It hasn't been extensively tested yet, but roguelite mode should, theoretically, work in multiplayer now. Fixed a bug where the boss Vexal was entirely broken, and unable to be beaten. A lot of misc networking based changes in the hope that they will generally improve and stabilize the multiplayer experience. Additional logging was added t
Hello, small little patch with a few notable bug fixes Fix a bug with Crowd Control that caused Halloween Mode to be infinite Play Random Sound Crowd Control effect now works for everyone, if your settings are set that way Fix Roguelite bug where the game would freeze when going into an oasis Should no longer be in first person when you're dead Added a sleeping forgiveness to enemies, so they won't instantly wake up the frame they see you Fix some misc freezing issues Invisible tanks now also turn on their lights, it's hard to see when you're invisible Fix an issue causing Raining Props to alm
Hello, relatively small patch today for the Crowd Control update. A few of these changes (particularly price changes, and durations) will take a day or so to come into effect when the Crowd Control team is able to update! Changes: Adjust random chance for raining props to spawn all the same props Adjust price for raining props and spawn prop Allow split bullets to trigger in deathmatch Fixes to first person mode, should work better in deathmatch when respawning Adjust timing for all enemies make smoke so its not so impossible Add a few new hat options for change hat Fix a couple level issues i
Hey all! Excited to share a new Crowd Control update that improves a bunch of things! When I first added Crowd Control support I wasn't nearly as familiar with it, so this both includes new effects, but also a general rebalancing of effect prices, durations, etc. If you're unsure what Crowd Control is, it rules! Check it out, it's a tool for streamers to interact with viewers directly! Also, completely unrelated to Crowd Control, I have added a new hat! Thanks Seth! The new hat is a squid hat, and is found in Copperfield Manor. Crowd Control Changes New Effect: Explode all enemies New Effect:
Hey there! A small update today before I get started on bigger stuff. Error Handling We have a new error handling system! A lot of people had issues when trying to find and report their logs, so I overhauled the system a tiny bit to hopefully make it easier and more stable. Reminder that sending me logs when you encounter an issue is extremely helpful! Logs are now stored for every game session in unique files. You can easily find and access these files in the settings menu. There's a new button "Open logs folder" in the bottom right of the screen. Reminder you can send me these logs in our Di
Hey there, mostly bug fixes here The return to Crowd Control popup on the main menu no longer continually shows up even if you're already connected to Crowd Control Another guess fix at the deathmatch freeze bug, and added more logging and wait time fallbacks Added missing halloween tank icons, whoops Guess fix for issue with camera getting stuck at wrong position after shaking a lot Fix an issue where pausing too soon when loading in could soft-lock the game
Hey there! This build has some bug fixes, as well as some Halloween surprises that will drop October 1st! A Haunted Halloween Starting October 1st, in addition to the free Halloween hats from last year, I've added a slew of unique Halloween focused updates, only available in October! If you want to leave it as a surprise, I'll be hiding the patch notes below NEW ENEMY: The ghost tank. It has a chance to appear after killing any enemy tank. It can move through walls NEW ENEMY: The pumpkin head tank. This tank has the head of a pumpkin, and will throw it to try and explode you! NEW ENEMY: The ba
Hello all, it's your local friendly game developer here, Cory. It's been a little while since I've posted an update to Battle Tracks. Lots been going on! I published another game Luminus! Roguelite Early Access Battle Tracks has had the roguelite mode in open beta for a while now, which has also made it difficult to work on adding new features, bug fixes, etc. at the same time. The scope I have planned for the roguelite mode is pretty large, and is likely going to be something that will slowly improve with time. It's for that reason I decided to just entirely move the mode to early access, liv
{STEAM_CLAN_IMAGE}/42509799/707dcf9e0f3d43a8cfcfdc0048827f3320839a7e.png Hello! We've been working on an exciting new update that will allow you to customize the way you play Battle Tracks! As part of that update, we are introducing a roguelite mode. In this mode, you go through randomly chosen levels, getting upgrades and new abilities along the way. There are tons of brand new never before seen upgrades, abilities and powers created just for this mode! Our goal is to get some early playtesting on the feature, so that we can improve it as we add to it. Getting Access I have put access up for
Changes - Added a new taco hat Bug Fixes - Heavy controller improvements, should overall be much smoother and more intuitive to use - Should fix some issues with the loading screen acting strangely (there are still a few issues I'm trying to work out) - Fix bugs with the incorrect skin/hat showing up in the level editor - The camera now snaps into place in the overworld when loading back in - Fixed issues with typing when saving a level with the level editor
Full appinfo as delivered by Steam PICS, changenumber 34878215. Also at /api/app/1932500/raw.
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