Updated 0708.25
The issue where Portuguese was not displayed in the options has been fixed.The issue where some text changed to incorrect strings when changing the language in the options has been fixed.
Nightfall Comes is a rogue-lite action game based on top-view 3D actions that tells the story of the four characters who gathered in a castle built on a fief, led by their last lingering feelings of the extinct world.
| App ID | 1935100 |
|---|---|
| App type | Game |
| Developer | BlueTale |
| Publisher | BlueTale |
| Release date | 2024-09-10 04:24 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/1935100 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Nightfall Comes.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:52 UTC | $10.99 | $10.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 19514331 | 2025-08-07 14:00 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1935101 | 6.18 GB | 3.95 GB | 110091124881099938 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 19514331 | public | 2025-08-07 14:00 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:52 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
The issue where Portuguese was not displayed in the options has been fixed.The issue where some text changed to incorrect strings when changing the language in the options has been fixed.
Hello!The early access for Furball Blitz! has finally begun.This game is a casual shooting game based on a shoulder-view TPS, aiming to deliver intense gunfights with a variety of weapons and relics.The current early access version includes a dungeon crawl roguelike mode called “Escort Mode.”Planned updates until official releaseWave-based defense modePvP modes such as Deathmatch and Team DeathmatchAddition of more weapons and relicsand more are planned.We need your helpFurball Blitz! will actively incorporate user feedback through Early Access to continue improving the game.Which weapons were
Fixed an issue with some dropdowns not working in the options popup.
It has been reported that graphics in Blacksmith are breaking. I believe the issue is in the Compute Shader for clothing physics. I suspect that the data was contaminated during the process of raising the engine version, so I have reset the clothes physics.
There are currently a few Unity Engine issues that have been reported. There may be an incorrect value in a setting being used by the engine, but at this time we had no way of knowing what was causing it. I've added some logs and tried changing the settings to find the cause. I don't think this update will fix the issue right away, but it should help us get to the bottom of it.
Nightfall Comes has left Early Access and is now generally available. Russian, Spanish, German, Portuguese, French, Japanese, and Chinese have been added. The engine in use has been updated from Unity 2021.3.13 to 2022.2.9. We've also made optimizations to some features. Fixed an issue where the sound volume in videos was too low. Rain effects have been changed and optimized. Fixed an issue where some skills with large AoE angles would not hit on the outskirts. Adjusted color intensity on the screen. Some patterns for the Regional Supervisor in The Outer Bailey have been changed. - There are n
The overall stamina and attack of the Knight has decreased slightly again. The problem of not recovering blood stream while using the Vampire weapon's Excessive Bleeding glyphs has been corrected. The problem of some cinematic videos without subtitles has been fixed. Rewards descriptions have been added to the region tooltip. Light has been added to indicate the location of the Sewer when the sewer is activated. The background music in the lobby will be changed after all the stories have progressed. Some artifacts, including Wyvern's Scale, have been fixed. Fixed some of the prefabs that were
Fixed a bug where the cooldown was can decrease to less than 0 seconds. This patch will fix the problem of infinitely accumulating Blacksmith's Unstoppable. The problem of mouse clicking on the low wall of the chapel has been corrected. In the first encounter with a werewolf, the problem of the werewolf's lines appearing in the playable character was corrected. Blacksmith's Tactics: Leap is removed, and the Tactics: Charging Tank are added. All playerable characters' attackrate has been increased little by little. In particular, the overall attackrate of the Knight was increased by 15%. Knight
The Unity engine being used has been changed from 2021.2.12f1 to 2021.3.13f1. Improved the existing occlusion effect (AO) to horizontal line-based occlusion effect (HBAO). The Quality settings have added the Graphic Quality Slider and Recommended Settings buttons. Recommended settings based on current computer performance are applied when the game is first played. Several settings optimization and visual related settings have been improved. Texture setting optimized. First of all, I would like to apologize for posting the notice after such a long time. Over the past few months, I've been in tr
{STEAM_CLAN_IMAGE}/42225558/eae8eeafa7c996c02ae253d6b3b3c1f5497304ed.png The terrain in the corridor has been improved. The hallway got a little shorter. New structure has been added. The mini-map icon of the blood well has been modified to look up normally. The problem of not being attacked when clicking on the outside of the terrain in the Keep and Hall has been fixed. The charging requirement for Blacksmith's skill Unstoppable has increased from 28 to 36. Cooldown for Werewolf's skill Evasion Maneuver decreased from 12 seconds to 9 seconds. Werewolf basic damage increased by 2.5%. As a resu
Improved to support AZERTY keyboard layout as normal. Fixed an issue where the keyboard layout was initialized when the game was restarted. You can now see the total increase due to this relic in the tooltip of the relics. The problem of being trapped in the stone walls of the chapel has been fixed. About two weeks ago, I suddenly moved to another house. It took a long time to prepare, but I didn't expect it to take this long to clean up. Now, the move and clean up was barely completed :s I'm really sorry for late.
Fixed an issue where certain values were displayed in more than one decimal place. Fixed an issue with two highlights when using the pad. Even when Feather Necklace activated, problems that cannot be cast skills if there are currently insufficient skill resources have been fixed. Fixed an issue where the description of the Parrying buff was displayed as a localstring. The issue that the effect of certain relics was triggered twice by the Parrying of Knight and Vampire has been fixed. The problem of incorrectly applying the cost of upgrading the supplies has been fixed. The use of Werewolf's Ev
The problem of not unlocked characters appearing as a merchant has been corrected. The Summoner's suicide command skill has been changed so that it is no longer canceled. The problem of consuming the player's energy during the Summoner's intensive attack skill has been corrected. The description of the weapon glyphs of Blacksmith and Vampire has been improved. The maximum stacks of Heart of Vampire decreased from 200 to 150. The probability of Healing Orb being created with the Life-binding Wand has increased from 0.5% to 0.7%. Improvement of Fear System: Planning Improvement of Vampire quest:
Cool down reduction algorithm changed. Cool down is now change time faster/slow rather than directly changing remain time. Most skills descriptions are now displayed up to one decimal place. Fixed an issue where the camera zoom function was still working. Rechargeable skills have been changed so that they do not reset after the battle. The reduction in move speed of Rune : Shock decreased from 50% to 30%, and the duration decreased from 3 seconds to 2 seconds. Cool down of Blacksmith's Whirlwind skill increased from 10 seconds to 14 seconds. Movement speed is reduced by 30% while the Blacksmit
The incorrect display of cool down of charging skill has been corrected. Missed conversation localstring in the vampire encounter event has been corrected. It has been improved to invoke the main menu if the client window loses focus during the game. It has been improved to show destructive items on the minimap. The icon of the blood well displayed in the minimap has been changed. Improved aim calibration. The variables considered in the aiming calibration are now: Nearest target Target in the direction that best matches the direction in which the skill was used Long-range enemy Region supervi
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/1935100/raw.
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