Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-08 21:05 UTC · Community Announcements · Germanban
I won {STEAM_CLAN_IMAGE}/42158802/077b464780a1242896af92a514f851beed9c0fe8.jpg Pictured: yours truly with my iconic methhead look This last weekend has been a bit intense for many reasons, but I'm back! During Friday and Saturday I had a stand at the Guadalindie event, and I was also nominated for the Iris Games' Tech-XR category. And I won! Those 5k will be immediately re-invested into my addictive vices. GUADALINDIE AND IRIS GAMES AWARDS This was my first venture doing some public demo'ing and it was exhausting. There weren't many other VR games being showcased (I saw one under a videogame s
2026-06-26 11:53 UTC · Community Announcements · Germanban
Hello there! This update adds a bit of a "sample" of weaponry at the Firing Range. When no challenge is active, the Firing Range table will have a Gun, Carbine, HMG, Minigun, and ammunition for all Drone weapon systems. This means new players who go to the Firing Range for the first time won't need to use the Item Spawner right away. I also added some extra options for the DM Menu, including a button to cycle between all Match Presets. In other news, next week Escape from Mandrillia (and yours truly) will be at Guadalindie demoing the game to unsuspecting victims. And also within the Andalucía
2026-05-18 08:17 UTC · Community Announcements · Germanban
Hello there! Not much to see here, just a bunch of tiny things I didn't get to add on the 1.0 release that I've had time to play around with -including two easy to get achievements! The main addition is the "DM Menu" (enabled via the cheat DUNGMASTER) that allows the PC player to use the keyboard numpad 1/2/3 keys to open a set of menus from where you can quickly adjust settings for the VR player (including basic VR preferences like the height calibration, turn modes, basic match settings), some basic scene control (reset scene, go back to menu, start a match or go to the firing range) and als
2026-01-21 18:39 UTC · Community Announcements · Germanban
Hello there! This is one of these things that you should not notice unless something went horribly wrong (there is not even a build download) When I started developing Escape from Mandrillia, I used the old SteamVR plugin that had the actions.json manifest on the game's root folder. After updating it, the actions.json file moved to StreamingAssets (which is way tidier), but I completely forgot to update that change on Steamworks (which is a separate thing from the actual builds) Somehow, this went unnoticed because Steam must have some sort of automatic fallback. However, it seems that it can
2025-12-02 20:09 UTC · Community Announcements · Germanban
Hello there! This one is me fixing a bug regression that caused Mandrillian Bots to straight out stop respawning when a certain set of conditions were met. HOPEFULLY I did not break anything else in the process (it was literally a single line of code)
2025-11-10 11:56 UTC · Community Announcements · Germanban
Hello there! This one was a pain to fix, but it was all thanks to the investigative work and sharp eyesight of community user TheEvilThanos. Up until now, Mandrillia had forced FXAA for the VR player; this was due to a long-standing issue with the ancient Unity Post Processing stack I used. The only way to get rid of that was to fully disable PostFX for the VR player (which also removes the bloom effects and the gamma correction). After a bunch of attempts, I finally managed to hackily update the stack to a version that had the bug fixed, so now Mandrillia should feel way more crisp for the VR
2025-10-29 10:16 UTC · Community Announcements · Germanban
Hello there! Hope you're having a spooky Halloween. STEAMVR PLUGIN UPDATE - TURKISH REGIONAL FORMAT BUG FIX This update could be a risky one, as I've upgraded the game's SteamVR unity plugin from the ancient one it was using to the most up-to-date available one. In theory, there shouldn't be a tangible difference, except maybe some marginal optimizations, a cleaner player.log file, and most importantly, a fix to an annoying bug that affected people with Turkish regional format on their OS. Just in case, I've added a new public branch called "1_0_4_old_steamvr_plugin" in case you find any probl
2025-10-03 16:02 UTC · Community Announcements · Germanban
No changes on this build, just re-built with the patched out Unity editor because of that vulnerability issue (you might start seeing many Unity games released between 2017 and now having small updates) HOPEFULLY nothing broke with the update.
2025-09-28 13:06 UTC · Community Announcements · Germanban
Some minor fixes and a fix for an embarrassing bug introduced in 1.0.1 a week ago: Fixed Mandrillian Bot armor upgrade being improperly tagged (unlike the rest of their upgrades), causing armored Mandrillian Bots to quite literally hit themselves when they tried to attack Fixed oversight that would stop the countdown timer after killing all Mandrillian Bots in "stop on clear" timed mode with still-living human-controlled Mandrillians on the level (the match would continue normally until you either killed all the human-controlled Mandrillians or escaped, just with a stopped timer) Fixed a tiny
2025-09-25 21:26 UTC · Community Announcements · Germanban
Fixed "Mandrillian Bias" preset giving the Robot a Plasma Gun as a starter sidearm (doing that was not very Mandrillian-biased) Drones can now open lab lockers from within them, in case a MEAN Robot player decided to lock them in, like a BULLY Also, lab lockers now get visibly destroyed by the Mandrillian Self-Destruction explosions
2025-09-20 10:53 UTC · Community Announcements · Germanban
I said I'd be back with some embarrassing hotfix and that was not a lie! Fixed Deployable Sentry Turret not being destroyed by the runaway forklift or the falling warehouse containers
2025-09-15 20:59 UTC · Community Announcements · Germanban
Well this is it. Escape from Mandrillia is no longer an Early Access title. While I will always think there is room for improvement, I'm quite happy with how the game turned out. When Early Access started, there was a list of things that I knew had to be in the final game, and another list of things that I wanted to implement but was less hopeful about. Looking back, I'm quite proud of getting most of them (NPC Mandrillians, the dreaded Split Audio system) -even the ones that didn't quite make it like the different Mandrillian Characters ended up somewhat implemented in the form of the Upgrade
2025-09-13 11:28 UTC · Community Announcements · Germanban
Another small fix: Fixed corner case where doing a single dodge as a Mandrillian with full Stamina would not activate the stamina recovering after the recovering period. This might have gone under the radar for so long because on top of needing to be at 6/6 stamina, usually you'd do other things after a dodge (like attacking, or dodging again), and anything else that affected stamina (getting hit, powerups, etc) would get the system back to working normally. Besides that, everything seems to be all set up for the 15th release -also, last main branch for the Steam Client seems to have fixed all
2025-09-06 16:23 UTC · Community Announcements · Germanban
Fixed sneaky bug that was making Mandrillian Bots un-gibbable by the "normal" damage type (while still working as intended for armor piercing, blast, blade, and blunt damage) Small heads up: Valve done gone goofed again with Remote Play (and Steam Link), so if you're having problems with it go into Steam Client Beta --hopefully them fixing it so fast on the beta branch means it will be back to normal on main pretty soon
2025-09-04 21:01 UTC · Community Announcements · Germanban
Fixed bug that caused war crimes to kill human-controlled Mandrillians twice over before they touched the ground Tweaked some values for the decontamination chamber and its fun features Made it easier to get the DIRTY BOMB achievement (sadly that means stirring the disgusting toilet is less guaranteed to benefit your run) Spectator FPV now also shows UI overlays (damage, heals, flashbangs, etc) Reworked the Robot's UI to be semi-spherical, both to improve its look on the spectator FPV and to future-proof it for potential headsets with high FOV Reworked the FX shown on "blood heal" to actually
Full appinfo as delivered by Steam PICS, changenumber 37453606. Also at /api/app/1936360/raw.
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