Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
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2026-06-25 07:31 UTC · Community Announcements · alyssa.dicaterino
Tetra Tactics is 60% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/1937110/
2025-06-24 18:36 UTC · Community Announcements · Jabari.Alii
Tetra Tactics is officially joining forces with indie.io! We couldn’t be more excited, indie.io has a great track record working with indie devs, and bringing their games to even more players. For those of you who may not know, working with a game publishing platform like indie.io greatly helps indie developers focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events, indie.io helps in all the aspects that indie developers often struggle with alone
2024-08-28 21:25 UTC · Community Announcements · mana
This small patch includes an additional fix for game freezes related to certain relic interactions. If you still experience the game freezing during combat in v1.1.1, please leave a comment in the discussion boards or in discord! Thanks to everyone who has reported this issue which was a great help for figuring out the cause.
2024-07-13 22:09 UTC · Community Announcements · mana
This patch includes fixes for a few freezes: Fixed freeze when multiple relics are triggered simultaneously Fixed freeze when multiple attacks are taking place because of relics that cause cards to attack in place
2024-07-10 17:44 UTC · Community Announcements · mana
This patch has just one change: Fixed the bug where the game would freeze when multiple relics were triggered simultaneously. Thanks to everyone who reported this issue and helped us determine the root cause!
2024-06-24 18:17 UTC · Community Announcements · mana
Hope everyone is having a good summer so far! This update includes some Quality of Life updates to the UI/UX and bug fixes. We've incorporated feedback from players in this update, so thanks for all the ideas and thoughts from the players. We really appreciate it. Here's the complete list of changes: Each Hero's starting card is now shown in the Hero selection. You can now adjust the animation speed in the Settings, from 0.5x to 3x speed! Added button to view your deck from the map screen. Moved Settings button next to view deck button to make it more visible and usable. Quests now take into a
2024-05-03 05:54 UTC · Community Announcements · Marplebot
Tetra Tactics Update v1.0.1 BUG FIXES The Name Your Price ability will now trigger the Hookshot and Backstab Augments. Calculate when a relic is affordable (due to supply with curse active) after receiving supply from relic chests. Fixed a couple potions that could be used without being consumed. Fixed resizing bug for both relics and gold text. Hero Deiyu Ren now costs shards. Removed skull boss icon from map legend. Updated stats outcomes to handle odd values properly. Fix transparent backgrounds of hero and enemy images. Various bugs involving screen shake. Various typos. QUALITY OF LIFE Re
2024-04-09 07:12 UTC · Community Announcements · mana
Tetra Tactics (formerly Card Craft) is leaving Early Access and full launching today (April 9, 2024) with a brand new soundtrack, an improved tutorial, hero power bugfixes, and QOL improvements. Our small team of developers has been working hard toward this release and we're so excited to share it with you! Be sure to join our Discord community to share your game progress, report bugs, or just chat with the devs and other players. Here's a list of the changes for this latest build update: Brand New Soundtrack with 16 new tracks! Cleaned up tutorial to flow better. Changed hero power and relics
2024-04-08 19:00 UTC · Community Announcements · Jabari.Alii
Hey everyone, As you may have noticed, we have a new name, Tetra Tactics! For legal reasons we could not use the name Card Craft. Although we had to move quickly, we're very happy with our new name. Tetra Tactics helps pay homage to our inspirations of Triple Triad and Tetra Master while also clearly speaking to the gameplay experience. We hope you're as excited as we are for the upcoming 1.0 release tomorrow! Thank you for your support and we hope you enjoy Tetra Tactics!
2024-03-16 05:57 UTC · Community Announcements · mana
This latest update shows boss avatars on the map, plus there are 2 new bosses for the Ice Biome! Full list of updates below: Show Boss avatars on map nodes Two new bosses in the second map Fixed some card scaling animations Fixed some character portraits Fixed final boss node graphic Fixed bug with augmented card particle effects Prevented multiple clicks of "Return to Main Menu" on end stats popup Improved look of stats bar graph Fixed practice mode showing bugged Hero Additionally, GDC is this week in San Francisco and Card Craft will be demoing at 3 events: Saturday 3/16 Oakland Game Night:
2024-02-03 20:45 UTC · Community Announcements · mana
We've got a new logo and cover art! Check it out in the game and on the steam page. Replaced logo with new art by Michael Dashow and added him to the credits. Added setting to turn screen shake off. Fixed bug where acquiring gold message stays on screen after dismissed.
2024-01-19 00:52 UTC · Community Announcements · mana
Hello Card Gamers, We just released a small update with a bunch of fixes and tweaks. Check them out below: Curses are now viewable during a run by hovering over the curses icon in the status bar Added a Credits section to the main menu Fixed a bug where buying potions would cause the potion to get stuck slightly transparent and not move Fixed various bugs that would cause cards to be the wrong size (too small or too big for the slot) Improved the visual effect of an augment activating Fixed some card play animations and sound effect timings Fixed a bug where some hero power potions could be us
2023-11-20 00:29 UTC · Community Announcements · mana
We are close to leaving Early Access for Card Craft and wanted to share an update regarding the expected features in the full release. The full launch will come with an additional set of content updates, such as new heroes, relics, soundtracks, and enemies! Multiplayer, puzzle mode, and dungeon mode have been put on hold for the time being and will be revisited after the initial launch. Thanks everyone for your support in helping us make Card Craft the game it is today, we are very excited to launch! Expect a launch date to be announced soon.
2023-10-25 00:14 UTC · Community Announcements · Marplebot
Card Craft Early Access Update v0.7.2 BUG FIXES Ghost potions used to appear after receiving a free potion from a quest and adding it to an empty slot. Tooltips for augments now appear in title menu in build (only worked in editor before). Fixed infinite gold sfx loop.
2023-10-19 23:48 UTC · Community Announcements · Marplebot
Card Craft Early Access Update v0.7.1 NEW ACHIEVEMENTS Steam achievements for beating the game with various levels of curse. Achievement for beating the game with no perks. Achievement for beating the game with 5 different heroes. QUALITY OF LIFE Added tab to show all relics you've encountered. Added an animation for when a card attacks in place. Revert to an unlocked hero if you leave the Hero Tab while selecting a locked hero. We are now keeping track of the highest curse level you've beaten the game with for each hero. RELIC BALANCE Changed Magus Ring and similar relics to only target rando
Full appinfo as delivered by Steam PICS, changenumber 37003685. Also at /api/app/1937110/raw.
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