2026-08-28 10:08 UTC · Community Announcements · Mind Evotion Games
Hi everyone! It is finally time for us to open our anticipated Unbridled: That Horse Game playtest! In this post, we will explain how to join the test branch on Steam, what you can expect, and what we would especially love for you to test and give us feedback on. Before You Start First, we want to put out a small disclaimer: not every aspect of the new features is finished yet.This is a playtest after all! This includes things like the mane, tail, and forelock. Disregarding their movement, we would still love to get your feedback on the general look of the models and the behavior of the textur
2026-08-09 16:00 UTC · Community Announcements · Mind Evotion Games
World And Horse Updates Updated Horse Needs As part of this update, we have revisited the horse needs system. The hunger bar has been removed entirely. Instead, horses now rely on their daily hay requirement, while grain serves as a way to provide useful buffs rather than simply satisfying hunger. Snacks remain in the game and continue to be an important way to strengthen the bond between you and your horse. This creates a more meaningful balance between convenience and horse care, giving players another choice to consider when managing their stable. Updated Stall Behavior We've reworked the s
2026-08-02 16:00 UTC · Community Announcements · Mind Evotion Games
Looking Back at Our Journey Hello everyone! Game development is a funny thing. When you work on something every single day, it's easy to focus on what's next. There's always another feature to build, another animation to polish, another bug to fix. Recently, we took a moment to look back at everything we've accomplished since we started developing Unbridled. To be honest... we surprised ourselves. What started as a solid foundation has gradually evolved into something much bigger. Almost every major system in the game has been expanded, rebuilt or completely redesigned along the way. Today we'
2026-06-25 17:01 UTC · Community Announcements · Mind Evotion Games
{STEAM_CLAN_IMAGE}/42611847/1fa8d91a39f6d35a1b371b38f6f81814a673bf61.png Unbridled: That Horse Game is now 25% OFF for a limited time! 🐎✨ Create your dream horse(s), train at the riding school, design custom obstacle courses, and ride with friends in online multiplayer. Grow your own horse feed and flowers, take on jobs like wood chopping or mining, and earn money by training and selling horses. There’s no better time to give the game a try - jump in now! ✨ https://store.steampowered.com/app/1938050/Unbridled_That_Horse_Game/
2026-05-07 16:00 UTC · Community Announcements · Mind Evotion Games
Here's a breakdown of what we've been working on since the last Devlog: DNA System Based on Breed Standards Our genetic and coat system is not random. It is built around real-world breed standards and genetic logic. This means that each breed in the game has: A defined set of allowed coat colors Specific genetic restrictions Different probabilities for certain traits Visual expressions that reflect the breed’s real-world characteristics As a result, a Friesian will never behave like a Mustang genetically, and a Fjord will always maintain its distinct visual identity. Extensive Visual Variation
2026-03-28 19:21 UTC · Community Announcements · Mind Evotion Games
Since the last info post we've been working on several core systems to improve structure, immersion, and overall performance. And of course on the horses as well! Here's a breakdown of what's new: Horses One of our main priorities has been refining the horse coat colors. We've spent time improving how colors and shades work together, allowing for more natural variation and depth. In this update, we're showcasing images that demonstrate how horse colors can vary in hue and tone, giving each horse a more unique appearance. {STEAM_CLAN_IMAGE}/42611847/7a67ea03b4d392c59d544a0dd3b164b5ee25e2c1.gif
2026-02-27 20:27 UTC · Community Announcements · Mind Evotion Games
Hello everyone! 🐴💙 We know many of you were looking forward to Update 0.3.0.0 releasing in February, and we're truly sorry that we won't be able to meet that timeframe. We also want to take a moment to explain why and give you a bit of insight into what has been happening behind the scenes: Since founding our company, this is the first time in our lives that we've had real experience running our own business. Our studio is based in Hungary, while we're originally from Germany & Sweden. New laws, tax regulations, language barriers, and general bureaucratic differences created challenges that
2026-02-19 18:10 UTC · Community Announcements · Mind Evotion Games
{STEAM_CLAN_IMAGE}/42611847/96f5da54b3b602080765893dbc4de7bd60d2ca23.png STEAM HORSE FEST DISCOUNT! 🏷️ The Steam Horse Fest is live and Unbridled: That Horse Game is part of the celebration! 🐴💙 During the event, you can get the game 20% OFF for a limited time. It's the perfect moment to start your journey especially with a big update coming soon 👀 https://store.steampowered.com/app/1938050/Unbridled_That_Horse_Game/
2026-01-25 20:56 UTC · Community Announcements · Mind Evotion Games
During the weeks of January 12th to January 23th, 2026, we worked on the following features: Stable Manager The Stable Manager has been redesigned to improve clarity and ease of use. Navigation between the different menu sections is now significantly more intuitive, and the overall layout of the menu content has been refined and streamlined. The updated design focuses on better readability, clearer structure, and a more polished visual presentation, making stable management smoother and more enjoyable than before. {STEAM_CLAN_IMAGE}/42611847/a35771340de498719e08e87a894c5fdcb47913bd.png {STEAM_
2026-01-10 20:53 UTC · Community Announcements · Mind Evotion Games
This is our first devlog of 2026. We took a short production break from December 21st, 2025, to January 4th, 2026. During the week of January 5th to January 9th, 2026, we worked on the following features: Horse Hairstyles We’re finishing up the mane and tail models and textures, and we’ve also added a new Arabian mane variant. Hair now comes in four different qualities: curly, wavy, straight, and rough. These variations are available for tails and the longer mane styles. Shorter styles like the shaved and short fluffy manes won’t use the different texture qualities. The Arabian mane, however,
2025-12-21 17:48 UTC · Community Announcements · Mind Evotion Games
In the week from December 15 to 20, 2025, we worked on the following elements of the game: Saving & Loading To save a lot of programming time in the long run, the existing save and load system was significantly expanded. In addition, we are planning to give players more creative freedom in the future. This will make it possible to place custom objects such as raised garden beds or to put storage locations for horse equipment and hay directly on the ground, allowing your horse to interact with these objects. Expansion of the Jump System The jump system was further expanded: The height and dista
2025-12-13 15:12 UTC · Community Announcements · Mind Evotion Games
During the week of December 8th to 13th, 2025, we worked on the following elements of the game: Riding Lessons (Tutorial) We started programming the tutorial in the form of riding lessons. These riding lessons will be selectable in the riding school in the future and can be completed similarly to the show jumping training sessions. However, the riding lessons will be completed with the riding school’s horses and not with your own. Our goal is to provide all players – regardless of their experience with horse games – with an easy and understandable introduction to the game. Since our riding sys
2025-12-07 22:10 UTC · Community Announcements · Mind Evotion Games
Release Postponement The planned update 0.3.0.0 will be postponed until at the latest February next year. The reason for this is several factors: Ongoing tax processing that requires additional time Hardware replacement, as a power supply unexpectedly failed An underestimation of the workload for some of the new content However, our top priority remains clear: A clean, stable, and well-playable update for you. This week (December 1–6) we worked on: Reworking the Status Values We have begun making all status values fundamentally functional or reworking them. These include: Health Hunger Cleanli
2025-11-29 18:33 UTC · Community Announcements · Mind Evotion Games
This week, between November 24th and November 29th, we worked on expanding and improving the Show Jumping Mode. One of the biggest additions is a brand-new difficulty system, allowing you to tailor each ride to your preferred level of challenge, from relaxed warm-ups to precise elite-level runs. {STEAM_CLAN_IMAGE}/42611847/f195676a6c8005ddb4a3d3d7bf91b624b806a835.png {STEAM_CLAN_IMAGE}/42611847/9d9a9fac0102dc3a1c7d35e94cc2ad19bb178556.png Warm-Up A perfect mode for practicing or getting comfortable. No time limit No penalty points Directional arrow guiding you to the next obstacle Strides are
2025-11-22 17:45 UTC · Community Announcements · Mind Evotion Games
In the week from November 17 to November 22, 2025, we focused more strongly on the 3D aspect. During this time, numerous new objects were created and existing ones were revised. Even though this devlog is a bit shorter this time, we hope you enjoy the sneak peeks and get a small insight into our current progress. Revision of the Campgound map We have started expanding and reworking the current campsite map. It will become significantly larger and will feature several small places to discover. There will be various camping spots, natural water sources such as a lake, as well as a forest ranger
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