Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:22 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-08-13 13:06 UTC · Community Announcements · Sam Keats
Please see below for the latest Patch Notes: Patch 0.5.0 marks the half way part of the Beta Development and the start of the Beta Season! There is a Leaderboard with various challenges that grant points when completed. You will be automatically enrolled using your Steam name as your ID and all characters can be used to collect points from now until the season ends (when beta ends). Prizes will be rewarded to top players so be sure to join Discord for all the information. Good luck! > Fixed a bug that was causing Fireball to not be usable. > Improved auto loot of Materials and Consumables. > I
2023-07-15 13:48 UTC · Community Announcements · Sam Keats
Please see below for the latest Patch Notes: > Reduced the amount of Orc's killed to 100 down from 250 on the Runekeeper Quest. > Reduced the amount of Bears, Wolves and Foxes killed to 200 down from 500 on the Runekeeper Quest. > Reduced the amount of Werewolves killed to 100 down from 200 on the Runekeeper Quest. > Reduced the amount of Centaurs killed to 75 down from 150 on the Runekeeper Quest. > Fixed "reflections must be built" message in Outpost and The Vigil. > Increased the Damage of Enemies in Act 2, 3 and 4 Normal. > Improvements to the Minimap and "Tab" Map. > Added Totems. They ca
2023-07-10 14:13 UTC · Community Announcements · Sam Keats
Apologies for the long wait between content patches, I currently work full time so cannot devote too many hours to the game each week, slow but steady wins the race! Please see below for the latest Patch Notes: > Further balance improvements and changes. > Players now start with a full set of basic equipment. > Items equipped are now reflected on the Character model (previously it was just for Weapons - more items will be added over time). > Improved the Character Creation menus. > Lots of backend code improvements. > Demon Lord has been revamped. > Added 13 new Unique items. > Performance Imp
2023-01-24 10:37 UTC · Community Announcements · Sam Keats
Please see below for the latest Patch Notes: > Added Inferno 3. > Displayed Internal Cooldowns on tooltips. > Fixed Fields of Despair Waypoint. > Fixed up a few issues with Tempus of Echoes. > Improved teleporting mechanics. > Can reset Tempus of Echoes for 250k gold. > Fixed Loading Screen issues. > Improved FPS in many zones. > Fixed movement for Gruntling Brute. > Nerfed "Ferocity" by 50%. > Increased drop rate for Quest Items. > Reduced Dummies Defence. > Reduced Exp required for level 30-50. > Increased Quest Exp reward. > Reduced time that enemies can be stunlocked. > Improved FPS when a
2022-12-18 11:02 UTC · Community Announcements · Sam Keats
Greetings! The latest content patch completes the Tempus of Echoes endgame passive tree and starts work on an aesthetic and gameplay overhaul of all zones and enemies in the game. This will continue for the next few patches. I have also started working on the "Runekeeper" NPC, his quest storyline and the Skill Tree that will be added for every Skill in the game. This will be added in the next content patch and expanded upon right up until release (I want to save room in some skills for interaction with classes that have yet to be released). > Tempus of Echoes has now been completed! You can un
2022-10-23 11:47 UTC · Community Announcements · Sam Keats
Greetings! Patch v 0.2.5 marks 25% of the way through Early Access development and I wanted to thank everyone for their continued support and feedback, it really does help :) This patch brings another round of bug fixes, polish and balance changes to the game alongside the addition of a new Endgame feature: Fragments. Here is the full list of patch notes: > Replaced "Level Up" text with "Level: x!" notification. > Added SFX for level up. > Reduced loot drop rates by about 20%. > Added SFX to Attribute point allocation, Skill Tree point allocation and Tempus of Echoes point allocation. > Increa
2022-09-27 15:15 UTC · Community Announcements · Sam Keats
Greetings! It's been a while since the last patch. I aim to release content patches every 6-8 weeks and this is sometimes tough to manage because I also work a full time job. I have been playing the game a lot lately and trying to get into the mindset of the player and make sure that everything is performing how I want it to. With that said I decided to shift focus my previous patch plans and focus more on polishing current content and trying to make the game as smooth and fun to play at all stages of development. The next Endgame content patch (A Fragmented Future) is well under way and SHOUL
2022-08-02 17:46 UTC · Community Announcements · Sam Keats
This patch brings a nice Lighting overhaul to the entire game, thanks to a shift to Unreal Engine 5. Alongside this is the addition of Veteran mode for normal, brutal and nightmare, plus much more! Latest Patch Notes: I am aware of a minor bug with Loading Screens: When they have finished loading there is no "click to continue" text and they instead hang for a second before loading the next zone. This is due to an engine bug when swapping from UE4 to UE5 and will be resolved asap, but is out of my hands. > Fixed a bug with Floating Numbers sometimes displaying in incorrect locations. > Fallen
2022-07-15 14:05 UTC · Community Announcements · Sam Keats
Hello! I have spent the past few weeks completely replacing the UI and I hope that you guys enjoy the new look :) Reported bugs have also been fixed and there has been some changes to performance related things that should improve FPS for everyone! Thanks for your continued support, I very much appreciate it. > Completely overhauled every UI element in the game, also, Globes, am I right? > Added a much more powerful loot filter. > Fixed a bug with various Set items proccing unintentionally. > Reduced the chance for Bounty Portals to spawn. > Fixed a bug with Ground Slam. > Reduced Enemy Crit P
2022-06-24 16:02 UTC · Community Announcements · Sam Keats
The first major content patch has finally landed! I have been working hard on this for over a month now and it's a huge stepping stone on the way to an awesome game. I wanted to take the time to thank each and everyone of you for playing and supporting the game during these early stages of development, your feedback and dedication to bug hunting has really made a huge impact on the quality of the game already and it's only up from here. Without further ado, the notes: > Added more Affixes to Rare enemies. > Added the first phase of Tempus of Echoes. > Added the first wave of Bounty Bosses. > R
2022-05-13 18:59 UTC · Community Announcements · Sam Keats
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Fixed a bug that caused items from the bonus pool to not drop on Normal or Brutal. > Reduced the "More" damage on Fateweaver's exclusives. > Fixed a bug with depositing and withdrawing Gold. > Attempted to fix a very rare crash that caused Save files to corrupt. > Increased the initial hitbox of Vorpal Throw. > Fixed a bug where Spell Damage wasn't being applied to the "Maximum Mana from Wisdom" Damage portio
2022-05-11 21:55 UTC · Community Announcements · Sam Keats
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Gold placed in Stash now saves correctly. > Fixed a niche bug that caused items to still unequip during zones transition. > Fixed a duplication bug when buying back Uniques from Vendor using left click. > Fixed a duplication bug when trying to sell items back to the vendor that you have already bought back from the buyback tab. > Fixed a duplication bug when selling consumables and materials and then trying t
2022-05-10 16:49 UTC · Community Announcements · Sam Keats
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Dummy can no longer be "Drained". > Fixed a bug with equipping/unequipping items with Buff Effects (such as Soul Gown) using drag and drop. > Added "Crit Chance" and "Crit Power" to Vendor Filter. > Added missing Portal Icons to The Lost Ruins of Oslan. > Pet icons can be clicked again (Stay, Follow etc.). > Death's Bow is now 2x3 as intended. > Added Gold Deposit and Withrdawl to Player Stash. > Fixed a bug
2022-05-09 13:24 UTC · Community Announcements · Sam Keats
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Added missing Affix changes to Jewellery. > Demon Lord's Regalia can no longer proc itself. > Fixed a bug with various trees, cobwebs and statues that caused the player to be able to "target" them with cursor based Skills. > Fixed a bug that caused Skill Tooltips to not instantly update the Level Requirement text (red/white). > Death's Bow is no longer a 1h. > Fixed a bug that caused Gladiator Stance to proc
2022-05-08 15:22 UTC · Community Announcements · Sam Keats
Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Fixed a bug that caused Stash slots to not refresh (colour change) when the Player attributes increase. > Fixed a bug where Thunderstorm was leeching too much Life. > Increased the initial Radius of Lacerated Soul (last point ends up being the same). > "Ticks" now apply instantly. > Improved text consistency for Basic Attacks. > Improved the way Ailments are handled. > Players can get the "Kill Rattlebones" q
Full appinfo as delivered by Steam PICS, changenumber 37453606. Also at /api/app/1939810/raw.
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