Localization update
Infindustry is now available in English, Afrikaans, Chinese, French, German, Italian, Japanese, Korean, Portuguese, Russian, and Spanish.
A relaxing industry/factory builder where you build, manage, automate, optimize, and expand an industrial village by exploiting various resources to create items.
| App ID | 1944210 |
|---|---|
| App type | Game |
| Developer | plyoung |
| Publisher | plyoung |
| Release date | 2022-05-04 14:01 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1944210 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | infindustri.exe | windows | ||
| 1 | infindustri.x86_64 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:49 UTC | $16.99 | $16.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 9356507 | 2022-08-22 16:11 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1944211 | windows | 426.24 MB | 110.16 MB | 7360692989699726040 | ||
| 1944212 | linux | 473.03 MB | 116.18 MB | 8704872609139284982 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 9356507 | public | 2022-08-22 16:11 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:42 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Infindustry is now available in English, Afrikaans, Chinese, French, German, Italian, Japanese, Korean, Portuguese, Russian, and Spanish.
- Fixed regression where Peons could stop using a bridge. - Made a change to panels so that they reset position when resolution is changed and panel is outside view area.
Added a way to see the seed of last loaded map. It is at bottom of the load/save panel. Added buttons to copy/paste vehicle/peon commands via Peon/Vehicle panel.
Fixed: The Steam Power Generators could cause buildings to stop producing even when not connected to steam pipes. Fixed: Could not bind WASD and Arrow keys (other keys still worked for moving the camera if bound via settings)
Fixed: It was not possible to bind the E key. Updated: The input rebind system will not unbind a key when already in use. Also added button to reset to default binds.
Fixed: Game could crash while setting which items a Belt Branch or Building Port should export. Added: The game window can now be scaled to any size when played in windowed mode.
Updated: Conveyor Branches now export any incoming item to sides that does not have anything selected - this mimics the old behaviour (before update 1.17) Updated: Made the edge of Conveyor Branches different colours to further distinguish them in the export panel options. Updated: Peons navigation changes after there are 15 or more of them in the world. They will be allowed to move through each other to make navigation easier when many are trying to use the same path. This should also improve performance a little. Fixed: Stone stairs did not always update the navigation information and could
Changed Branches and Belt Ports to be "smarter" with more options in the Export panel now available. Note: Branches from old saves will not export until you choose what they should export. Building ports should function as normal. Added option in settings to switch output screen. Added close buttons to deposit, peon/vehicle, and building panels which will deselect active selected and close the panel. Added marker over monsters so that it is easier to spot them. Fixed problem with placing conveyor belt ramps near building belt ports.
Added Conveyor Tubes - a high speed conveyor system. Added Sand and Glass items and recipes to create these. Tweaked how water and rivers are generated. Fixed problem where map-gen did not always ensure that there is at least one of each deposit type present on map. Fixed: Navigation not always updating properly after placing a belt, stair, and possibly other objects. Fixed: It was not possible to place a belt ramp over another belt ramp. Fixed: Peons could attempt delivery even if they did not reach a building. Fixed: Research would not always unlock all buildings related to it.
Added Steam Power. Changed the art of Rails and Rail Station. Added new option to create larger/wider water areas during map-gen. Added conveyor belt tower. Series of same objects, ex road, can now be removed by click-drag mouse rather than clicking individual object. Now easier to build rails over water. Boats can now navigate narrower rivers and find it easier to pass each other. Export panel is now closed and belt port deselected when a building is selected. Building panel is now closed and building deselected when a building belt port is selected. Fixed: Copy/Pasting building settings did
Made default FOV 35. Added FOV slider so you can set it to what you like. 60 was default before. Fixed internal movement speed of Conveyor Belt Branch objects. They were too fast. Changed Warehouse, Rail-station, and Port inventories to now work the same as the HQ's and no longer have a max stock that any one item type could fill up. Added list of buildings with workers to Peon panel to quickly find where workers are. Updated newly placed harvesting/resources and production buildings to auto set-up their belt ports to export items they harvest/create. The exports selection panel group/sort ite
Rails now moves even faster and are cheaper to build. Rail stations can now store more items which makes them useful as warehouses. Fixed: Rails causing a crash. Fixed: Belts could stop being connected to buildings in older saves. It is now easier to select Peons and building belt ports. Re-balanced the happiness/reputation generated by some items to make them more valuable to create. Done some optimizations to improve overall game performance but should also help in larger villages.
Refactored the conveyor belt system, branches and belt ports. Fixed problem where building could stop producing item when byproducts of that item was full. Adjusted space required by Water Pump to be placed. Esc key can now also be used to deselect.
Added Water Pump building and Water Works research. Added 3-way conveyor belt Branch object. Added way to move camera via mouse by holding a key/button. (default: middle mouse or Ctrl) Added a help panel for referring back to the tutorial and other notes. Added filtering options to HQ panel. The Camera Rotate/Move hold-buttons can now be remapped. Made Fishing cheaper to unlock. Adjusted how roads and belts are placed to prevent them from being placed too low over/in buildings. Peons can now be placed on roads/paths. Before they were seen as obstacles during placement. Decreased the "stickines
Replaced old tutorial with a new one. This will be active after the update but you can disable it in Settings if you do not want to see the tutorial. Increased the distance at which objects can be selected. This will allow issuing commands while zoomed-out fully. Medicine, Rails and Animal Husbandry research are now easier to unlock. The research panel now sorts entries relative to their unlock cost. This should make it easier to quickly see what can be unlocked next. It is still advised to carefully choose and only unlock what you need or plan on using next. The Info/Recipes panel has a bette
Full appinfo as delivered by Steam PICS, changenumber 35955242. Also at /api/app/1944210/raw.
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