Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-07-06 15:25 UTC · Community Announcements · Klaus
New Content Miners Guild: Miners have more choices when building towers but must mine the ground of the isle in the process General Reworded the ignition card to make it more clear it only transforms existing traps Moved skip button for all events and made it red to avoid confusion and accidental clicks Added Japanese translation Balancing Reduced gauntlet level 1 & 5 difficulty: Max lives are now lowered by 1, instead of 2 Slightly increased the size of the Merchants' starting isle The Merchant’s coin sacks now spawn adjacent to existing tiles whenever possible Merchants start with 1 addition
2022-12-04 15:17 UTC · Community Announcements · Klaus
Snowy days ahead {STEAM_CLAN_IMAGE}/42257444/8ceb9e894ab94e0a324d99993e03795897b2fa82.png A blizzard has hit the isle and covered it with snow! To celebrate winter and the end of the year, the Daily Defense will take place in a snowy visual backdrop. This event, which does not impact gameplay, will last until early January. It requires a connection to the internet when launching the game. Thanks for playing & happy holidays, Dan
2022-12-02 15:46 UTC · Community Announcements · Klaus
Bug Fixes Hotfix for a save game related issue
2022-11-30 18:05 UTC · Community Announcements · Klaus
Introduction Today’s patch adds Simplified Chinese localization to the game, along with a few other smaller features, improvements, and bug fixes. Please leave a comment here, on Discord, or through email if you encounter any issues. Thanks for playing, Dan General Added localization for Simplified Chinese Added a popup with a few stats to the daily mode Balancing The Replication relic will not appear in daily mode anymore Other Increased the score counting animation speed after a game Changed the color of the ‘start new game button’ to red to indicate it will override the existing save game B
2022-11-09 15:38 UTC · Community Announcements · Klaus
Bug fixes Fixed a bug that would display a missing localization warning.
2022-11-01 14:22 UTC · Community Announcements · Klaus
Introduction A new guild has been added to Isle of Arrows! Pathfinders are able to bend the rules that apply to building paths but must deal with an increased amount of path tiles. {STEAM_CLAN_IMAGE}/42257444/e5a41d999ce50199fc08ca81eba8929ae9ff5805.png New content Pathfinders Guild: Pathfinders are able to extend paths both ways. Adding path tiles behind a compass stone automatically moves the compass stone. Additionally, Pathfinders are allowed to cut off path tiles. A yellow highlight will warn players if they are about to do so. As a drawback, Pathfinders must deal with an increased amount
2022-10-05 13:57 UTC · Community Announcements · Klaus
Introduction Today’s patch introduces new content specifically designed for new players. Since the release of the game, I’ve received a lot of feedback about the experience new players have in regards to the game’s complexity and difficulty. In order to improve the learning curve, a new tutorial campaign has been added: Training Grounds. {STEAM_CLAN_IMAGE}/42257444/d408d13940cf0fb70dc06103f90166af32c2d6f7.png The Training Grounds is specifically designed with new players in mind Training Grounds A short new campaign that will act as the new tutorial for the game. Training Grounds consists of a
2022-09-22 13:32 UTC · Community Announcements · Klaus
Introduction Today's update further focuses on gameplay balance, bug fixes, and quality of life improvements. A few balancing changes have been made to the Merchant's guild. These changes should help remove some of the variance, but I want to have a more in depth look at the guild in the future to make it less dependant on starting luck. The update also adds a few more keybindings, as these have been requested frequently by Steam Deck players. Eventually, I'd like to implement proper key mapping support. Thanks for playing and please leave a comment or join the Discord if you have any feedback
2022-09-15 12:37 UTC · Community Announcements · Klaus
Introduction Thanks everyone for playing Isle of Arrows and submitting your feedback and bug reports. The reviews, messages, and comments have been very helpful! Exactly a week has passed since the release of the game and while I'm still a bit overwhelmed trying to catch up to all the messages, I thought I'd give a quick update on the continued development of the game. Besides bug fixes and minor improvements, I want to focus work on two major points for the time being: Improving the experience for new players and reducing overall friction and frustration caused by balance and RNG Planning out
2022-09-11 14:46 UTC · PC Gamer · Jonathan Bolding
Isle of Arrows is a neat, clean tower defense that hit Steam this week, and though it's styled minimally I had to resist the temptation to call it "little" because it's pretty beefy once you get stuck in. It's solo-developed by Daniel Lutz, who previously worked as creative director on Hitman and Lara Croft GO at Square Enix Montreal... Read more.
2022-09-07 13:09 UTC · Community Announcements · Klaus
Message from the dev: Thanks for checking out Isle of Arrows! This post aims to showcase some of the features of the game and give details on a few gameplay mechanics. I hope this also helps you decide if Isle of Arrows is a game for you or not. So here are 5 tips that help you getting started with Isle of Arrows: 1. Tower Defense With a Twist Isle of Arrows combines Tower Defense with tile placement mechanics, often seen board games. This adds near endless replayability, but also makes the game different from most other Tower Defense games. Unlike many other Tower Defense games, Isle of Arrow
2022-08-28 17:44 UTC · Community Announcements · Gridpop
In preparation for the full release, the demo will be taken down on Sept. 1, 2022. Thanks everyone for playing and submitting feedback, it has been extremely helpful! Until then, you can still win one of 5 steam keys by sharing a screenshot of your isle using #IsleOfArrows.
2022-08-16 14:01 UTC · Community Announcements · Gridpop
{STEAM_CLAN_IMAGE}/42257444/faf19af24cf1ac4d06e3f8b28fde9dbcbe80fedf.png Get your bows and arrows ready, Isle of Arrows is coming to Steam on September 8! Wishlist the game now to get notified on release! If you haven't participated in the free key contest yet, you can still do so by playing the demo and tweeting screenshot of your isle using the hashtag #IsleOfArrows. The demo will be playable until September 1st.
2022-06-30 13:40 UTC · Community Announcements · Gridpop
Thanks to everyone who spent the time to share their feedback on the demo! After going through all your comments and survey entries, I’ve decided to update the demo with a focus on 2 major points: lowering frustration from RNG and improving clarity for new players. The updated demo is now available! Here is a breakdown of the included changes: RNG & Variance One of the recurring points in player feedback has been that the game can be quite punishing in case of bad RNG. I want the game to be a fun balance between skill and luck of the draw, so I’m making a few changes that will give players mor
2022-06-17 16:21 UTC · Community Announcements · Gridpop
Catch the dev livestream for Isle of Arrows on June 13, 5PM EST! Isle of Arrows is a fusion of board game and tower defense, in which you place randomly drawn tiles to build defenses on an ever-growing piece of land. The game will be released later this Summer. Wishlist & play the demo now!
Full appinfo as delivered by Steam PICS, changenumber 37453606. Also at /api/app/1946970/raw.
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