Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-10-30 13:06 UTC · Community Announcements · Lazarus
Hello, Mage and Monsters has 10 different heroes/mages to choose from, but I think that with the exception of some (Like Gus who cannot use spells) they are not different enough. In the sequel I am working on, I am trying to make each hero more unique. Apart from having your heroes now fight along your army in Mage and Monsters 2, and having unique upgrades for each hero, you can now also keep upgrading the hero's unique starting bonus. For example, in MM1 Geryon got +1 unit summoned when using summon spells, but why not allow the player to keep upgrading that to +2, +3 etc when playing? That
2024-03-25 20:57 UTC · Community Announcements · Lazarus
Hi, there were many things I think I could have done better with Mage and Monsters. The first one is the user interface (UI). When I made it, it was mostly just the default Unity UI that I used to make rectangles and lines, and it definitely showed. I think this simple UI may be one of the weakest parts of Mage and Monsters, it definitely got a lot of criticism! Here is my first attempt to improve it in the sequel, Mage and Monsters 2: https://i.imgur.com/KAY5fhg.png I hope this looks better to you. I would love to hear what you think about it. I have replaced all the health, damage text with
2024-02-17 11:08 UTC · Community Announcements · Lazarus
Hello all, thank you for the great reception that Mage and Monsters has received! The game is currently on a 90% positive rating out of 771 reviews, which is far far better than I could ever have imagined when I started working on this game. It has given me the security and confidence to keep going on this indie development path. The development of Mage and Monsters is at or nearing its end. and I would like to ask for your final feedback. Is there are any features, fixes or improvements that you would like to have in the game before it is in its final complete form? Also I am working on Mage
2023-11-20 15:37 UTC · Community Announcements · Lazarus
The pathfinder has been improved from using 1 thread to now being able to use 4 threads. This should make the units move smoother, and make them less likely to sometimes move back and forth while walking to their target.
2023-09-28 07:19 UTC · Community Announcements · Lazarus
Patch 3.2.4: Cave map: -Fixed a bug where selecting Effero or upgrading ranged units' range would mistakenly grant enemy ranged units, such as Archers or Cyclops, extra range. -Fixed a bug that could cause some enemy units to gain more movespeed.
2023-09-17 13:03 UTC · Community Announcements · Lazarus
Patch 3.2.3: - Nerfed the following enemies in cave (less will spawn of them on average): Elder Dragon and Forest Dragon. - Reduced the amount of units spawned in the endgames of cave with about 10%. - Fixed a bug that allowed you to take Frost Giant + another unit selection.
2023-09-16 09:46 UTC · Community Announcements · Lazarus
Patch 3.2.2: - Added 1 Frost Giant to start unit selection options in cave and forest. - Nerfed the following enemies in cave (less will spawn of them on average): Footmen, Dwarf Warrior, Knights, Pyromancers (big nerf) and Necromancers. - Can’t reroll exact same enemies now. - Can’t meet exact same enemies twice in a row now. - Start Reroll from 4 to 5. - You now get 1 extra reroll in the endgame.
2023-09-12 17:50 UTC · Community Announcements · Lazarus
Patch 3.2.0: - You now gain about 20% more gold on average from units and spells in the cave challenge (reduced variance by raising the minimum gold that you can get). - Nerfed the following enemies in cave (less will spawn of them on average): Shard Souls, Brutes, Dwarf Warriors, Centaurs, Fish Priests, Ogres, Golems, Pyromancers, Frost Giants, Griffins, Elder Dragon, Forest Dragon. - Rogue Rats are now added to the pool of enemies from round 10, instead of being possible to get from round 1.
2023-09-07 08:36 UTC · Community Announcements · Lazarus
Patch 3.1.0: - You can now see upcoming enemies and reroll in the endgame. - Made a bit less enemies spawn on round 30 to 35. - Frost Giant, Arch Angel and Guardian Construct are now being added later to the pool of enemies in the cave, from being added at level 10 to being added at level 20. - Nerfed the following enemies in cave (Less will spawn of them on average): Elder Dragon, Forest Dragon, Frost Giant, Arch Angel, Guardian Construct. Bug fixes: - Fixed Troll enemy being able to appear in the endgame. Thanks to everyone who gave feedback and helped me improve the new cave map.
2023-09-05 13:29 UTC · Community Announcements · Lazarus
New cave challenge: https://i.imgur.com/He0yAfy.jpg https://i.imgur.com/hI45WYv.jpg Fight randomly generated enemies in the new cave map, including traitor units who now fights against you! Unlocks after you beat forest endgame round 5. If you have already beaten forest endgame round 5 before this update it is also unlocked. Includes 4 new achievements: - Defeat Cave on normal or harder difficulty. - Defeat Cave on impossible or harder difficulty. - Defeat Cave on +400% or harder difficulty. - Defeat Cave on brutal or harder with max 800 Blood Shards spent on upgrades. Let me know your thought
2023-08-22 06:31 UTC · Community Announcements · Lazarus
The max 1200 Blood Shards system now works like before, where it is only silver upgrades that count towards the limit. Gold power ups do not count towards the limit, and for the two max 800 Blood Shard achivement, Gold power ups also do not count towards that limit. The gold upgrades are: Reroll, Teleport, Tornado, Frost Shock, Necromancer and Pyromancer. To make the new 800 max achievements work I tried to do it a quick way, but it was badly done, and some people were rightly annoyed and confused about this change. It is back to the old system now. I apologize for this.
2023-08-12 17:08 UTC · Community Announcements · Lazarus
Buffs: Griffins from +4 to +5 damage each attack. Arch Angels passive heal from 40 to 50 every 2nd second. Frost Giant passive freeze chance from 30% to 37%. Nerfs: Necromancer attacks to summon Undead Dwarf from 6 to 7 (Still summons after the first attack in start of the round). Two new achievements: Defeat Arena on brutal or harder with max 800 Blood Shards spent on upgrades. Defeat Forest on brutal or harder with max 800 Blood Shards spent on upgrades. I have also updated the Behold Battle demo, adding a gold betting mode, and improved both the normal game mode and the sandbox/simulator ga
2023-07-06 10:21 UTC · Community Announcements · Lazarus
Unit buffs: Cultists from 6 to 8 damage. Priests from 7 to 9 damage. Cherubs passive heal from 10 to 15 health regenerated every 2 seconds. Spell powerup buffs: Spell damage powerup from +13% to +20% per rank. Healing powerup from +17% to +30% per rank. New achievements: Each mage now has two new achievements (In total 20 new achievements): 1: Survive arena endgame round 5 on impossible or harder with each mage. 2: Survive arena endgame round 5 on +475% with each mage.
2023-06-20 18:45 UTC · Community Announcements · Haqpod
I have just put up the steam page for Mage and Monsters 2, expected to launch next year. You can wishlist it here https://store.steampowered.com/app/2481640/Mage_and_Monsters_II/ Recruit a hero to lead your army, and use spells while they fight for you. Mage & Monsters 2 is an active auto battler, where you choose to either enhance the strength of your hero, reinforce the might of your army, or increase the power of your spells.
2023-04-15 12:22 UTC · Community Announcements · Malzach
You now on average receive twice as much gold when picking or upgrading spells: Gold received when picking or upgrading a spell at level 1-10 from 0-21 to 10-32. Gold received when picking or upgrading a spell at level 11-20 from 0-26 to 15-37. Gold received when picking or upgrading a spell at level 21-30 from 0-31 to 20-42.
Full appinfo as delivered by Steam PICS, changenumber 37453606. Also at /api/app/1950440/raw.
{
"appid": "1950440",
"common": {
"name": "Mage and Monsters",
"type": "Game",
"icon": "b69c3e5edc758bbdd48b6e9ca99af6188e1ce481",
"clienticon": "7bef68fcf130a225ac29a64c05cab390339e1985",
"clienttga": "6d648c6c52cc2599e90d8f147b634ab2f4113ea1",
"releasestate": "released",
"oslist": "windows",
"osarch": "",
"osextended": "",
"languages": {
"english": "1",
"schinese": "1"
},
"name_localized": {
"schinese": "Mage and Monsters - 法师与魔物"
},
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1673913600",
"tested_build_id": "10172280",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"1": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsNotLegible"
},
"2": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_NativeResolutionNotSupported"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"4": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_ControllerGlyphsDoNotMatchDevice"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
}
},
"configuration": {
"supported_input": "other",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "1",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-7.0-6",
"requires_h264": "1",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"small_capsule": {
"english": "capsule_231x87.jpg",
"schinese": "capsule_231x87_schinese.jpg"
},
"header_image": {
"english": "header.jpg",
"schinese": "header_schinese.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "44.186046511627936",
"height_pct": "92.02089764901449"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "44.186046511627936",
"height_pct": "92.02089764901449"
}
}
},
"store_asset_mtime": "1731275739",
"associations": {
"0": {
"type": "developer",
"name": "Lasse Zacho Malver"
},
"1": {
"type": "publisher",
"name": "Lasse Zacho Malver"
},
"2": {
"type": "franchise",
"name": "Lasse Zacho Malver"
}
},
"primary_genre": "2",
"genres": {
"0": "2"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
},
"schinese": {
"supported": "true"
}
},
"steam_release_date": "1665593785",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "1950440",
"store_tags": {
"0": "1084988",
"1": "9",
"2": "1759",
"3": "4057",
"4": "1716",
"5": "3964",
"6": "4791",
"7": "1678",
"8": "6426",
"9": "3993",
"10": "12472",
"11": "4182",
"12": "1684",
"13": "19",
"14": "1708",
"15": "3916",
"16": "6730",
"17": "4684",
"18": "4046",
"19": "4747"
},
"review_score": "8",
"review_percentage": "89"
},
"extended": {
"developer": "Lasse Zacho Malver",
"publisher": "Lasse Zacho Malver"
},
"config": {
"installdir": "Mage and Monsters",
"launch": {
"0": {
"executable": "MageAndMonsters.exe"
}
}
},
"depots": {
"1950441": {
"manifests": {
"public": {
"gid": "1756961120294183415",
"size": "306054351",
"download": "50819568"
}
}
},
"branches": {
"public": {
"buildid": "18852631",
"timeupdated": "1749802228",
"timebuildupdated": "1749802186"
}
}
},
"ufs": {
"quota": "0",
"maxnumfiles": "0"
}
}