2.03
a certain letter wouldn't trigger. now it triggers.
Only You Can Be The Future Racer 2000
| App ID | 1952590 |
|---|---|
| App type | Game |
| Developer | Tim Oxton |
| Publisher | oxblud |
| Release date | 2023-05-22 20:27 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/1952590 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | FutureRacer2000.exe | windows | Launch |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:49 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20567901 | 2025-10-28 03:05 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 1952591 | windows | 3.91 GB | 3.42 GB | 2966851598851680450 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20567901 | public | 2025-10-28 03:05 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:36 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
a certain letter wouldn't trigger. now it triggers.
a few more minor fixes.
Fixed an issue with an achievement, a story beat with the buzzer that didnt fire correctly, and a missing voice message from pete.
September brings a lot of things: pumpkin lattes, my seasonal depression, and big updates for Future Racer - plus a nifty key giveaway with the lovely Pantaloon as Future Racer 2000 is their game of the month. Expect an overhaul for a lot of the story, better optimization, achievements, and some spooky surprises. I also spent far too much time redoing all of their dumb posters that I used AI art for, way back when AI art was some strange and curious thing. I don't really feel comfortable with it in the game anymore - so Ive been swapping them out with things I found/made myself. Details for th
watched someone play last night today (i know, its confusing) and it was rightfully too frickin loud for em at points. going through all of the audio to add classes (voice vs music vs sfx) is more time than i have today - but I *did* add a master volume slider that you can change around anytime your ears need it.
small patch but nevertheless important. a few added graphical options to help with performance. the antialiasing quality setting is now working as intended - and Ive added an AA method as well. 90 fps is included in the frame rate cap options. in the players room is now a photo of them - so youll know what ya look like. i think were a few more things - but honestly, I kinda forget. anyway - enjoy tim
Quick fix!
Hey all Big new patch. The biggest yet. Lots of changes, both big and small. The entire basement section has been redone. I watched a good number of people stream it - and even the people who liked the game struggled to enjoy that part. So its out! Well, still in - but pretty different. And hopefully both spookier and actually fun. The office has been significantly fleshed out - with a lot more lore and fun stuff to digest. Bugs fixed (and im sure added...) The intro has been toned down. SFX for different things. In tandem with the basement, the closing eyes mechanic has been hugely changed. I
Ok. 1.2.0 (note the new decimal point) has arrived. I worked...awhile on revamping the interaction system. Ive tested it pretty diligently and messed with as much as I could. It holds up, as far as I can tell. All the associated bugs *should* be fixed. Ive added a few other things There's an actual intro now instead of just being like, 'whats up its the game and youre playing' And there's some other stuff Im sure. The last few days have been a whirlwind of terror and debugging. much love tim
Ill be honest - while testing the new racing mechanic (if you lose a certain number of times, it tells you to change the difficulty if youre struggling) - I forgot to change it off the test settings. So the race ending pretty much immediately after starting. Thats on me. Sorry all.
I FIXED A FEW THINGS.
Hey all, Patch #4 on this beautiful Sunday comin at ya. Im absolutely not losing my mind over here, don't worry. Im just roleplaying it *for the game*. its just a bit. im a method developer. dont worry. Added a few things, fixed a thing. There are tutorial "notifications" that let you know the controls. I saw too many people play and never realize you could press Q to see what to do or right click to zoom...because I never told ya. So now thats changed. You can change the difficulty whenever ya want. Even mid race. There's also a popup mid race if you lose enough that will let you know to chan
Hello Darkness, my old friend. Ive come to talk with you again. Another hour, another patch. 1.1 did me dirty. Real real dirty. I played through it like....10 times and so far, the bugs seem to be gone. But then again, these are like MRSA bugs and the game doctor just came in, shook his head, and walked back out. Not sure how to take that. Seems unprofessional, tbh. Speaking of unprofessional, yes this is the third patch Ive uploaded today. Yes, thats embarrassing. And yes, its just because I care *that* much. Some would say I should have tested 1.1 more extensively before uploading. And I wou
Apologies for all the patches, people! I assume 1.13 will be coming later today but I wanted to get a fix out for a few major issues. So it turns out being a solo dev with zero prior game dev experience issssss not great for debugging. 1.1 fixed a lot but broke a lot as well. There were a few bugs - the second dream removed the ability to interact. That's the major one. And a few other smaller things that needed fixing.
Thanks to ComteJerod for catching this one. At the risk of boring ya - the rewrite of the interaction system in patch 1.1 *is* wonderful. But it unfortunately did not take into account a single *very* necessary object outside of that system. So that is now fixed. If you wanna complete the game, ya gotta download this patch. As always, keep letting me know if ya experience any issues :)
Full appinfo as delivered by Steam PICS, changenumber 37453606. Also at /api/app/1952590/raw.
{
"appid": "1952590",
"common": {
"name": "Future Racer 2000",
"type": "Game",
"oslist": "windows",
"osarch": "",
"osextended": "",
"icon": "d7edc4d9eb53519301af4aa1543878ad047a06dc",
"clienttga": "377efb84c9c158170278d20fca9d39b8468bbced",
"clienticon": "21bc2dc36b9cb59587e547d430e7be23b0f244e0",
"releasestate": "released",
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "0",
"test_timestamp": "1779494400",
"tested_build_id": "20567901",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"2": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsNotPerformant"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
}
},
"steam_machine_tests": {},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_DefaultControllerConfigNotFullyFunctional"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-11.0-beta",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"small_capsule": {
"english": "1133caaa17e518b237854909a4e2ada64fc651e5/capsule_231x87.jpg"
},
"header_image": {
"english": "594c4897e9596afe2af5684568879b7a84ff8e92/header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_hero_blur": "en",
"library_logo": "en",
"library_header": "en",
"logo_position": {
"pinned_position": "UpperCenter",
"width_pct": "100",
"height_pct": "157.5384625515007"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "7415b3654c79e1000c4ec06a1800c72efe1f0295/library_capsule.jpg"
},
"image2x": {
"english": "7415b3654c79e1000c4ec06a1800c72efe1f0295/library_capsule_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "6cb8bcd449978bd17c509f25457bc5bcd39dcd6c/library_hero.jpg"
},
"image2x": {
"english": "6cb8bcd449978bd17c509f25457bc5bcd39dcd6c/library_hero_2x.jpg"
}
},
"library_hero_blur": {
"image": {
"english": "6cb8bcd449978bd17c509f25457bc5bcd39dcd6c/library_hero_blur.jpg"
}
},
"library_logo": {
"image2x": {
"english": "51ea951581ea53470f9a146da1ea02ba9179d3ea/logo_2x.png"
},
"logo_position": {
"pinned_position": "UpperCenter",
"width_pct": "100",
"height_pct": "157.5384625515007"
},
"image": {
"english": "51ea951581ea53470f9a146da1ea02ba9179d3ea/logo.png"
}
},
"library_header": {
"image": {
"english": "fd1ae40e6a168d9e38b8218b91d835af066d2956/library_header.jpg"
},
"image2x": {
"english": "fd1ae40e6a168d9e38b8218b91d835af066d2956/library_header_2x.jpg"
}
}
},
"store_asset_mtime": "1761505175",
"associations": {
"0": {
"type": "developer",
"name": "Tim Oxton"
},
"1": {
"type": "publisher",
"name": "oxblud"
}
},
"primary_genre": "23",
"genres": {
"0": "25",
"1": "23"
},
"category": {
"category_2": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"full_audio": "true"
}
},
"steam_release_date": "1684787217",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "1952590",
"store_tags": {
"0": "1721",
"1": "5923",
"2": "7743",
"3": "5900",
"4": "1710",
"5": "7208",
"6": "699",
"7": "1752",
"8": "3839",
"9": "1667",
"10": "3854",
"11": "4598",
"12": "3835",
"13": "4191",
"14": "5716",
"15": "4175",
"16": "1742",
"17": "3942",
"18": "7432",
"19": "21"
},
"review_score": "8",
"review_percentage": "92"
},
"extended": {
"developer": "Tim Oxton",
"publisher": "oxblud"
},
"config": {
"installdir": "FutureRacer2000",
"launch": {
"0": {
"executable": "FutureRacer2000.exe",
"config": {
"oslist": "windows"
},
"description_loc": {
"english": "Launch"
},
"description": "Launch"
}
}
},
"depots": {
"228989": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"1952591": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "2966851598851680450",
"size": "4198065549",
"download": "3669264640"
}
}
},
"branches": {
"public": {
"buildid": "20567901",
"timeupdated": "1761620729",
"timebuildupdated": "1761620699"
}
},
"privatebranches": "1"
}
}