Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:49 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-09-22 08:37 UTC · Community Announcements · masatoko
Endless mode has been added. In this mode, players compete to see how many enemies they can defeat in an infinite number of battles. Ranking is available. To play, select "Endless" from the title screen. There are four levels in Endless Mode: Melee, Gunner, Jetman, and Katana. These will be opened one by one as you progress through the main mode.
2023-06-01 04:47 UTC · Community Announcements · masatoko
I have updated the game to v1.1.2. - Improved the Jet Exhaust model. - Optimized the explosion effects for better performance. - Added creaking sound effects while the player's hands and feet are moving. - Updated the tower model to make the ground boundaries clearer. - Implemented a complete pause of the game during the pause menu (local mode only). - Changed the language settings to be saved in the save file. - Fixed an issue where the target values for side missions on the level clear screen were not updating in multiplayer mode.
2023-05-30 04:59 UTC · Community Announcements · masatoko
I have updated to v1.1.1. To enhance the gameplay experience, I have added cheering sound effects when attacking enemies. - Added cheering sound effects when attacking enemies - Improved the flashy UI for combos - Added sound effects to combos - Revised the initial tutorial level
2023-05-29 04:47 UTC · Community Announcements · masatoko
I have updated to v1.1.0. I added an effect that shakes the screen when attacking enemies to enhance the sense of exhilaration. ===== - Added an effect that shakes the screen when attacking enemies or when the player takes damage, improving the tactile feedback when attacking enemies and making it easier for the player to notice when taking damage. - Added an effect that momentarily freezes time when the player takes damage or clears a level. - Added a record of the number of times the player takes damage. - Modified the initial tutorial level. - Extracted the jumping tutorial from the initial
2023-05-24 07:55 UTC · Community Announcements · masatoko
I have released Version 1. This marks the completion! Thank you very much. # Update Details - Rewrote the text for the story and ending. - Added the brand logo to the title screen and ending. - Changed the color of the enemies. - Fixed the UI.
2023-05-18 09:18 UTC · Community Announcements · masatoko
I have updated to v0.4.0. The major changes include the addition of the final level and the final boss. - Significantly changed backgrounds - Changed enemy designs - Overall UI adjustments - Added the final level - Added the final boss
2023-04-18 12:36 UTC · Community Announcements · masatoko
- Improved controls (mouse movements are now more finely reflected) - Adjusted UI - Reduced CPU load - Various fixes for the multiplayer mode
2023-04-01 05:51 UTC · Community Announcements · masatoko
There was a critical bug that prevented players from selecting the next level! I apologize for those who were unable to play because of this bug. Below are various changes for v0.3.1: - Fixed a critical bug where players couldn't select the next level even after clearing it - Revamped the first tutorial level (combined the first two levels into one) - Made minor modifications to the story - Added an ending scene (may seem abrupt as the final boss has not been implemented) - Credits have been moved to the ending - Added sound effects when guns become available - Made adjustments to models and m
2023-03-27 06:05 UTC · Community Announcements · masatoko
As a result of our efforts to improve the quality of Tick Tack Puppet's development, I have determined that this app holds a certain level of value and have decided to transition from a free to a paid version. For those who have not yet downloaded it, I recommend downloading it now.
2023-03-27 05:36 UTC · Community Announcements · masatoko
I have published v0.3.0. - Changed the enemy spawning system in battle levels to have pre-set enemies spawn instead of random ones. - Added two new enemies: Flying Saber and Flying Missile. - Adjusted the number of guns in Battle 3 to make it more enjoyable for all players in multiplayer mode. - Adjusted the number of jets in Battle 4 to make it more enjoyable for all players in multiplayer mode. - Added a prologue, which can be selected from the title menu. - Applied post-effects, including bloom and motion blur. - Fixed several issues: - Fixed a bug where the Saber (white pole) did not take
2023-03-21 05:22 UTC · Community Announcements · masatoko
Updated to v0.2.0. - Bug fixes - Multiplayer mode - Fixed life not syncing - Fixed recovery items not syncing - Changed BGM - Made volume adjustable in the menu
2022-05-21 07:03 UTC · Community Announcements · masatoko
- Adjusted difficulty of level 'Battle1'. - Reordered levels with considering player's growth curve. Enemies with guns appeared early in the game when the players were not familiar with the controls, so they were changed to appear after 'Battle1'.
2022-05-19 07:56 UTC · Community Announcements · masatoko
Thank you for playing! I have made two changes. - Changes the number of life for training levels from 1 to 3. (It was too difficult for beginners!) - Fix a bug - Can't restart a level if the player pressed 'RESTART' button on the UI that is shown when cleared. Advice The difficulty level depends largely on the mouse sensitivity! Press the ESC key to open the pause screen and adjust the mouse sensitivity to be sensitive.
Full appinfo as delivered by Steam PICS, changenumber 37453606. Also at /api/app/1955440/raw.
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