Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2024-08-08 13:27 UTC · Community Announcements · Giraffe Cat
Hello, I'm excited to announce that The Sirena Expedition is coming to Nintendo Switch on the 16th of August 2024! The port has been handled by Ant Workshop (makers of Dungeon Golf and the upcoming Into the Restless Ruins), and I can confirm they've done a great job of it. You can pre-order the game in the following regions: North America: https://www.nintendo.com/us/store/products/the-sirena-expedition-switch/ Europe: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/The-Sirena-Expedition-2608616.html Australia: https://ec.nintendo.com/AU/en/titles/70010000083376 If you h
2024-06-25 16:45 UTC · Community Announcements · Giraffe Cat
Hello there! It's been a while, but I've got an update which includes some bug fixes, and also a bit of news. First, the patch notes: Fixed a bug where you could pull a block backwards into a wall, and the block would slowly clip into you. Made some changes to the movement code when going down slopes, so it's hopefully a bit smoother. Fixed a bug where jumping as soon as exiting a ladder at the top or bottom could cause you not animate correctly. A couple of tweaks to camera angles in two places, so that things are highlighted better. So, with that out of the way, I'd also like to announce tha
2024-04-15 16:40 UTC · Community Announcements · Giraffe Cat
Well, it took a little longer than I was hoping, but The Sirena Expedition's soundtrack is now available on Steam! If you enjoyed the game, please consider picking up the soundtrack, as it really helps me out. Also, I'm really proud of it, so you'll be getting (in my opinion) 38 minutes of good music. Thanks for reading, and for your support so far! Giraffe Cat.
2024-03-13 18:38 UTC · Community Announcements · Giraffe Cat
Okay, so I know I said the game was finished, but I received a report for a progression-stopping bug, so I spent a couple of days fixing that. Here are the details: Fixed a number of issues with ultra-widescreen aspect ratios (wider than 16:9). There were two points in the game where you couldn't progress because the camera didn't frame your character correctly, and a number of others where it wasn't clear what you needed to do because things were offscreen. Also fixed a potential soft-lock at standard aspect ratios in the second playthrough, where you could teleport to a block and then not be
2024-02-19 18:31 UTC · Community Announcements · Giraffe Cat
Well, here it is! Finally, I've updated the game with all of the last pieces of music. There's about 15 minutes of new music, on top of the ~24 minutes that was there already, so I'm quite happy to have this in the game. Here's the full change log: Added new music to the game, and updated all existing music to be mixed and mastered slightly better. Moved a couple of pieces of music on the Rooftop around so that they triggered in slightly different places. Fixed an issue where attempting to teleport from non-flat ground would often give you a message saving you needed more space around you, ins
2024-02-01 17:27 UTC · Community Announcements · Giraffe Cat
Hello again! This, by my reckoning, will be the second last update to The Sirena Expedition. I'm currently working on the final bits of music, which I did want to get into this build, but I'm going to be showing the game at Debug U tomorrow and I wanted to get a couple of features in. These are: I implemented new title screen cameras for when you have completed the game at least once. I changed the way the save system works a little. Without wanting to get into the weeds too much, the way it previously worked was if you saved the game while dialogue was playing, it would put you back to where
2024-01-10 15:55 UTC · Community Announcements · Giraffe Cat
Hello! It's been a while, but I've just pushed a new update. The major addition this time is a checkpoint system, and there are a few more bug fixes, as detailed below. The new Checkpoint system creates checkpoints based on your game state at 6 points in the game. This is intended to be a fallback in the case that you lose progress due to a bug or forgetting to save, as well as allowing you to explore earlier parts of the game a bit easier once you've completed it. The Checkpoint system will also create any checkpoints you havent passed through; this will only be relevant if you already have a
2023-12-02 14:33 UTC · Community Announcements · Giraffe Cat
Hello! I've just updated the build with a few more bug fixes and QoL improvements. Here are the main things: - I fixed a number of potential soft-locks and sequence breaks to do with teleporting to blocks you shouldn't be able to teleport to, or not being able to teleport back to blocks you just teleported to. - Fixed an issue some players were getting where the footstep sounds would play rapidly when going down slopes or stairs. This was actually caused by the fact that while the Option menu was reporting the FPS as 120 by default, it was actually being set to unlocked. Because my slope-handl
2023-11-24 18:46 UTC · Community Announcements · Giraffe Cat
Hello again! Two updates in one week? What is this, an ambassador's reception? I've just pushed v1.06 to live; as I mentioned in the previous update, this version adds achievement support. There are 12 achievements, and they unlock retroactively. As such, if you've played the game before, you can boot it up and wait on the title screen for a few seconds while it pops all of the achievements you previously got. I've tested it as thoroughly as I can, but please let me know if anything doesn't seem to be working as expected. Thanks!
2023-11-22 18:17 UTC · Community Announcements · Giraffe Cat
Hello! It's been a while; I've been working on a pretty big update, but for a lot of players, this won't be much different from the previous build. - All of the post-game content is finalised now. It's hard to say much about this without spoiling things, but whereas the post-game content before was largely the same as the main game, there are a number of key differences now. Feel free to reach out to me if you'd like more of an explanation! - If you do already have a post-game save, the game will check whether it's still valid. Because so much has changed, there's potential for your old save t
2023-10-31 18:00 UTC · Community Announcements · Giraffe Cat
Me again! I've got a new build today, with a fix and a new feature: - Fixed the issue where attempting to use your special power repeatedly in an area where you can't use it would cause the Aquanaut to lock up. - Added an accessibility menu to the Options Screen. The only option currently is to turn the pixellation off, as some players might struggle with this. If anyone has any ideas for other things they'd like to see in the accessibility menu, feel free to let me know, and I'll see how easy they are to implement. Cheers!
2023-10-30 18:23 UTC · Community Announcements · Giraffe Cat
Hello! There's a new build of the game available now. This fixes a major progression blocker that a few people were getting, along with a few smaller QoL fixes: - Fixed the issue where some people were unable to jump up to a certain walkway in one of the puzzle rooms (shortly after you get your new power). - Made the way the game handles slopes and ledges more consistent across all framerates; previously lower framerates would cause you to pop up onto ledges that you couldn't reach at higher framerates, but this is no longer the case. In my testing, all ledges in the game were reachable, but l
2023-10-27 17:39 UTC · Community Announcements · Giraffe Cat
Hello! I've just uploaded a new build that fixes the following issues: - A lot of the music in the second half of the game wasn't playing. It does now! - There were some pretty nasty game-state bugs that were caused by saving the game, returning to the title screen and starting again from the beginning (Specifically to do with getting teleported to the abyss, which would generally break the game). I'm fairly sure this is fixed now, but I'll be keeping an eye on it. Thanks to everyone who's played so far, and sorry for any issues you might have had!
2023-10-26 15:35 UTC · Community Announcements · Giraffe Cat
The Sirena Expedition is now available for purchase on Steam! This is the product of 2+ years of solo development, and I'm incredibly proud to have got to this point, and excited for you all to be able to play it. I would like to say that there are a few things I wasn't able to get into this build, but I'll be working hard over the next week or so to finalise everything. I'll also be keeping an eye on any bugs that come up, and fixing those. So, if you spot anything, feel free to drop a message in the game's discussion forum!
2023-10-22 09:26 UTC · Community Announcements · Giraffe Cat
{STEAM_CLAN_IMAGE}/42227524/d193fc71fe75abadeeada78d7e4de759a29436b6.png The Sirena Expedition has a confirmed release date! It will be coming out on the 26th of October, to coincide with this year's Steam Halloween event, Steam Scream: The Revenge. It will also be discounted for the duration of the event, from £4.99 (or $5.99) down to £3.99 (or $4.79), so get in there early. I'm really excited for you all to play the game!
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