2026-09-04 14:59 UTC · Community Announcements · Jasson
AutoForge will be leaving Early Access with a 1.0 release on October 28th!Puk-puk! Over 7 years ago, I started development on AutoForge as a "shorter" game project. This has been a long time coming but we wanted to build the best game we could. With the 1.0 release we are bringing many huge changes - so much so that I almost considered skipping straight to a 2.0 version (I am joking)!We have touched on some of these changes in our last post about item transportation rework and the post before on resource veins and balance rework. Today, let's talk about NPCs and quests!Meet the LocalsJames has
2026-08-28 23:20 UTC · Community Announcements · Jasson
Greetings GolemsWe have been working hard on 1.0 and we're making some great progress. Today I want to share with you what I (Jasson) worked on last month. Overall, I think that AutoForge (currently as of 0.7), performs quite well even with larger factories, but I fully admit that it begins to struggle in the late game with some frame rate loss. This performance drop is largely due to all of the items moving around in transport tubes and how the game handles that. This has been known for some time now, but addressing it was going to be a significant undertaking. With other priorities taken car
2026-06-25 14:43 UTC · Community Announcements · Jasson
After working on our last Major Update, Shared Workload for so long, we were excited to get started working on the what's next... And with that we are thrilled to announced that this next Major Update will be the 1.0 release for AutoForge, coming this Fall - this means we have some HUGE plans for it! These massive changes do come with some rebalancing & costs, but they'll be worth it. Let's dig into it!Resource VeinsOne such change that we've had planned for a while now is a complete revamp of the method of resource mining. Resource Deposits as they are now - background tiles with stacked dens
2026-06-24 22:48 UTC · Community Announcements · Jasson
Yet another very small patch! These issues were brought to my attention yesterday and I wanted to get a patch out with it before moving back to the next major update for the time being.ChangesResolved issue with some UI interactions not always working correctly on the client such as setting item filtersResolved issue with splitter output disabling/enabling not working fully on clients
2026-06-24 01:02 UTC · Community Announcements · Jasson
Small patch to fix the regression in v0.7.40 that caused power networks to fail. They should be fixed now when you load up the game and not require any work on your end such as tearing down power relays. I apologize for this issue and thank you for your patience as I worked on getting it fixed.
2026-06-22 18:43 UTC · Community Announcements · Jasson
We've been focused on the next major update for awhile now but I'm still trying to get some patches in since it will be awhile before the next major update is released. Speaking of which, details on this update will be coming out in just a few days so keep an eye out for it!ChangesResolved crash on clients that could occur when attempting to sync an entity stateResolved crash that could occur when picking up a Recovery Cube on a clientAdding some debug logging to try to pinpoint a crash when client is connecting to a serverResolved issue with power networks getting into a broken stateResolved
2026-06-07 00:16 UTC · Community Announcements · Jasson
Smaller patch but with some tasty bug fixes in it. Thank you to everyone that helped get these issues fixed up. I am going to try to continue to do more patches over the next few weeks but at the same time we are also working on the next major update. We'll have some juicy news on that in a few weeks!ChangesResolved an instance of an issue where the player could no longer interact with itemsResolved a crash on client when connectingResolved a seemingly random crash inside combat logicResolved issue on clients where structures could incorrectly display as out of powerResolved issue with copying
2026-05-29 19:05 UTC · Community Announcements · Jasson
This is a smaller patch with a few more fixes for both crashes and multiplayer. I will continue to work on fixes but also as things are slowing down I'll start looking at our next major update. More news on that in a few weeks!ChangesResolved crash that could occur when interacting with the phase networkResolved crash due to client potentially being removed twiceResolved issue with client not being fully removed from the game session when disconnectingResolved issue with client map not always being loaded properlyResolved issue with extra phase payloads being visible on clientsResolved issue w
2026-05-27 16:09 UTC · Community Announcements · Jasson
Another day of of bug fixes is here! This one brings in some really needed fixes. Thank you everyone for your patience as we get these fixed - especially to those that have continued to report issues. I will be continuing to fix issues so please keep reporting them!ChangesPrevent the game from accidentally deleting the entire save directoryResolved issue with list of known items not showing correctly on clients when setting item filter in splitterResolved issue with splitter not displaying filtered items correctly for clientsResolved issue with UI elements sometimes not trigger mouse entering
2026-05-25 16:57 UTC · Community Announcements · Jasson
Another patch is here with several more bug fixes! As always, thank you everyone that has been helping by reporting bugs. If you are running into any issues then please share them along with logs (both host and client if it is multiplayer). Discord is the best place since then we can chat real time and more easily share files but Steam forums work as well.I am going to be continuing to work on resolving issues throughout the week so keep the reports coming and I'll keep the patches coming!ChangesResolved issue with some parts to the Main quest sometimes not completingResolved issue with player
2026-05-23 00:33 UTC · Community Announcements · Jasson
Hello! Here is a juicy patch that is now on the experimental branch for now. I have been working on fixing issues as they are reported. Thank you to everyone that has taking the time to report issues - it is very helpful! I am continuing to work on resolving issues but I wanted to get this out as it has some nice fixes.NOTE: I have noticed several crashes reported that are caused by Steam failing to fully update the game due to fail corruption or something else. If you have ran into crashes regularly or any other odd behavior such as world generation not working then please try deleting the "d
2026-05-20 01:39 UTC · Community Announcements · Jasson
Our first quick hot fix patch is here with a critical issue being fixed. Thank you to those that helped me figure this one out. If you have been having issues with connecting to a multiplayer game then please try again now with this patch.If anyone runs into any issues then please report it and I will do my best to fix it promptly. I'm dedicating the next while to bug fixing so I am available and willing!ChangesResolved issue with failing to fully connect to hostResolved issue with early researching stopping incorrectlyIncreased animation speed of HUD hearts
2026-05-19 15:23 UTC · Community Announcements · Jasson
After NINE months of development, we are beyond happy to announce that our next major update, Shared Workload, is now fully released! With Shared Workload you will now be able to play Online Multiplayer with your friends (and even your enemies - I won't stop you).That's not all though, we have a tremendous number of other impactful changes all coming with it. We have already covered these in previous announcements, but we will recap them here, so that everything is all together in one place.You can find the patch notes over here!Important: Please make sure you have disabled all mods before pla
2026-05-19 15:21 UTC · Community Announcements · Jasson
Here are all of the tasty changes for AutoForge's major update, Shared Workload. Read more about the update over at the main Shared Workload announcement. Enjoy!Major FeaturesMultiplayer - Play with your friends online!Cosmetics - Customize your character with 12 different skins (and additional palettes)Trinkets - New unique items that can be equipped for various bonusesDecorations - Decorate your base and factory to your hearts contentQuest System - Track the progress of quests (right now there is only the Tutorial and Main quests)Guide System - Learn the finer details of how things work in A
2026-03-19 16:34 UTC · Community Announcements · Jasson
Greetings fellow Golems!James and I have been working hard to wrap up Shared Workload and are nearly there - so close in fact that we considered releasing it this week. We decided that a little more time in the oven would be best given how anticipated this multiplayer update is before we push it to the main branch. In the meantime, we wanted to go over the finer details about what's being added, what's changing and encourage everybody to try out the update in Experimental.MultiplayerAfter months upon months of development time, Multiplayer is finally in a good place. While it took a considerab
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