2025-07-09 18:10 UTC · Community Announcements · Mortheim
Hey! It took some time, but we've answered as many questions as we could. QuestionAnswerWill there be more classes being released over time?Martin: We have several ideas for new classes and new heroes. We're evaluating potential implementation and roadmap together with our publisher.Are new units on the horizon? Would love to see some more siege type units to help bring variety to the towers/ballistae everywhere.Martin: We definitely like the idea of having siege-type units that could be used both for defense and for attacking camps (which would also have improved defenses and wouldn’t be easy
2025-06-10 18:41 UTC · Community Announcements · Mortheim
Greetings! First off, thank you all for the incredible support since release - from thoughtful feedback and bug reports to suggestions and reviews. It means a lot to the whole team.And now, with a bit more time on our hands, we want to answer your questions! Starting from today and for the next 7 days, we'll be gathering questions from you in a dedicated Discord channel!Here’s how it works:You can post your questions in #darfall-questions I'll collect them and forward them to the dev teamThe devs will answer what they can, as time allowsOnce we've answered all the questions we can, we’ll publi
2025-06-06 16:04 UTC · Community Announcements · SquareNite
Hello Warriors!Here are the changes included in the new build, along with some additional updates about Darfall. 🏔️ Mission 2 & 4 Mountains ReworkWe’ve redesigned the mountain layouts in Mission 2 and Mission 4. With this update, all mountains across the entire campaign now meet our intended improved quality level.Just to clarify, the visual appearance of mountains in Survival Mode remains unchanged. Since Survival maps are procedurally generated, we can’t apply the same handcrafted techniques that Ondrej (our level designer) uses in the campaign, where each mountain is carefully placed with
2025-06-02 16:29 UTC · Community Announcements · squarenite
Hello warriors, We’re excited to announce the latest update, bringing new features, balance changes, and improvements that many of you have requested! Dive into the refreshed experience and get ready for tougher challenges. What do we want to achieve with this update? Add more tension to night waves, with larger and more challenging enemy attacks Make raiding enemy camps during the day more difficult. At higher difficulties, your hero and a small squad will no longer be enough to conquer every camp Make defending your base and outposts during the day more challenging Tailor the difficulty opti
2025-05-28 16:42 UTC · Community Announcements · Shy
Hello everybody, the ptr-1 Steam branch has now been updated with new balance adjustments and is ready for testing before the version goes live as the 1.1 update. Difficulties Balance Chaosborn Increased DMG and HP multiplier from 135% to 200% Decreased score multiplier from 2.0 to 1.8 Reduced entity count multiplier in night waves Enemy levels remain unchanged, so enemies at the edge of the map have the same strength Hard Increased DMG and HP multiplier from 125% to 140% Score multiplier remains at 1.5 Reduced entity count multiplier in night waves Enemy levels remain unchanged, so enemies at
2025-05-23 14:52 UTC · Community Announcements · Wrymn
Hello everybody, the ptr-1 steam branch has now been updated with new features and is ready for testing, before the version goes live as 1.1 update. Endless Mode The "endless" mode is here! What it means? The survival world map now has 5 additional map points, 1 for each biome Playing on survival has no WIN condition and no final demonic wave You lose the game if you loose the keep You will eventually fall, as each night, the difficulty and number of enemies increase. Now its about: How far you can get? {STEAM_CLAN_IMAGE}/42663831/58893d102509bac58919934667d5e623bcbb2974.jpg New Difficulties E
2025-05-22 21:59 UTC · Community Announcements · Shy
Greetings, the latest patch for Darfall is ready and released. 1.0.10 Patch Notes Improvements Winter Backpack (Previously just "Epic Backpack"), now allows the salvage feature anywhere on the map Survival: The Game End screen now displays the map that was played Improved hero portraits in the UI Scenario Editor: Added actions to store a unit’s rank experience into a variable and load it later Scenario Editor: Added an action to store units in map links allowing them to be transferred between individual maps Fixes Fixed an issue where double-clicking a unit would also select units outside the
2025-05-20 15:38 UTC · Community Announcements · Wrymn
Greetings, the latest patch for Darfall is ready and released. This update brings several highly requested features: the Patrol command, the ability for players to manually order towers to target enemies, and a fix for items not being clickable in Fog of War. Scoring has also been updated: each demon portal destroyed now gives +1500 score, up to 4500 total. You can now take out just one portal before the final wave for a solid bonus, instead of needing all three. To highlight your performance in survival scores, we’ve added a new post-game scoreboard with a full breakdown of your best runs: {S
2025-05-19 09:03 UTC · Community Announcements · Wrymn
Hello everybody. the steam cloud save sync is now live and enabled! It took a bit longer as we had to make sure the cloud works with your existing saves and steam doesn't just delete them once you start the game :) We have tested this on several machines, both survival and campaign saves sync correctly. All the best, SquareNite team.
2025-05-16 19:23 UTC · Community Announcements · Shy
Greetings, the latest patch for Darfall is ready and released. It brings the much requested order queuing by holding SHIFT {STEAM_CLAN_IMAGE}/42663831/8a88c0bff0106fd29a181b196c0822d733e18302.png as well as enemies now prioritize your frontline units, instead of moving directly at your archers in the back. Future Updates To mention just a few, following improvements are planned for the next week: - patrol command - cloud sync - manually set ballista/tower target 1.0.8 Patch Notes Improvements Added: Option in the main menu to lock camera rotation during cutscenes Added: Option in the main menu
2025-05-16 15:48 UTC · Community Announcements · Wrymn
Hey everyone! Many of you have been asking for a higher difficulty, and we’re happy to deliver! {STEAM_CLAN_IMAGE}/42663831/8bca201336530e24559590b8dbd483b4e6f54456.png We’ve just released a PTR (Public Test Branch) build, available to all players who own the full version of the game. You can now test the upcoming balance changes and help us decide if we’re heading in the right direction. What to Expect: The game should now feel noticeably more challenging overall. Keep in mind: If you previously played on Hard, you might want to try Medium first. Easy is still beginner-friendly, but we’ve sig
2025-05-14 16:06 UTC · Community Announcements · Shy
Greetings, the latest patch for Darfall is ready and released. 1.0.7 Patch Notes Improvements Campaign: Improved environmental visuals in Mission 1 - Darkness Awakened Fixes Campaign: Interacting with the blacksmith’s body is now more intuitive in Mission 4 Campaign: Kalen and Nariel could be duplicated if they died before the second Keep cutscene in Mission 7 Campaign: Executors fail to spawn if the first Keep was already destroyed in Mission 7 Campaign: Rare issue where cinematics would show a black screen Fixed an issue where killing a formation leader and another unit in the formation simu
2025-05-14 15:01 UTC · Community Announcements · Wrymn
Hello everyone, Over the coming weeks, we’ll be updating several campaign missions with improved visuals. The first mission to receive this update is Chapter I – Darkness Awakened, which is planned for the next patch. Here’s a preview of what you can expect: {STEAM_CLAN_IMAGE}/42663831/5ef022893e053cbd9ed2a473890294b784a764f3.jpg {STEAM_CLAN_IMAGE}/42663831/525ea98d84cd3c9fcce3b40ea0c6e1f8be556877.jpg {STEAM_CLAN_IMAGE}/42663831/5ab7cfde2f4579f4647cf22167bb3a39118bf267.jpg {STEAM_CLAN_IMAGE}/42663831/9607a2ca1726f662ef8e0069b4fbfebec1caf889.jpg The changes include: Enhanced mountain visuals Im
2025-05-12 18:12 UTC · Community Announcements · Wrymn
Greetings, the latest patch for Darfall is ready and released. It primarily contains control improvements and improvement to AI behavior in some scenarios. 1.0.6 Patch Notes Improvements Rectangle selection now considers the entire unit instead of just its root position Units can now be added to a control group using Shift + Number Enemies will now consider switching targets if their current one runs away and they receive damage from other targets nearby The final boss battle in campaign has now improved indicators on how to complete the stage where boss activates a shield Survival: Improved m
2025-05-12 16:34 UTC · Community Announcements · Wrymn
Greetings First of all, thank you for playing Darfall. It has been four days since launch, and the amount of feedback, bug reports, and suggestions from the community has been incredible. We're reading every message, review, and every forum post, and we truly appreciate all of it. Several topics have come up repeatedly, including: Controls Economy Difficulty Endless mode We want you to know that we hear you, and we're actively working to address these areas. Below is an overview of what’s already been changed and what’s coming next. Recently Added (based on your feedback): Holding Shift while
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