FurBalls Racing is a challenging, fast-paced, platforming racing game that's fun for all kinds of players! Roll, wall jump, spin drift, take shortcuts, and... shoot poop?... as a squishy, fuzzy FurBall while rushing towards the finish line!... and avoiding poop.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 21:15 UTC
$3.99
$3.99
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Description
Updated
Password
public
18090520
2025-04-13 21:37 UTC
Depots
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OS
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Download
Public manifest
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1962491
751.85 MB
635.81 MB
4281744596865749703
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
18090520
public
2025-04-13 21:37 UTC
6 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:15 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-04-13 21:46 UTC · Community Announcements · Maresch
Hi everyone! This update initially started out as just improving the graphics and optimization, but eventually turned into something bigger with new gameplay mechanics, quality of life changes, and improved level layouts. Feedback from reviews has been tremendously helpful and inspiring, so huge thanks to everyone who shared their thoughts! Gameplay-wise, the biggest change is the poojectiles, which now have more uses to add variety and new strategies. Some stages have been made easier as well. Keep reading below if you're curious about the details. New Gameplay Features and Changes If you dro
2023-02-05 18:49 UTC · Community Announcements · Maresch
Gameplay Changes CPU players no longer shoot projectiles behind themselves; they only aim at characters ahead of them Small adjustments have been made to a few boost pads in Space Base Speedway to make a wall rolling section more consistent for the small characters A few platforms in Terminal Road are now slightly bigger to make it a bit easier Fixes & improvements Fixed certain characters slowing down a lot when holding towards a wall they are climbing right after getting an upwards boost Slight performance optimizations (most notably in split-screen multiplayer) Fixed squishing animations be
2023-02-03 03:14 UTC · Community Announcements · Maresch
Reduced the rate at which CPU players shoot projectiles when on casual difficulty Fixed the secret unlockable option for time trials mode always showing as 'On' when grand prix difficulty was set to medium, even when it was actually off internally The title screen now shows 'v1.0.2' in the bottom right; if you want to play online with friends, please make sure you all have the same version If there are any other bugs or issues that I've missed, please let me know and I'll do my best to fix them!
2023-01-30 14:46 UTC · Community Announcements · Maresch
FurBalls Racing is finally out! ːsteamhappyː If anyone has questions regarding the game or finds any bugs, please let me know and I'll be happy to help! I hope you all enjoy! ːsteamthumbsupː
2022-10-13 21:38 UTC · Community Announcements · /\/\aresc|-|
Here's the biggest update since the first demo release - featuring new game mechanics, better visuals, and smarter CPU players! Check out the video for an in-depth look at the new mechanics! Projectiles now try to home in on opponents, and give the targeted player a warning Projectiles can be held around the player to block other projectiles (or attack other players) at the temporary cost of top speed Added more food pickups in certain stages Improved several textures and materials, some of which now have sub surface scattering Updated all flags to use Unity's cloth system Added more objects t
2022-08-26 20:47 UTC · Community Announcements · /\/\aresc|-|
Hi everyone! For today's update, almost all of the changes are the results of useful feedback, so thanks to everyone who gave their opinions or uploaded videos of their gameplay! Besides quality of life changes, one big focus of this update was on improving the spin drifting mechanic. It's been tweaked to be easier to use and to understand, and the signs in the tutorial have been updated to explain it better. However, most of the work time these past couple months was actually spent on something not in the demo, and not listed below: online multiplayer, which will now make it in to the final,
2022-06-22 17:46 UTC · Community Announcements · /\/\aresc|-|
The free demo is out now! So what does it have? The tutorial level, where other FurBalls try to show you all the mechanics you'll need to know Six playable characters, each one having unique properties The first cup, the Fuzzy Cup, which includes the first four stages of the game Grand Prix mode, where you can face a bunch of CPU players to try to earn that fuzzy trophy Time Trials mode, which includes two levels of staff ghosts per stage, so eight staff ghosts to beat in total! Good luck if you try to beat the expert ghosts :) Four different tiers of medals you can earn for every stage, depen
Full appinfo as delivered by Steam PICS, changenumber 34879436. Also at /api/app/1962490/raw.