3.04
Fixed a bug with Ice Fixed some render issues Updated the Play button to make it more clear when it is selected.
Hop is a 3D Sokuban with platforming and puzzles. Dodge is a tough as nails precision 3D platformer. HopDodge is both. Design your own levels. Play with friends. Get to Heaven. opDo.
| App ID | 1965680 |
|---|---|
| App type | Game |
| Developer | BlankGamesOnline |
| Publisher | BlankGamesOnline |
| Homepage | https://blankgamesonline.com/ |
| Release date | 2023-08-31 01:57 UTC |
| Release state | released |
| Workshop | Visible |
| Store page | store.steampowered.com/app/1965680 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | HopDodge3D.exe | windows | ||
| 1 | HopDodge3D.app | macos | mac build |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:17 UTC | $1.49 | $9.99 | -85% |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 24363014 | 2026-07-23 22:40 UTC | ||
| beta | 24363014 | Virtual Machine Build | 2026-07-23 22:39 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1965681 | windows | 348.65 MB | 252.77 MB | 5086797273963756010 | branches: beta | |
| 1965682 | macos | 314.41 MB | 221.10 MB | 912431093920652145 | branches: beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 24363014 | public | 2026-07-23 22:40 UTC | 6 hours ago |
| 24363014 | beta | 2026-07-23 22:39 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed a bug with Ice Fixed some render issues Updated the Play button to make it more clear when it is selected.
Just what the subtitle says. Opdo was crashing on multiplayer interaction due to a small bug. The lobby browser is updated to be better looking.
basically just fixed an issue with GUI scaling and selecting objects in the editor.updated checkblock to use goal level entrymade a sign in hell easier to read.
added movelock to settings. 1 move in each direction for hop. may add dodge movelock if requested.
HOPDODGE 3.0 ChangelogNew Item: Shield. New Boss: OpDoI think this one is better left a mystery. There's will be a lot of new stuff to do. But it's all old. Most people haven't even completed the game. But I have faith that new players will find this update refreshing. I have high hopes. Here's to you, the players, for making HopDodge worth noting in your libraries.
New song New background Fixed goggles moon jump bug.
Fixed a crashing bug with multiplayer ghosts.
Alright let me be real here. It's been a long 4 months since the last update And sorry for that. There were a couple(?) beta build updates but like until now there were a lot of weird bugs and optimizations that were in the works. And now the weird bugs are all gone for new optimizations. Among those updates: Static sprites are batched now to reduce vertex batch breaks. This is something that was a lot harder to do than adding a new feature, but instead of doing that I reduced the frame lag on 9999 instances of coins from 12fps to 60. So that's exciting to me for no reason since I will never m
GUYS THERE'S HATS NOW????!?!??!? Check out the settings Also TONS of new bugfixes
Should fix silent crash, pong and pong3D in the menu, and a few other minor things. Let me know if it still has silent crashing. Actually. Please. Literally if you crash to desktop with no error, just like drop a comment on this post. Feedback critical and all that. Thanks!
New Menu, some other fixes
steamworks update
-added Hot Dog to play as hot dog load up the 1dog level 1 note: there is only 1 hot dog level Also some fixes for editor stuff and switch arrows/regular arrows are now switched for zup and zdown. (minor change no need to panic.) uh and yeah I guess that's about all of it let me know if anything breaks. happy easter/april fools
This is a small patch with a few small fixes. Escape now works on all popups in editor for closing them. Fullscreen now no longer breaks textboxes.
MicNotes no longer crash in multiplayer (tested host to peer only so let me know if they need a second pass) but anyway this should let people communicate in the levels with voice notes. Level Updates: Tutorial and Volcano reworked. Editor QOL: Now when loading into a level, the Z layer will auto jump to the layer that the cam character is on.
Full appinfo as delivered by Steam PICS, changenumber 37487213. Also at /api/app/1965680/raw.
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