Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-01-12 19:37 UTC · Community Announcements · Limasse Five
After another long pause, I've been able to resume development on SenS and the work done for the last few months is now available and playable in this new update.If everything is still in early state and subject to multiple changes along the development, it is now possible to experience some layers of the exploration gameplay. The game systems currently available allow to explore the Unstable Zone, areas that may change when in shadow, and so open or close the access to others parts. Using the Luces, small ephemeral pick-able sphere of light, you can navigate safely in the Unstable Zone. Enlig
2024-09-01 13:18 UTC · Community Announcements · Limasse Five
In the wait for the next real major update, it is now possible to visit The Beginning place. This hub like place is the point from where player's explorations will start, as soon as the core exploration game systems will be available. For now you can already familiarize with this environment but there is no gameplay except for basic movements. The goal is to have a visually attractive foundation on which to expand, experiment and develop content and features in the future. Unlike previous version of SenS which were running on UE4, this one is built using Unreal Engine 5 and introduce nice visu
2024-03-16 18:53 UTC · Community Announcements · Limasse Five
Hi there! SenS development resumed in 2024 after a long pause due to many reasons... I also finally started to make video devlogs! The first one explains what happened in 2023, why the dev was in pause, and clarifications on the current situation, in addition to a presentation of SenS current state and intentions for the close future. SenS devlogs are accompanied with another video series: MakeSenS. That series is focused on game development technical aspects, showing and explaining, with step by step tutorials, how are created assets and system the game is using. Explaining the reasons for ga
2023-03-02 14:07 UTC · Community Announcements · Limasse Five
SenS update version 0.007 2023/03/02 Light consciousness exploration: Light creates The Structure, darkness sends you into the Nothingness. This update introduce the new unified Structure exploration system, allowing players to visualize and explore the material and abstract structures. Reshape the world architecture by materializing new places: unlock access to these places by exploring the abstract structure and using the Light Elements. Explores the discovered areas to improve capacities, get new ones, and get access to new abstract structure elements, allowing for further exploration... -N
2022-12-05 15:03 UTC · Community Announcements · Limasse Five
SenS update version 0.006 2022/12/05 -DevLog-002: Unstable Zones added Discover the "Unstable Zones", a new gameplay feature explained in this Devlog, including demonstration examples scenes and development history. -Simplified the body stances controls: Removed "Bent" stance; Now just pressing the button allows to go "Crouch" then back to "Stand"; Holding the button allows to go "Prone" then back to "Stand". -In main menu, added possibility to start game directly in the "WIP" level to play exploration and experimentation prototype sections. -"WIP" level graphical improvements.
2022-06-13 15:12 UTC · Community Announcements · Limasse Five
SenS minor update version 0.005 2022/06/13 -New feature/bug fix(maybe): Priority sorting system for STE's "function components", allowing to determine the order at which functions are executed. Possibly fixes the "Yellow screen of death" issue some people are experiencing. This issue seems to be caused by too slow hard drive and/or too low specs computer as far as I can deduct based on the concerned players feedback. I can't reproduce it, so it's only a deduction. Will see if this update fix it, if not this new feature is a good addition and will be useful anyways.
2022-05-30 15:48 UTC · Community Announcements · Limasse Five
SenS minor update version 0.004 -Fixed issue: stuck after exiting "The Empty Room".
2022-05-24 17:45 UTC · Community Announcements · Limasse Five
SenS minor update version 0.003 -Attempts to fix issues: stuck after exiting "The Empty Room"; "Yellow screen of death"; black screen at the game end instead of going back to main menu. "Attempts" as I wasn't able to reproduce the issues but made some adjustments possibly fixing the bugs. -Disabled Steam VR plugin in UE, as it was automatically launching Steam VR while not used by the game now. -Slightly adjusted the timing for interactible texts where it has no impact on desired flow pace. -Typo fix. -Slightly increased texts outlines opacity for better readability in brightfull environments.
Full appinfo as delivered by Steam PICS, changenumber 36778380. Also at /api/app/1966170/raw.
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