Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:33 UTC.
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2025-04-26 23:38 UTC · Community Announcements · Jellybane
Hello everyone! The main change in this patch is changing how the lair works and making it have less hazards until the highest difficulty. It also shows a big move towards making the game feel more like a superhero game, by adding some more world building and visual fixes. As always I'm here to listen to what you want to see next, so comment below! Changed the Lair so you face one Hazard to start off, then increases to two and three as difficulty increases. The newspaper has been added on the map screen. This will give you a hint of what the final threat will be for the run (the modifier for t
2025-03-29 01:26 UTC · Community Announcements · Jellybane
Hello everyone! This patch fixed some back end so that modded card art, statuses and character visuals would now be visible for everyone. A big shout out to the Gentleman mod, our first mod not by me. Go check it out or join the discord to learn how you can mod yourself.
2025-03-14 22:39 UTC · Community Announcements · Jellybane
Hello everyone! A huge thank you to all the feedback I've had so far, it is really helping to improve the game. This is a small patch to address some of the bugs so far, while I work to implement some of the larger bits of feedback. There is also whole new art for Theurgist, maybe one day we will try out alternate skins for heroes, or different card sets. Let me know what you think! New visuals for Theurgist! Updated animations for Blue Flash Fixed a bug (hopefully) where going to the editor would cancel your current run. Fixed gear on the run history screen looking bad if you had too many. Fi
2025-03-06 22:38 UTC · Community Announcements · Jellybane
It is time to save the day! We have come a long way since my first ideas over five years ago, which I still love. But I think the current version of the game has really come together into something I am proud of. {STEAM_CLAN_IMAGE}/43163681/75878b1a7cd4e533d0c74e57891e1a20d106a853.png but let's get to what you really care about... What's new? Lairs Act three is now available! In it you will have an incredibly difficult act where instead of getting bonuses, you will have to face hazards, then face off against unique bosses. {STEAM_CLAN_IMAGE}/43163681/2e39d9da92dbde8c02fd64a494e417d556f7fbe4.pn
2025-01-09 23:56 UTC · Community Announcements · Jellybane
Hello everyone! This is a fairly small patch, mainly fixing some art that didn't make it into the last patch. The largest change are Instant Mode and damage estimates on the timeline. Both of these are experimental and will continue to be worked on. Instant Mode: Added the option for the next turn to come instantly Added the amount of damage cards do to the timeline Colours added to sources Made generation of events on the map look better and be more consistent Improved shadows in the combat scene Added confirmation to entering the tutorial Changed the colour for trigger groups Improved gear r
2025-01-01 00:21 UTC · Community Announcements · Jellybane
Hello everyone! The main focus of this is improving the feel of the game and reworking the tutorial to be more inclusive. A big shout out to ZayelGames for making a video which really helped me improve the tutorial! https://www.youtube.com/watch?v=mnE58OyMfeI&ab_channel=ZayelGames Major changes: Tutorial rework - split it into three combats to make the pacing on information better and redid a lot of the content. New Help manual added. Art updates - many. Changed some text to be more consistent (using "Gain" and "Apply"). Changed "Exiles" to "Tiring" and gave lots of the dodges "Tiring 2". This
2024-11-02 05:16 UTC · Community Announcements · Jellybane
Hello everyone! The main change this patch is an update to difficulty, making the demo easier and preparing for ascension in the full game. Added a back button to the character gen screen/rules screen Fixed Rupture - some back end changes to how cards worked had broken it. Fixed a bug with sidekick powers and end of turn powers overlapping with their popups Reduced the sound of cards "burning" when several vanished at once. Changed all clocks to be one decimal place. Made text on timelines more clear made card icon on timeline more compact made disruption show what changes happen earlier Chang
2024-10-18 03:48 UTC · Community Announcements · Jellybane
Highlights: Changed Dark Deal to cost life instead of adding a negative card. The ability to remove cards at heals was removed based on this (and since it could cause issues with deck size). This should make it more appealing to take the Dark Deal. Flipped and changed the layout of combat to give more space to resolve powers. Changed the Blood Rite boss - Possession changed - testing out a new type of card - "Schemes" which are cancelled on taking damage. Other Changes Sped up publicity stunts for fame fixed the sizing of people in combat Made only one slot of the Shop be able to roll cards fr
2024-09-15 08:00 UTC · Community Announcements · Jellybane
The major change for this patch is extending out the timeline so you have access to all available information and adding a Planning Mode, allowing you to add cards and Recovery to the timeline to better know when they would trigger. Other Changes: Fixed a bug where Kinetic Gauntlet wouldn't give block if you had no combo cards in your deck. Removed the barrier visual from the sidebar since it is shown elsewhere Herbert, -2 Block and +2 Stunner for act 2 deck. Meta, +1 Stunner for act 1 deck. -2 Block and +2 Stunner for act 2 deck. Voltz, +1 Stunner for act 1 deck. -2 Block and +2 Stunner for a
2024-08-31 04:35 UTC · Community Announcements · Jellybane
This patch is mainly cleaning up after the recent large changes. Made it more clear when resolve abilities were upgraded Changed My Only Weakness! and Skull Crack, these two rares weren't really filling their role well so these are out to test. Fixed being able to skip draft cards. Reduced the cost and stun of Pocket Sand at base, it now only costs/stuns 2 when upgraded. Added visuals and sound to Plot Armour and Pocket Sand. Minor improvements to the tutorial for the Resolve section. Fixed a bug where an enemy dying to Rupture would cause visual bugs.
2024-08-17 06:51 UTC · Community Announcements · Jellybane
Major changes Music All new music and sound effects has been added to the game thanks to the wonderful Nicole Lyria! You can expect tracks to automatically adjust themselves as the combat gets more intense and about every action to feel better as you will hear a response. You can listen in the demo to the music or find out more about the artist below: https://www.nicolelyria.com/ Resolve Before you would get abilities at the start of the game and they would all work independently and often be confusing for new players. This has now been changed into the resolve system. You can now use fame to
2024-05-18 00:47 UTC · Community Announcements · Jellybane
Hello everyone! The next update has several large changes so I have put it out early on the test branch to have some bug testing and feedback before it goes live. Only play this is you are willing to deal with placeholder art and bugs! There will be full patch notes with the final version, but here are the largest changes: New Character Herbert - This is a new visual choice as well as a new enemy. For them I am testing out something different, while they are an enemy they have a unique card which gives them some benefits as the deck they are using is harder to use for an AI. First Aspect: Shap
2024-04-06 21:43 UTC · Community Announcements · Jellybane
Hello everyone! The demo has had a small update. The main focus of this was adding a help button for more information on the game. This should be a helpful way for people new to the genre to get more information, and explain some of the game mechanics in a more indepth way for those looking for an edge over the villains! added text to the shop saying it will restock each act. Changed shop costs to look like stars Added a tooltip to explain what skipping cards does. Made combo text clearer. Added a count for your current exceed your limits amount to the place where you can increase charges. Mad
2024-03-25 09:38 UTC · Community Announcements · Jellybane
Hello everyone! After some computer issues I am back online with some updates. First off a big thank you to the Playtest players, I have temporarily disabled it as I'm focusing on the demo build, so try that out if you'd like to see the latest updates. Secondly, Sentinel Point Heroes is participating in the Steam Deckbuilder Fest tomorrow! In preparation for that here are a series of changes aimed to making the game more newcomer friendly with more to come: Added a target to the rupture sidekick choice, so it is more clear who gets ruptured. Added text mentioning you can save trainings for lat
2024-03-10 00:48 UTC · Community Announcements · Jellybane
Hello everyone! The Demo for Sentinel Point Heroes is now out. A huge thank you to everyone who helped playtest the game. There is also all new trailers and major game updates, so if you haven't looked in a while, now is a great time to check them out. The two next updates will be: - Complete music overall! - We are participating in the Steam Deckbuilder fest on the 25th. So go give the game a try and remember to Wishlist if you enjoy it!
Full appinfo as delivered by Steam PICS, changenumber 34879617. Also at /api/app/1966810/raw.
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