Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 20:59 UTC.
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2026-09-09 19:00 UTC · Community Announcements · Sklor
Hello everyone! Hope you all enjoyed the long weekend (US residents) and are having a good week so far! As usual, I'm a bit behind schedule with this as I ran into some issues with packaging, but I'm glad to finally get it up and running on steam. It'll be nice to be able to add consistent updates again, keeping you looped in, as you should be in early access. Nonetheless, it is important to note that this new beta build is a bit watered-down at the moment, but this will be corrected quickly. The primary reason for this was to get the initial build out into your hands, so you can start playtes
2026-08-31 23:09 UTC · Community Announcements · Sklor
Hey everyone!Time as usual has been creeping by at lightning speed, but development has continued strong. The goal was to get out a release by the end of August, but a few more things need to be worked out before we'll be able to do this. It should only be a few more days at this point, but I wanted to get the word out on what to expected. The only thing holding back a release right now is instructional information within the editor (so you aren't too lost when working in it) and adding more placeable content (i.e. buildings, props, etc.).What is coming?I've decided to release this new beta bu
2026-06-17 00:02 UTC · Community Announcements · Sklor
Hey everyone, as some of you have pointed out, it has been a while since I've provided any official update on development, so I'd like to provide some insight into what has been going on since the last SITREP. Although there has been a lot of work done on various things, there are a few notable improvements that should be highlighted here. 1. Vehicle Damage Models A lot of work has gone into making Vehicles generally better and more fun to shoot. The original vehicles (implemented in the currently released version) utilized Unreal Engine's provided vehicle classes that provide a decent foundat
2026-03-09 20:56 UTC · Community Announcements · Sklor
Greetings! I had originally planned to provide a SITREP at the start of the new year, but I wasn’t able to get to it until now. It has been quite a while since the last update, and I want to share some perspective on what has been happening behind the scenes.First, I want to say how much I appreciate everyone who has supported the game from the beginning. Development has been complicated and slow, but the project has improved significantly thanks to the consistent feedback, patience, and encouragement I’ve received from all of you.Although I’m the developer behind Project Gunship, my backgroun
2025-04-01 23:38 UTC · Community Announcements · Sklor
This will be a quick one since most of the work done for this update was on the back end. However, I’m happy to say a sought-after and planned addition has finally been worked into the game, and I think it really improves the experience. Flight sticks/Joysticks are finally recognized and able to be used in-game. After having played/tested with a joystick, I can say the experience is much more immersive and fun. Being able to control nearly everything from a single joystick (essentially one handed) gives a level of control that just makes everything better. It is important to note, you most lik
2025-03-03 23:33 UTC · Community Announcements · Sklor
Hello! I hope the new year has been going well for you! I was hopeful I would be able to get this out sooner in February but had a family vacation to start the year and then ran into some technical issues that held up everything (updating software tools is fun). Because of this, there isn’t as much included in this update as I was planning, but I’m glad to have got some things out of the way. I’ve been able to absorb a lot of the feedback I’ve been receiving recently and glad to have made some improvements that hopefully will settle some of these issues. Tutorial: This has fundamentally change
2024-12-30 16:42 UTC · Community Announcements · Sklor
Quick hotfix to address some pressing issues. Everyone has been very helpful with their bug reports and suggestions. Keep it coming! Thanks! Changelog Fixed a bug causing the gunship to not spawn on the Vietnam training map. Fixed a bug causing the vehicles on the Afghan Rural Village Training map not to move after spawned. Removed the ZSU-23 from the training range temporarily as it is not working correctly. Will add this back in the next update.
2024-12-29 00:23 UTC · Community Announcements · Sklor
Hope everyone had a good holiday season and that you were able to enjoy time with your loved ones. Been a busy last few months with many some unfortunate setbacks, but luckily, I have some content and improvements that you will enjoy. My largest concern and need of feedback is how things perform in this update. Much of the work has been rewriting code to be more efficient and performant and from what I can tell, has worked well. Additionally, it would be helpful to receive insights as to what types of scenarios you enjoy the most and what you'd like to see going forward. I tried to have some v
2024-11-26 06:34 UTC · Community Announcements · Sklor
I hope everyone is having a good month and has exciting plans for the upcoming holidays! I wanted to give a peak into the progress that has occurred so far and what remains before we can see the next update. Much of this is still subject to change, so everything seen shouldn't be considered final, but it is close. There also has been a slight change in the plan, but I'll fill you in below. Finally... a tutorial This has definitely been on the list for a while (since the jump to UE5, when we had to abandon some of the older scenarios), but I'm glad to say it is basically done. I do have to stil
2024-07-31 22:51 UTC · Community Announcements · Sklor
Hello everyone! I know outside of sporadic appearances in the discord community, I have been somewhat disconnected from you all since the beginning of this year. I hope to shed some light on what has been going on, what the status of Project Gunship is, and what you can expect in the next few months. What has been going on? To begin, what has been going on and why has there been a disconnect so far this year? To be put simply, burnout has been knocking at the door for some time and getting into the new year just sort of broke the camel’s back. It has been a long, complicated few years of devel
2023-12-19 19:29 UTC · Community Announcements · Sklor
Happy Holidays everyone! Hope everyone has an opportunity to spend this season with friends/loved ones. Nothing much to report on this one, but wanted to push some content that I’d hoped would have been included in the last update. In the past two weeks, I’ve spent a lot of time working on new assets and the new map, Afghanistan Mountains. This will provide a new flavor to the Afghanistan maps as flat deserts turn into mountainous terrain. {STEAM_CLAN_IMAGE}/42382038/f5ca4f01465d97786872e1a1254e7fe1ac033f21.png After this map is completed, I’ll continue to spend more time creating short and lo
2023-12-06 01:27 UTC · Community Announcements · Sklor
Happy holidays to everyone! It has been another month of development and I’m excited to see playable content beginning to grow for the project. There still is a lot to add for the project to be completed and released, but it’s always good to see progress. New Maps In this update, two new maps have been added to the game: Afghanistan Rural Village and Vietnam Outpost. With the relative success seen from the Chaos Destruction test map, both maps contain all destructible assets (aside from trees and foliage). Additional optimizations were added to hopefully maintain decent performance, but in all
2023-11-09 20:13 UTC · Community Announcements · Sklor
Change Log Fixed the UI menu bug (options menu not removing itself), being caused by having the Fire Control Computer UI open. Fixed a bug causing the input window to not be the main focus when opened.
2023-11-06 22:34 UTC · Community Announcements · Sklor
Change Log Fixed the terrain on the "Raid of Khalid Ahmed" that was causing the vehicles to get stuck.
2023-11-04 17:12 UTC · Community Announcements · Sklor
I’ll keep this one short, because there isn’t a lot to unpack here. I wanted to get an update out as soon as Chaos Destruction could be showcased to you and now is that time! Chaos Destruction Keep in mind, this is very early in development of the destruction system using Chaos and there is a lot to tweak and optimize before it can be injected into the already established scenarios. To move towards that, I’ll need some solid feedback on its performance for everyone, so I can gauge how things need to be adjusted. {STEAM_CLAN_IMAGE}/42382038/eadbe55b035e59c9063c3ea16e5f71fb446ae9d1.png To start,
Full appinfo as delivered by Steam PICS, changenumber 38803033. Also at /api/app/1968340/raw.
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