Enter the Chronosphere - Version 0.143.18
🌏 Localization Update Japanese localization. Auto-localize strings. 📚 Changelog history
Everything moves when you do in Enter the Chronosphere, the turn-based roguelike. Each chronosphere is procedurally generated with defenders and biomes from the worlds it has consumed. Break in, find exotic weaponry and gadgets, outsmart hostile aliens, and fight your way to the core.
| App ID | 1969810 |
|---|---|
| App type | Game |
| Developer | Effort Star |
| Publisher | Joystick Ventures, Gamirror Games, Beep Japan Inc. |
| Homepage | https://www.joystickventures.com/portfolio/enter-the-chronosphere |
| Release date | 2026-05-25 00:00 UTC · Early Access |
| Release state | released |
| Controller support | full |
| Localized names | schinese 超时空地牢 |
| Store page | store.steampowered.com/app/1969810 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Enter the Chronosphere.exe | windows | ||
| 1 | Enter the Chronosphere.app | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:00 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 25095267 | 2026-09-03 05:58 UTC | ||
| beta | 25203910 | Public preview build | 2026-09-09 14:17 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1969811 | windows | 1.63 GB | 498.73 MB | 5868597751658476078 | branches: beta | |
| 1969812 | macos | 1.88 GB | 558.33 MB | 6246354727520449162 | branches: beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25203910 | beta | 2026-09-09 14:17 UTC | 6 hours ago |
| 25095267 | public | 2026-09-03 05:58 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| 38804664 | 1 | 6 hours ago | first fetch, no diff |
🌏 Localization Update Japanese localization. Auto-localize strings. 📚 Changelog history
🏓 Gameplay Fixed an issue causing the Knock Knock gear to fire radiation projectiles everywhere when affected projectiles are destroyed. (Reported by @.boz) 📚 Changelog history
Today's release is pretty lean, so I won't summarize it all. See the changelog below. Changelog 🏓 Gameplay Fixed an issue causing the "Gift From a Mimic" gear to cause saved runs to become unrecoverable. (Reported by @remostain7776) Immovable enemies now block the player move indicator. Inert Eggs and all minion gadgets are now spawned via a thrown projectile instead of requiring direct placement. Added the Piercing mod to the Shurigun mod pool. Do not hide the mod station nav pointer when you back out without taking a mod. 🤖 Tech Removed screenshake from cloud-synced data. Fixed the move in
🏓 Gameplay Fix issue where not fully releasing the gamepad trigger would leave you stuck in aiming mode. (Reported by Denys) 📚 Changelog history
Steam Cyberpunk fest has come to an end. Thank you for all the lovely reviews! Really means a lot to us. Seems people are enjoying the game. But that won't stop us from improving it! After our larger update last week, we're back on upcoming features. Accordingly this update is mainly community reports. Predictive move indicator One new feature in today's release is the predictive move indicator. Previously the move indicator would be cut off when it make contact with a wall. Now it simulates a physics move to predict how you'll actually move during your turn. {STEAM_CLAN_IMAGE}/42278743/d42bba
Fixed a terrible performance issue affecting some players. Thank you for the reports and the patience. Changelog 🤖 Tech Attempted a fix for newly reported input performance issues that affected a subset of users. Please get in touch again if this issue affected you. Fix horrendous performance issues while using MKB by stripping EOS files from the Steam build. 🏓 Gameplay Fixed Twitchy (Pocket Pistol mastery) causing a softlock when firing during an attack.
Discover new, fragmented worlds within the chronospheres! Slices of other planets are beginning to intersect the worlds within chronospheres, filled with strange weapons and stranger enemies. Unlock four new minor biomes: chronospheres begin to manifest active volcanoes, killer scrapyard robots, and more! 0.141 adds four new minibosses, 20 new weapons, nine new enemies, nine new missions and three new gadgets. As well as balance changes, weapon damage numbers, story replay and a host of fixes and improvements. Steam Cyberpunk Fest Today is the first day of Steam Cyberpunk Fest, which runs 3–10
🦋 Progression Fixed a bug that required you to replay the tutorial and first level when first launching using a cloud save. ✅ UI Added loading cursor to loading screen. Fixed text effect feedback appearing in the wrong location. (Reported by @sertainlysomeone) 🤖 Tech Reworked content loading in an attempt to fix longstanding absurd loading times on specific machines. We haven't been able to replicate this issue locally, so please let us know if it's fixed for you. (Reported by @juh9870) 📚 Changelog history
Today's update is focused on tightening up the core of the game, and addressing player feedback. The result should be less confusion, less unfair punishment, fewer bugs and, with any luck, more fun. Difficulty tuning Enemy spawn positions are adjusted to generally not be too close to the player, especially on open floors. Previously, players were getting overwhelmed or spawned into very unfair situations when entering a new floor (especially with enemies like Miners and Accelerando Turrets). The changes made should ensure fairer layouts, while still preserving the chaotic running battles of op
🌏 Localization Update Simplified Chinese localization. 🤖 Tech Implemented another optimisation pass for our graph execution (designer-side logic), this should greatly improve performance during turns.
🏓 Gameplay Fixed an issue causing Exploding Kick not correctly detect the "perfect strike" near the end of the lunge. (Reported by @pezzo) Fixed an issue causing Exploding Kick to grant unconditional explosion immunity on use. Exploding Kick can now break through doors, similar to Avalanche. ✅ UI Fixed interact bubbles submitting when hovered and space bar is pressed.
✅ UI Fix incorrect face button icons showing for PlayStation controller. (Reported by @sukixo)
Hello! So after a bit process disruption moving into early access we have finally settled into our new release schedule. You can expect a new version every two weeks. The regular release schedule is intended to get fixes and improvement to you as soon as possible. Critical bugfixes will still be released as soon as they're fixed. However, not every new release is a big one. Some are just regular maintenance and updates, and today is one of those. If you've been waiting for a specific fix or improvement, check out the changelog below. Open beta We announced our open beta last week. We release a
Hello! Today marks one month in EA. Reviews have been very flattering, we appreciate every one. Thank you all for your feedback. 🙏 Steam public beta branch Can't wait for the next release? We've activated our Steam beta branch. You can opt in to beta via the game properties: {STEAM_CLAN_IMAGE}/42278743/dad4bb142ff34e5b3061b6bdbef0e4825fea00a4.png This branch will include the next version before its official release. The beta build will have been tested internally for two weeks, and will sit in beta for one week before its official release. If you find any bugs, let us know and we'll patch the
Enter the Chronosphere has been out in Early Access for almost a month now. We’ve had a lot of fun watching you play and reading your reviews. Thank you to everyone who has played, left a review, joined the Discord, posted in Steam Discussions, or just told someone about the game. Your feedback has already been a huge help!We also wanted to share a couple of streamer videos we’ve caught along the way:Thanks again for playing. More updates on the way!- The Joystick team
Full appinfo as delivered by Steam PICS, changenumber 38804664. Also at /api/app/1969810/raw.
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