Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-16 09:02 UTC · Community Announcements · Risk E. Rat's Pizza
Dungeons Five dungeons fight back again. The spawners in the three Sky Citadel levels / Ancient Caverns / the Crucible had lost the list of enemies they were meant to emit. 63 spawners sat there doing nothing while the objective still asked you to destroy them. Every spawner in the game emits again. Enemies now appear on the floor beside a spawner instead of inside it. A skeleton could previously turn up part-way up the statue and walk around inside it. Removed a grey robot standing inside the Wraith Idol and Cursed Totem spawners. It came bundled inside a visual effect from an asset pack and
2026-08-12 05:19 UTC · Community Announcements · Risk E. Rat's Pizza
Update 5 fixed the dungeons that could not be finished. This one is the follow-up: three crashes that got reported since, a batch of errors that were costing frames without showing up as anything obvious, and the combat timing work that missed the last build by a few hours. Crashes Fixed a crash when building or previewing a custom class in the Class Forge. Fixed a crash on entering a dungeon. Fixed a crash that could end a run outright, hit on different machines and in different areas. All three traced back to leftover systems on a couple of character models, still running alongside the game'
2026-08-04 19:14 UTC · Community Announcements · Risk E. Rat's Pizza
Update 5 Someone refunded Cryptr with the note "frame rate too low." I went looking for the heavy content that was costing the frames and did not find any. What I found instead were three configuration bugs, and one of them meant the game was very likely putting your PC on the highest settings it owns whether or not your PC could run them. That is not your hardware. That was me. So this update is mostly repair work, and I would rather say that plainly than dress it up. The other half came out of finally sitting down and playing every shipped dungeon end to end, with a test harness and then by
2026-07-28 21:50 UTC · Community Announcements · Risk E. Rat's Pizza
A refund note said the combat "animations don't even hit where they show they hit... you just have to keep running and spamming hoping something would hit." Blunt, and correct. It was a real bug, and it took an audit of the whole combat layer to find. Thanks for leaving it. Hit registration Enemies hit you when their weapon reaches you. Every monster's damage landed on a fixed stopwatch that had nothing to do with the swing you were watching. On roughly a third of the bestiary the blow landed in the first third of the animation, and the goblins you meet first were connecting a fifth of the way
2026-07-24 07:45 UTC · Community Announcements · Risk E. Rat's Pizza
Feedback Patch A player left a long, thoughtful review of the game, and almost everything in this patch comes straight from it: levels that were too dark to navigate, a crash on the Brawler, blocking that did nothing, arrows that missed, and getting wedged in the scenery with no way out. Thank you for taking the time to write all of it down. Here is what changed. Lighting and visibility The campaign levels are much brighter, and they stay that way. Three separate things were making levels dark. They opened at the exact darkest moment of the day cycle (moon just set, sun barely up), so "levels
2026-07-21 22:53 UTC · Community Announcements · Risk E. Rat's Pizza
Patch #1 was the first launch-stability pass. This one continue controller work and fixes a camera problem that a refund report put me onto. Thanks to whoever left that note, it described something real and I would not have found it as quickly otherwise. Controller Full Controller Support now shows on the store page. Someone asked in the discussions why the written description said the game had controller support while the store page carried no controller tag. They were right, and the game was not the problem. I had completed Steam's controller wizard but never published the store page afterwa
2026-07-21 00:26 UTC · Community Announcements · Risk E. Rat's Pizza
Launch Stability Patch A focused patch built straight off your feedback. A couple of reviews called out the tutorial breaking in co-op and the game feeling buggy at launch, so I spent the day hunting down the worst offenders. Here is what changed. Fixes - The tutorial is solo only now. Running the Trial Grounds as a co-op party could leave the host stuck between lessons if a teammate desynced or wandered off. The tutorial now always runs as a clean solo session, so you can finish it start to end without a networking hitch. Jump straight into co-op for the real dungeons once you know the ropes.
2026-07-19 23:41 UTC · Community Announcements · Risk E. Rat's Pizza
What's new in Update 4 Since the last update I have been building out the endgame and everything around it. There are real boss fights now. A new generator writes a fresh dungeon story every run, and the Crucible wave arena is finally live. Mods arrived with full Steam Workshop support. A merchant sells enchants and supplies for your gold. The whole game got a pass on audio and accessibility. Thank you for the feedback that shaped it! Boss Fights The final boss is the Demon Lord. He opens as a towering Colossus. Break every crystal to cut him down to size. He hides behind an infernal shield, r
2026-06-27 06:49 UTC · Community Announcements · Risk E. Rat's Pizza
Cryptr Update Since the last build I added two new heroes, gave solo runs a full party, put difficulty and loot in your hands, and named the four regions you have been crawling. Multiplayer is still in active testing, so this remains a good time to bring friends. Thank you for the feedback that shaped all of it. Two New Heroes Two heroes join the roster: the Dwarf Brawler and the Druid. The Dwarf throws down his weapon and fights bare-knuckle. Hammer out a punch combo on the left mouse button, then plant a heavy front kick on the right that boots foes back across the room. He runs on raw stami
2026-06-24 21:38 UTC · Community Announcements · Risk E. Rat's Pizza
{STEAM_CLAN_IMAGE}/42351252/df97524a4a59ffccc053c886fa40414e14f03ca1.jpg This is the first big build on top of it, and it is a large one. Every class now has a signature ultimate, the talent trees have been torn down and rebuilt so every node actually does something, the whole game plays end to end on a controller, co-op grew up with revives and chat and a public lobby browser, and there is a fresh stack of dungeon modes and monsters to crawl through. Multiplayer is still in active testing, so this is a great time to bring friends. Thank you for the feedback that shaped all of it. {STEAM_CLAN_
2026-06-19 21:09 UTC · Community Announcements · Risk E. Rat's Pizza
Cryptr has been quiet since the last update on November 17, 2023. This update is the result of improvements based on bug reports, the playtest notes, and the feedback you left me, and rather than patch around the old prototype I finally built a combat system from scratch. You will find a new first-party combat and animation system, a clean render pipeline, a real hub, sixteen dungeons (currently 1 available, more to come soon), a new assortment of enemies, and online Steam co-op you can play with 4 friends right now. Multiplayer is in active development and ready to test. There is a lot here,
2023-11-18 05:46 UTC · Community Announcements · Risk E. Rat's Pizza
This patch wipes the previous Cryptr builds and starts fresh with a new approach to the game. Many assets now have increased texture resolution. First person can be toggled by pressing P. To revert to third person press P again. The character select screen is streamlined and restructured using higher quality game UI assets. Each of the five player classes have unique voicelines when they spawn. Some abilities trigger unique voicelines. Eventually, the volume slider for Sound Effects will control the voiceline volume. Many spell visual and audio effects have been updated to reflect a higher qua
2023-10-05 09:45 UTC · Community Announcements · science works
Updated swing animation for Warrior and Ravager, both classes no longer have a camera shake when using left mouse button attacks Added foot steps for each class Fixed sound effects not updating when modifying the sound effect pause menu scroller Disabled freefly cameras from side dungeons Fixed low resolution on soft / target icons Fixed low font resolution on damage text Fixed other small bugs
2023-10-01 00:31 UTC · Community Announcements · science works
Updated the mod config UI diamond confirmation buttons to align with their respective mod Fixed a bug preventing the cursor from being visible while selecting armor from the Saelix armor vendor If anyone has ideas for mods they would like to see added to the game, or a mod interface they would like to have access to, please reply in the community forums on Steam or send me an email directly: instructionsuncleardev@gmail.com Thank you!
2023-09-30 22:29 UTC · Community Announcements · science works
Fixed a build error that prevented the latest patch from being uploaded.
Full appinfo as delivered by Steam PICS, changenumber 38717711. Also at /api/app/1972360/raw.
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