Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-09-22 02:32 UTC · Community Announcements · shinywhitebox
Can't get up to the top of that tower you're building? No problem! Just fly there! Both Keyboard and VR (smooth locomotion only atm) now support flying. The mode is entirely *optional*. If you enjoy trying to figure out how to get to places so you can build there, then by all means continue to do that. Turns out it's also a pretty handy for build outwards (imagine building a plank out into space) since you can now far more easily see the 'face' of the object you're building against. Instead of 'peering over the edge' to see the face of the object, instead fly out, turn around, and begin going
2022-09-18 04:29 UTC · Community Announcements · shinywhitebox
Say "Hi!" to the new "load/save" system. Excellent! Use this to roll back if you've made mistake while building. Not only that... you can personalise/name your saves now, giving you more context as to what this save was about. Each 'save' includes a visual preview of what you were looking at the save occured, including the save number and also the number of items in the world for that save. Access the "load & save" dialog by: Opening the main menu (ESC or left menu button in VR) Click the "Load..." button From this new dialog you can load any previous game save, or make a new save. By the way:
2022-09-08 08:33 UTC · Community Announcements · shinywhitebox
New items this week! Tiny cubes, in both wood and stone Stone 45 degree angled pole Stone 45 degree roof Stone 45 degree fill wall Glass light (vertical) what items do you want to see next? Do feel free to leave a comment in the forum. It turns out I can't read peoples minds. How annoying! But probably for the best :-) What else? Oh yes: the tools and items buttons now emit slight noises when hovered over/clicked. Oh, and another thing: I also added further feedback to the tools panel. Now there's a little square on the left telling you that you're in "build" or "delete" mode. Not only that, A
2022-08-31 01:34 UTC · Community Announcements · shinywhitebox
Now you KNOW you're in delete mode: The cursor (or beam, in VR) goes RED. Use the left mouse button, or right trigger to delete the highlighted item Theres text above the item bar to help you get out of delete mode Selecting an item from the items bar will also get out of delete mode (so you don't HAVE to push ESC/B) For VR: the reticle changes from the round ball (with yellow stick) to just a flat, larger, red ... spot. Also, if you hide the items bar entirely, all reticles/pointers/rays are hidden. I call this "exploration mode". Gets rid of all UI so you can enjoy the view! Happy exploring!
2022-08-04 23:59 UTC · Community Announcements · shinywhitebox
This weeks focus has been to make it such that the game should do "whats on the can" (i.e: does what you think it should do!) Various annoying or weird bugs have been fixed, with a focus on graphics and the tools menu. Graphics It turns out there were a number of "weird" issues. Graphics settings not being applied. Sometimes. Squirrels. Settings being applied but conflicting if you were in VR, resulting in blurred views. I'm happy to say these have been fixed! Graphics settings are now applied consistently. Secondly, Depth of Field has been fixed and also greatly expanded. You now have three o
2022-08-03 00:11 UTC · Community Announcements · shinywhitebox
I'd like to say that squirrels or some other devious animal ate my "object placement" code. The truth however is that I broke it by adding "an enhancement". The GOOD news is that it's now fixed! Stairs no longer hover menacingly (annoyingly) in the air! Walls and other objects now actually snap together! Hooray! Oh; and you can teleport again as well. - Fixed object placement (stairs and other objects snap much better now and no longer float in mid air). - Fixed dithering so that objects become somewhat transparent if you're really close to them (when placing new objects). - Default 'depth of
2022-08-01 20:17 UTC · Community Announcements · shinywhitebox
Hello all! I'm pleased to announce the release of Be into Early Access today. Astute readers (those with eyeballs) will notice the 10% discount, which is valid for one week. I trust you'll enjoy this relaxing experience, and have a go at building something. If building isn't your thing, can you find the rubby ducky? I look forward to meeting players and continuing the games development :) Happy "Be-ing"!
2022-06-13 04:05 UTC · Community Announcements · shinywhitebox
I wont bore with the details - but if you tried Be in the past and couldn't connect to another player (black screen, and nothing else) - this build should fix that. What else comes to mind: - Mostly I'm working on fixing little things (making the app appear correctly in Steam VR, that kind of thing). - New graphics setting of "medium" has far far better performance than "high" while retaining almost all the visual fidelity. Still working on why "High" is having such an impact. It should be called "Insanity" right now :) Enjoy!
Full appinfo as delivered by Steam PICS, changenumber 34879965. Also at /api/app/1975160/raw.
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