Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-08 21:08 UTC · Community Announcements · hubecube_
We continue fixing up issues as they arise. Here's another set of fixes SHOPPING: Purchasing a replacement Command Bot doesn’t load the bot onto the Shuttle SALVAGE & REPAIR: Commandbot salvage corrected SALVAGE & REPAIR: MK2 Commandbot salvage now restores the correct version of bot KNOWLEDGE BASE: NC2 was showing as Carbonite in KB but is actually Metallic SHOPPING: Players reporting starting a new game doesn’t refresh blueprints DATA CUBE DELIVERY: Additional fixes to Data Collector interactions with Data Cubes that are dropped with it then removed SALVAGE: Battery option now working As alw
2026-09-04 21:16 UTC · Community Announcements · hubecube_
Hello again. I return with more hotfixes to address the various reports we've been receiving.MANUFACTURING: Moving manufacturing machine during the molten animation no restarts correctlyMANUFACTURING: Recipes now have tabs to filter by machineSHUTTLE DELIVERY: Fixed side Equipment Hatch freezing in an open state and causing workers to malfunctionVACUUM: can now be toggled on/off correctly; status light added to show current stateVACUUUM: will no longer cause interference if disabledUI: Fixed Q Radial menu displaying text for last selection upon re-openingSTATION: Salvage functionality fixedRES
2026-09-03 13:00 UTC · Community Announcements · hubecube_
We arrive with another batch of fixes to improve your Noblecore experience. NEBULA: Fixed nebula cloud remaining visible after hyperjumping out of nebulaVACUUM: Greatly reduced penalty for adjacent vacuumsLOCALIZATION: Workerbots show up as Mining Turret in purchase confirmation and salvage/repairLOCALIZATION: Salvage item name does not display in Credit Balance change pop-upKNOWLEDGE BASE: Removed "Unknown resource" itemKNOWLEDGE BASE: Equipment view not showing Command Bot MKII iconKNOWLEDGE BASE: Manufacturing view will no longer show items that you haven’t purchased a machine blueprint for
2026-08-30 12:19 UTC · Community Announcements · hubecube_
Hello! Here is a summary of hotfixes to address issues reported after Noblecore's launchVACUUM: Fixed not reacting to Power On/Off toggleVACUUM: Fixed issue with not resuming after Gravity Well effectASTEROID MAP: Fixed issue with ground visibility on asteroids with large vertical spanUI: Fixing transparency in Pause MenuMANUFACTURING BAY: Fixed bug letting players build blueprints they don’t ownMANUFACTURING: Fixed sleep not progressing manufacturing by 60 minutesMANUFACTURING: Added modified loading screen informing of manufacturing while you sleepMANUFACTURING: Fixed issue where cancelled j
2026-08-28 16:30 UTC · Community Announcements · hubecube_
Welcome to the Noblecore RegionWelcome to Noblecore AG ("Noblecore") - an exploration and production firm dedicated to the extraction of natural gas. As a subsidiary of Cube Corp, they are responsible for all matters related to the production of gaseous resources. The Nebulae that started showing up in the last Navigational Update are now becoming large resource centers for your operation. Catch Asteroids passing through Nebulae and watch as the space rocks start cutting through the clouds. New Blueprint: VacuumThe new Vacuum blueprint will allow you to build collectors on the asteroid. Aim to
2026-08-07 06:35 UTC · Community Announcements · hubecube_
We arrive again with some patches fixing bugs and improving the Asteroid Map. CATAPULT: improved functionality, worker queuing, and reliability DATACUBE: fixed crash that could occur when Datacube delivered to Scanner WORKERS: prevented workers getting stuck on transit if leaving/returning to an asteroid GUI: fixed construction button prompts being off-center in ultrawide resolutions MINIMAP: fixed some objects lacking minimap icons (like the monorail rails) Cube Corp wishes you a prosperous day! -hube
2026-08-03 12:16 UTC · Community Announcements · hubecube_
Hello, We arrive today with another set of quality of life improvements. MAP: fixed Ping button also closing map on controller GRAVITY TETHER: fixed frame-rate dependence bug GRAVITY TETHER: dampening effect added to prevent overshooting target position GRAVITY TETHER: equipment rotation no longer requires waiting for prior rotation to end GRAVITY TETHER: fixed beam disconnecting from target object at faster rotations CATAPULT: reworked for more efficient operation and better queuing ORDER QUEUE: Improvements and bug fixes Cube Corp wishes you a prosperous day -hube
2026-07-24 22:05 UTC · Community Announcements · hubecube_
Hello! We have some additional improvements for you on the Workerbot front: EXPEDITION LOADOUT: Fixed equipment icons failing to click if mouse moving slightly SHUTTLE EQUIPMENT: Fixed icons appearing for equipment not brought on shuttle MAP: fixed wrong button prompts appearing mid-hyperjump WORKERBOTS: less likely to clump up when returning to shuttle WORKERBOTS: improved order delegation RESOURCES: Fixed underground deposit visual staying active after emptied Cube Corp wishes you a prosperous weekend! -hube
2026-07-17 03:35 UTC · Community Announcements · hubecube_
Hello! We have been chasing down Workerbot bugs that have recently been reported in droves and I'm happy to report that we did replicate some of your reports and have fixes! Here's the list of changes in this hotfix. CC3 and TW1 grass update to improve performance Improved Workerbot order queue Fixed issue where Workerbots would ride Monorails up and down on repeat Fixed issue where Workerbots were being lost when accidentally loaded into storage along with the item/resource they were carrying Fixed issue where Workerbots would sometimes vanish when approaching the Monorail Fixed Workerbot eng
2026-07-04 03:21 UTC · Community Announcements · hubecube_
Hello! We arrive with a whole list of improvements today with the most notable being the change to how resources are tracked on the Navigational Map and Knowledge Base. You will now see a full list of undiscovered / discovered resources for each Asteroid Class and have the opportunity to discover them all (as jumping into a liquid or gas pool also discovers the resource). Hope you enjoy! Along with a bunch of other fixes and improvements. Overworld Map: Adjusted Map Info Panel to now display all resources on an asteroid Overworld Map: Improved Phenomena notice on Info Panel Overworld Map: Scan
2026-06-26 18:04 UTC · Community Announcements · hubecube_
Hello! As often happens here at Numizmatic HQ a larger update is followed by some hotfixes! Fixed asteroids being selectable before scan Reduced windspeed effect on grass outside of nebulas Fixed wrong skybox showing on minimap after closing world map Fixed shuttle loadout info panel not showing after re-opening screen Fixed shuttle loadout info panel having wrong information Fixed overlapping info panel data after hyperjumping to station Fixed info overlay appearing when not controlling command bot Fixed asteroid tag not updating after arriving at unknown asteroid Switched minimap button prom
2026-06-25 16:13 UTC · Community Announcements · hubecube_
Hello! It's the Steam Summer Sale and we're here to give you an update on development and release some parts that are ready to go! We're calling this one the Navigational Update as we've made some very cool changes to how you navigate around your Mining Claim. New Perspective First off the Navigational Map has a new look to give it some more depth and make navigation a little more exciting. New Scanning MechanicYou can now manually trigger a scan (Default: spacebar) which will reveal points of interest in your mining claim. Placing your cursor over them will reveal what they are. This makes ex
2026-04-14 16:46 UTC · Community Announcements · hubecube_
The repair tool has been repaired and should work a lot more consistently as well as provide information about things it cannot repair (as it can only repair things you built with Molten Iron) Along with this fix is are some quality of life improvements! Main menu controller bumper button null ref fixed Fixed flicker when pirates damaged Improved collider on Monorail Visual effect added to constructs when repaired Repair tool adjusted to hit targets more consistently Warning added when trying to repair Equipment with repair tool Fixed aim adjust not triggering when cursor over valid targets Al
2026-04-02 04:45 UTC · Community Announcements · hubecube_
Hello! We have finally replicated and found the bug that was causing the game to crash to desktop when harvesting liquids. Thank you to everyone who sent in their player logs and reported how they encountered the crash and a special thanks to discord user Taedian who really dove into this puzzle and got us some good data to help isolate the problem. Shipping this hotfix is a tremendous relief. Thanks for enduring the turbulence this issue caused. Cube Corp wishes you a smooth prosperous weekend -hube P.S. this is not an April fools joke - we did actually manage to replicate and solve the bug.
2026-03-31 03:29 UTC · Community Announcements · hubecube_
Arriving today with one BIG FIX which we hope will improve performance and solve some of the crashing to desktop we've seen on liquid asteroids. Fixed triangulation errors with liquids causing crashes, and performance issues Fixed missing tooltip in bot inventory, fixed tooltip stretching bug Fixed Workerbot audio when riding on monorail Cube Corp wishes you a prosperous day -hube
Full appinfo as delivered by Steam PICS, changenumber 38760989. Also at /api/app/1975520/raw.
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