Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:35 UTC.
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2025-05-21 19:03 UTC · Community Announcements · Wassimulator
{STEAM_CLAN_IMAGE}/42325239/b5ac966d084078460394b37429b4f5b5488042c9.png Hey everyone, I'm excited to share something new I’ve been working on — a small side project that came out of a one-week game jam: Rebound Express — a fast-paced 2D physics puzzle game about delivering bouncing boxes with speed and style. It plays like building your own Rube Goldberg machine: you set up platforms, ramps, and rebound pads to guide parcels to their destination as efficiently as possible. Each level is short, snappy, and designed for quick retries and high-score chases. It also features online leaderboards i
2022-08-13 00:27 UTC · Community Announcements · Wassimulator
Some players find the camera way too close at its farthest. I increased the range of the zoom to go farther back. You could, however, see blackness beyond the edges of maps with this, but everything else should work fine. - Wassim
2022-07-28 15:58 UTC · Community Announcements · Wassimulator
As per request, we finally have Steam Achievements! There should be 23 of them, covering the basic trophies, plus a little extra. You can also get achievements for how many points you make in Career. This is a first step in Steam API integration, I am planning to implement more things related to Steam in the future. The game should detect your current progress and give you overdue trophies, so your progress isn't lost. Hope you like this one! -Wassim
2022-07-20 08:09 UTC · Community Announcements · Wassimulator
You only speak FREEDOM? As per request you can now change the units between KMH and MPH in the "Game" settings menu.
2022-07-15 06:02 UTC · Community Announcements · Wassimulator
Thanks to Sneb1, we have an official Speedrun.com page where you can submit your best lap times and see how fast other people are doing. While a Steam leadboard integration is something I plan to add at some point, this is definitly a great way to show your driving skills in the game in an organized way. That platform would also be a good place for future contests, with enough participants we can organize official time trial championships and feature winner names inside the game. So head over to your favorite track, hit record, and try to set the fastest time you can, I will too, see you out t
2022-07-04 05:51 UTC · Community Announcements · Wassimulator
While custom key configurations are preferrable, I only have limited time currently so I decided to push a small update to at least support the option to use WASD instead of arrows. When the keyboard is the selected controller, you should be able to control the cars with either key sets interchangeably. -Wassim
2022-06-14 15:56 UTC · Community Announcements · Wassimulator
As requested by players, the game now has a records board with the best lap times in every track and in each car class, acessible from the main menu. The records are universal across all saves and outside of career, except for split screen mode. Anytime you run a faster lap on a track the board gets updated. Thank you very much for playing AV-Racer, if there is any issues, please report them. Now show us what is your best time! -Wassim
2022-06-11 21:01 UTC · Community Announcements · Wassimulator
Fixed an issue where the handbrake doesn't work on controllers, and improved the responsiveness of the car to intentional sliding with the handbrake. Now you can use the handbrake to your advantage by sliding the car around tight corners. -Wassim
2022-05-29 20:46 UTC · Community Announcements · Wassimulator
Shortened number of laps in career championships a bit. Most tracks in career are one lap shorter. In the World Championship they're 10 laps a race instead of 12. Some users also find the game too difficult so I reduced the "Very Easy" difficulty further. This should not affect the rest of the difficulties. -Wassim
2022-05-26 15:00 UTC · Community Announcements · Wassimulator
Some players with machines using a dedicated AMD GPU cards reported experienceing blank TV-Screens when starting the game. This was due to a malfunctioning shader on these machines. The problem was hard to pin down because some AMD GPUs had no issues with it. The fix was defining floating number bounds when used within a modulo function in the shader code. If you face any other issues, don't hesitate to report it. Thank you for supporting this little project! -Wassim
2022-05-21 19:13 UTC · Community Announcements · Wassimulator
Driver optimization someitmes causes handling of OpenGL uniform locations to get invalid values if the driver misoptimizes the shader. Fixed the issue by explicitly defining Uniform locations on the shaders and in the game code. This shouldn't affect anyone who hasn't faced an issue with post processing effects.
2022-05-20 12:41 UTC · Community Announcements · Wassimulator
At last! it is out. Hope you like it, it was a fun journey to make this little game since the start of the year. The game has 24 tracks but only 2 are unlocked at the start. There is also 5 car classes with only the first unlocked. So make sure you progress through career to unlock more tracks and cars. If you are interested, you can read about how the game was made in this devlog: https://wassimulator.com/blog/programming/av-racer-overview.html Feel free to contact me at avracergame@gmail.com if you face any problems. Or post on the Steam community. Thank you for playing the game, I hope you
2022-05-18 14:14 UTC · Community Announcements · Wassimulator
All things are set, game tested, assets packed, and we're locked and loaded. Prepare your proverbial helmets, the game is coming out on Friday! Can't wait. :) -Wassim
Full appinfo as delivered by Steam PICS, changenumber 34880071. Also at /api/app/1978850/raw.
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