With the help of Baphomet, bring back Heavy Metal to its former glory by managing a Vintage Record store using the power of the occult...eh...like...Record Store Tycoon meets the Number of the Beast.
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2026-09-11 22:11 UTC
$14.99
$14.99
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public
10646165
2023-02-27 13:10 UTC
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1981001
532.24 MB
159.01 MB
1655265651058171810
1981002
windows · english
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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10646165
public
2023-02-27 13:10 UTC
6 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:11 UTC.
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2023-02-27 13:33 UTC · Community Announcements · DoubletonWriter
Greetings Metalheads! It’s with a great amount of joy that I offer you today the Vintage Records from Hell update! And with this update comes a new feature : Metalheads Stickers!(tm) THE NEW FEATURE Metalheads Stickers are a way to give personality to your store! These stickers can be found when doing the “Work on Financials” task which consists of looking between couch cushions for coins, raiding the laundromat, recycling cans… The game features 100 unique Metalheads Stickers for you to collect and stick on the wall of your heavy metal record shop. Note: I've also added a new Character scene
2022-10-31 18:37 UTC · Community Announcements · DoubletonWriter
Straight out of Early Access and into the real world. Today, we officially released Vintage Records from Hell!! We also now offer a free demo where players can experience the first 6 days of the game! ...and we published the new trailer! We truly hope you enjoy this unique game we’ve created for you all. With that, I wish you all a fantastic Halloween day and night!
2022-10-28 21:08 UTC · Community Announcements · DoubletonWriter
Hi all, I managed to get a build ready just in time for the weekend! As you will see there is now a new icon on the top menu bar, a little devil face which represents your followers and the world markets. More on that below. Steam Achievements The Steam achievements are finally in the game! ( if you played this week, you might have caught a few of them already) .So far, there are 13 of them, if you think of new and interesting ones, please send those ideas my way, it might make it into the game! World Market The game now features a world market where you can see your impact on the heavy metal
2022-10-24 15:37 UTC · Community Announcements · DoubletonWriter
Hi all, Let’s start the week with an update! Vintage Records from Hell has been in early access all summer and should officially be released Friday! The release version is almost ready...I just have a few adjustments and story text to add here and there. Which means I’m going to have a hell of a busy week! Here’s what you can find in this update : Queues. Awhile back I designed two queuing system in the game. A queue for the clients in line at the cash register and a second one that is used when manually filling up the record racks. Both of them had issues. This weekend, both got optimized/red
2022-10-22 13:24 UTC · Community Announcements · DoubletonWriter
Hi all, The last few days have been mostly focus on getting the game ready for a larger audience. This means revisiting some tooltips, creating new ones and adding better visual cues to help navigate the player in the early stages of the game. Open Store Action You can now see all the store action before opening the store and each one has a text explaining how to unlock it or what it does. Sound design We are doing a final push on the sound design which includes new sounds and adjusted old sounds. It’s still not perfect, so if you have comments or suggestions, send them my way. Additional game
2022-10-18 14:38 UTC · Community Announcements · DoubletonWriter
Hi all, I wanted to give you all a chance to experience the new weather system as soon as possible so today we have an update dedicated to this new feature. New weather system. The game now has weather...and if it rains, you will have fewer customers. You also have a 4 days forecast to help you plan ahead. Story News Events{/b] While news events have been implemented for a long time, now some news feature part of the game story. ( More to come. ) Tooltips and the interface. Some tooltips and part of the interface have been updated. Store popularity tweaks. The fine balance between well-paid st
2022-10-14 14:35 UTC · Community Announcements · DoubletonWriter
It’s Friday and I wanted to give you all an update before the weekend. As always, tons of work made it into the new build and while a lot of testing has been done, testing remains ongoing. Store Simulation The store simulation is getting a fairly large update and I am in the middle of it. So there is more to come but for now here are some of the new adjustments. • The popularity impact on the customers coming to the store has been adjusted. • The process time at the cash register has been adjusted to be quicker. • Default search time at the record racks has been reduced. • Store was limited to
2022-10-07 14:14 UTC · Community Announcements · DoubletonWriter
Hi all, A few players mentioned the latest update made the game quite difficult so it was important to update it as soon as possible – which means today! On the downside, a few of the items which will be present in this build are very much work in progress. On the upside, this will give you all a chance to try the new tasks system, experience some of the story and conversations and enjoy the new enhancements! Story and conversations • An intro cinematic has been added to the game. • Each candle you place on the pentagram now unlocks a story conversation. • Conversations regarding collecting vi
2022-10-04 13:01 UTC · Community Announcements · DoubletonWriter
Hi all, A lot of tiny changes and enhancements have gone into the build since last Friday and as the official release date for this game is getting closer and closer, today felt like the right time to share them all with you. In no particular order...here is a list of them : Marketing Guru. You now have to hire a Marketing Guru to handle your marketing tasks. Information Field. The information field was mostly used by the tutorial sequence but now it also plays an important role during the simulation. This first integration will display : New customers and what they are doing, things like Brow
2022-09-27 16:01 UTC · Community Announcements · DoubletonWriter
While the Task system is still incomplete and the story aspect of the game is still being written, lots of things are getting adjusted under the hood and it now feels like a good time to push a new update. Here is a list of all the new stuff you will find in this update. Main Menu Took some time to tidy up a bit the main menu. Interface changes As you start the game, you will notice some new changes to the interface. The Build button, the Cellphone button, the Marketing button and the Finances button are gone! They have been replaced by scene elements. ( Diegetic ) The Cash register now opens
2022-09-12 14:10 UTC · Community Announcements · DoubletonWriter
Hi all, Despite spending most of my time in coffee shops writing more story for this game, I did find time over the weekend to prepare a new build! First, The game now has Full Screen support and now supports many 16:9 resolution. Thanks for your patience on this one, it was a long time coming. Second, During the last update, changes in the Tutorial broke some of the interaction during the buying phase of vintage vinyl records. ( Thanks thebluesbaker for the info! ) This affected the Buy and Skip button. This is now fixed! Some changes… The Candles on the Sigil of Baphomet will now only appear
2022-08-31 14:00 UTC · Community Announcements · DoubletonWriter
Finally, tooltips were added to the build! Much of the button behavior had to be adapted so this took quite a few days to properly integrate but the basic functionality is now present and we now have something solid to continue to build on. But more importantly : Karma. Karma Affinity/Karma has been added to the game. Now when conversing with a seller, your choices matter. They will influence if the sellers enjoy your company or not. The higher Karma you acquire from a seller, the more open they will be to bargain prices of vintage records with you. Also, giving a seller a good deal will resul
2022-08-18 16:35 UTC · Community Announcements · DoubletonWriter
Hi everyone, It’s time for the latest update! First, When you start the game, you will notice that the top menu bar now displays your current Stock. ( Finally! ) This makes it way easier to keep track of your subgenre albums. To be able to fit this new section, I had to move around a few buttons. Consider all this work-in-progress. Additionally, the Record Rack Refill system is now in place. This works in conjunction with the new Stock section and will appear each time you open the shop. Now you will see the effects of pressing those little red ( ! ) exclamation mark icons! Tutorial has been u
2022-07-27 13:35 UTC · Community Announcements · DoubletonWriter
Hi all! I’ve been wanting to put the Sigil of Baphomet in the game loop for quite some time and this last week it was finally implemented! Midnight Sequence Once you paid your bills, the clock turns to midnight, the store becomes dark and eerie, particles float over the Sigil of Baphomet and then you can engage with the dark forces. • Added particles effects. • New floor design. • New record rack positions. ( to fit the new floor design.) • New sound FX. • New Room color transition. Cashier Chit-chat. I’ve prepared the ground work for the cashier chitchat so they can give us some advice or opi
2022-07-21 13:09 UTC · Community Announcements · DoubletonWriter
Hello everyone, This update introduces a brand new feature : Selling vintage records via your in-game cell phone. Since this is now an important part of the gameplay and a great way to earn money, I highly suggest you start a new game and go through the updated tutorial. Selling vintage records via text messages. Once you have albums in your Vintage Record Collection, you can put them up for sale. Buyers will then contact you to acquire the records. Each time, you will have the ability to set the asking price of the record and try to make a good profit. The vintage record prices fluctuate with
Full appinfo as delivered by Steam PICS, changenumber 34880152. Also at /api/app/1981000/raw.