Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:48 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-04-28 07:14 UTC · Community Announcements · Cherry
This patch contains: AchievementsAchievement 60, You Know Nothing Mindaugas, changed WarfareGarrisons never count as SAUsProbable fix for rebels providing too many units to some nations (Mamluks)All existing Heavy Cavalry units (i.e. in ongoing games) will receive the appropriate modifier (either Clumsy or Clumsy/Western).UIYou can reduce the UI and font scale below 100% (experimental) by directly editing EmpiresKingdoms\\OPTIONS.TXT. Set GlobalUIScale and GlobalFontScale to values below 1000. It is recommended not to go below 850.Fixed a confusing inflation change message.Various typos fixedT
2026-03-31 13:04 UTC · Community Announcements · Cherry
Field of Glory: Kingdoms - Burghers and Bombards pushes the timeline into the late Middle Ages and the dawn of the Renaissance, introducing new ways to shape your realm through warfare, economy, and political power.Two New Campaigns1223–1470 Late Campaign: take command during the Mongol expansion and reshape the fate of Eurasia.1054–1492 Mega Campaign: experience over four centuries of history, from the High Middle Ages to the rise of early modern powers.Advanced Economy SystemA new system transforms the late game, introducing:Inflation and building upkeepThe rise of the Burgher classNew decis
2026-03-31 11:00 UTC · Community Announcements · Cherry
We hosted a live event on our Twitch channel to premiere content for our latest DLC, Burghers and Bombards. If you missed it, you can watch the replay here. Field of Glory: Kingdoms - Burghers and Bombards is out this afternoon!
2026-03-27 14:24 UTC · Community Announcements · Cherry
Next week on Monday the 30th at 5pm CET, we are going to host a live event called Checkpoint on our Twitch channel.The event will feature a live chat with Pocus, the developer of the upcoming DLC for Field of Glory: Kingdoms - Burghers and Bombards.During the event, we'll cover a variety of topics, including the DLC structure, new game mechanics and more. Don't miss it!
2026-03-20 15:38 UTC · Community Announcements · Cherry
It is now time to wrap up our Dev Diaries, as the release of the second DLC is getting very close. Let us take a short tour of the main features presented in the previous diaries, for those who might have missed them, or simply to provide a useful summary.New campaignsFirst, the expansion introduces two new campaigns that significantly extend the chronological scope of Kingdoms. The Late Campaign begins in 1223 and presents a world already deeply transformed by the decline of several earlier powers. The Byzantine Empire, for example, no longer exists, and at least three states now compete to r
2026-03-06 16:28 UTC · Community Announcements · Cherry
Field of Glory: Kingdoms – Burghers and Bombards will officially release on March 31!It introduces two new campaigns, including a 1223–1470 late campaign focused on the Mongol expansion and a massive 1054–1492 Mega Campaign spanning over four centuries of history.This DLC also debuts the Advanced Economy system, featuring inflation, building upkeep, and the rise of the Burgher class, alongside an expanded building roster, new historical systems and events, and late-game military progression with the arrival of gunpowder era forces.From Mongol imperial politics to Portuguese maritime exploratio
2026-03-04 15:04 UTC · Community Announcements · Cherry
Patch 1.07.7 introduces important refinements, balance changes, and fixes across battles, warfare, diplomacy, and regional development.BattlesDeployment priorities refined for unitsFix: Support Cav can deploy to flanks (example: Mamluk) Warfare & UnitsYou'll gain more often a +1 Warscore bonus if you have more Authority than the opponentWar weariness progresses faster and is now partly tied to enemy sizeLosing wars sap AuthorityLeaders can revolt more easily if you have negative AuthorityMany SAUS units have more "Money Increase"Fix to badly applied Supply upkeep modifierFix to some wrong auto
2026-02-26 15:51 UTC · Community Announcements · Cherry
With this expansion, Kingdoms introduces the largest campaign ever available in the game: the Mega Grand Campaign.It begins at the same starting point as the base game campaign but continues beyond the late campaign and concludes in 1492, a date chosen deliberately to mark the end of the medieval era and the threshold of a new age.This campaign makes use of the extended map introduced with DLC1, even if you do not own it! This decision guarantees the largest and most complete strategic experience possible, without compromise on geographical scope. Note though that certain features such as War
2026-02-06 10:38 UTC · Community Announcements · Cherry
With the new expansion, Kingdoms introduces two major campaigns.The first is the vast Mega Grand Campaign, spanning from 1054 to 1470, which we will cover in detail in a future diary.The second is the late campaign beginning in 1223, and it is this one that concerns us today.The late campaign presents a profoundly different world from the early medieval landscape of the base game. The Mongols are sweeping across the eastern steppes, the Byzantine Empire has lost Constantinople, France and England are locked in prolonged conflict, and the Holy Roman Empire is plagued by internal rivalries. Russ
2026-01-14 10:34 UTC · Community Announcements · Cherry
From the moment a realm gains access to its first gunpowder units, the military landscape begins tochange irreversibly.This transition usually occurs when an army list reaches Tier IV, typically between 1350 and 1400depending on the nation. More advanced realms may reach this point earlier if they have accumulatedsufficient military expertise and maintain a well-educated capital. Gunpowder is not simply unlocked; it isearned through long-term investment in institutions, skills, and infrastructure.With the emergence of handgunners, culverins, and bombards, no fewer than fifteen new militarybuil
2025-12-16 13:22 UTC · Community Announcements · Cherry
The second DLC for Kingdoms, Burghers and Bombards, also introduces what we call the advanced economy. The decision to add new concepts related to monetary income and expenditure stems from two main goals. First, to at least partially address the issue of monetary revenues becoming too easy to accumulate in the later stages of the game. Second, to bring an additional layer of historical plausibility, without falling into heavy-handed simulation.This advanced economy is built around three main pillars, with wide-ranging implications. It goes well beyond the simple management of coins and treasu
2025-11-25 09:13 UTC · Community Announcements · Cherry
Discover the secrets of the newest DLC for Field of Glory: Kingdoms – Rajas and Tribes.Dive into @SampstraGames’ latest explainer videos to explore how the expanded map from the DLC affects the existing nations:Buy it now:Wishlist the upcoming DLC:
2025-11-19 11:56 UTC · Community Announcements · Cherry
Let’s start with the Late Campaign of 1223.It radically changes the shape of the game compared with the 1054 start. In a century and a half, themap has grown denser, borders have shifted or contracted, and several familiar powers are now mereshadows of their former selves (or gone entirely, farewell Fatimids and Seljuks). This is an age of morestructured monarchies, richer cities, but also harsher wars and systemic shocks, foremost among themthe arrival of the Mongols.The Mongols are already far along in 1223, but it will take them a few years to consolidate their gainsA storm is forming in th
2025-10-23 09:02 UTC · Community Announcements · Cherry
Discover the secrets of the newest DLC of Field of Glory: Kingdoms – Rajas and Tribes.Dive into @SampstraGames' latest explainer videos to explore how the Nomads and tribes work:
2025-10-14 08:03 UTC · Community Announcements · Cherry
Field of Glory: Kingdoms expands with Burghers and Bombards, a new DLC introducing two grand campaigns and powerful new mechanics that mark the dawn of the Renaissance.Lead the Mongols in the 1223 campaign or shape centuries of history in the Mega Campaign (1054–1470). Master the Advanced Economy, rise with the Guilds, and command the battlefield in the Age of Gunpowder, where bombards, handgunners, and cannon-armed galleys change warfare forever.Join the Closed Beta now: https://www6.slitherine.com/beta/field-of-glory-kingdoms-burghers-and-bombards
Full appinfo as delivered by Steam PICS, changenumber 38715134. Also at /api/app/1985050/raw.
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