Unity Vulnerability Patch
Hello everyone! Just a quick heads up if you wonder why your game was updated when nothing seems to have changed ; we just patched the game for Unity's vulnerability! Have a wonderful day!
An ecosystem City Builder in a unique world. Build your settlement, manage your workers and optimize your resources. Analyzing your environment, spreading new plants, and harvesting them are key to prosperity.
| App ID | 1989070 |
|---|---|
| App type | Game |
| Developer | Leikir Studio |
| Publisher | Goblinz Publishing, H2 Interactive Co., Ltd. |
| Homepage | https://goblinzstudio.com/game/synergy/ |
| Release date | 2025-04-16 16:50 UTC |
| Release state | released |
| DLC list (appinfo) | 2975170 |
| Localized names | koreana 시너지 (Synergy) japanese シナジー(Synergy) schinese 奇星协力 (Synergy) |
| Store page | store.steampowered.com/app/1989070 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Synergy.exe | windows | ||
| 1 | Synergy.app | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:14 UTC | $24.99 | $24.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20243507 | 2025-10-10 15:18 UTC | ||
| release_0.4 | 16698853 | Synergy 0.4 | 2025-02-06 11:43 UTC | |
| release_0.5 | 17514109 | Synergy 0.5 | 2025-04-10 14:22 UTC | |
| release_0.3 | 15967475 | Synergy 0.3 | 2024-11-26 11:46 UTC | |
| release_0.2 | 15343258 | Synergy 0.2 | 2024-09-24 10:50 UTC | |
| release_0.1 | 14682018 | Synergy 0.1 | 2024-07-22 09:57 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 1989071 | windows · 64 | 3.87 GB | 889.42 MB | 7684088551347295249 | branches: release_0.4, release_0.5, release_0.3, release_0.2, release_0.1 | |
| 1989072 | macos | 3.90 GB | 895.78 MB | 4287281956176326305 | branches: release_0.4, release_0.5, release_0.3, release_0.2, release_0.1 | |
| 2975170 | 325.27 MB | 319.05 MB | 5851144457067261337 | DLC 2975170 · branches: release_0.4, release_0.5, release_0.3, release_0.2, release_0.1 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20243507 | public | 2025-10-10 15:18 UTC | 1 hour ago |
| 17514109 | release_0.5 | 2025-04-10 14:22 UTC | 1 hour ago |
| 16698853 | release_0.4 | 2025-02-06 11:43 UTC | 1 hour ago |
| 15967475 | release_0.3 | 2024-11-26 11:46 UTC | 1 hour ago |
| 15343258 | release_0.2 | 2024-09-24 10:50 UTC | 1 hour ago |
| 14682018 | release_0.1 | 2024-07-22 09:57 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:13 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hello everyone! Just a quick heads up if you wonder why your game was updated when nothing seems to have changed ; we just patched the game for Unity's vulnerability! Have a wonderful day!
Hello everyone! We're here today with a new update, Synergy's 1.2 Update! While there's no new content in it, there is a LOT in this one. But this is mainly focused on overall performance optimizations ; some of you might know that it is not easy to do such things, and we're proud we made it, and proud of the result! You'll see all the changes in the patchnotes below (that has the word "Optimization" a lot of time, I'll let you do the count :D) As this is our final update, we also wanted to say a quick word, a big thank you for being with us for this journey that started the 21st May 2024. A y
Fix birthrate crisis effect active on other saves when enabled once on a quest step
Hi everyone! Update 1.1 is here, featuring Hard Mode and other requested features!We hope you enjoy this final major update and can’t wait to hear your feedback! New difficulty Mode: Hard mode named Resilience Mode+10 temperature on whole map in hard modePlants die faster in Resilience mode (slower in Harmony mode)Plants give less ressources in Resilience Mode and more in Harmony modeRemoved random chance to not consume food or water satiety for citizen in easier, now quantity of resources consumed depends on difficulty modeRefresh city score when changing difficultyAdding modifiers depending
Hello everyone! We're pushign an update with quite some changes on a lot of different levels to make ewveyrhting more balanced, clearer, and more stable! You can see a list of all the changes in the full changelog below. And as usual, thank you very much for playing Synergy, and a friendly reminder that if you like the game and want to give us an extra bit of help, you can always review the game! Thanks a lot! Here's the full changelog : Update 1.0.3 - Full changelog Balancing Changed Satisfaction requirement from 12 Social to 12 Knowledge in the “Salvation Through Science” step of the “Calami
Hey everyone! We're just patching one issue but that was really annoying. Sorry for the inconvenience, and thanks for playing Synergy! Update 1.0.2 - Hotfix #1 Bugfix Fixed a bug causing a soft lock during the exploration event “Concealed” resolution if the player didn’t have the resources needed in the outcome of “Bond with Locals” step. The cost of each outcome has been removed to make these choices possible in any case.
Temperature will now be shown during the building placement phase of a production building. {STEAM_CLAN_IMAGE}/42519618/61fceca377eea59cf128b953fa5c0f85859d63d0.png Same satisfaction modifier sources will now be shown during the building placement phase. For example, when placing a Table, it will show the pin and range of the other Tables, Serpentine benches and Outdoor lounges, but it will NOT show the range of the Canteen as this is a different modifier. {STEAM_CLAN_IMAGE}/42519618/80cb01b170d3ef77ccaa92c091b2332d0af4ad73.png Housing now displays their satisfactions when a satisfaction view
Hello everyone! After the hotfixes, we're on for corrective patches! Some thigns we've found internally, some things you're reported to us, fixed as much as possible! Mainly Bugfixes and Interface/feedback tweaks, but also a tiny bit of balancing and visual adjustments! Also, as a small follow up on 1.0 release, if you liked the game and did not review it yet, do not hesitate to leave a positive review! We're close to fall under 70% for recent reviews, which would be bad for algorithms (it's always the algorithms!) Given that the overall amount of recent review is a bit low, every single posit
Hello again! We're deploying another hotfix, as some pretty annoying issues were still there, and we've been able to fix them. Thanks a lot once again for your feedback and patience! Update 1.0 - Hotfix #2 Fixed a bug where the game could be stuck on an infinite loading screen when starting the tutorial after selecting the easy difficulty on another scenario Fixed a bug where citizens would not bring available dishes to canteens
Hello everyone! Today we're pushing a hotfix live, taking care of the main issues you've been facing with the 1.0 release! There was different problems with overall ressources monitoring that was in some cases not handled the right way ; sometimes not handled at all by the citizens. As this is a pretty tricky bug, if anything like this still happens to you, please tell us either here or on Discord! We also wanted to take the occasion to thank you all for your support since 1.0, enjoying the game, giving us contructive feedback about your experience, positive or negative. If you're enjoying the
Hello everyone, The moment we’ve all been waiting for has arrived. Synergy v1.0 is finally out now with a 24% launch discount!!! /!\ Warning: Your current save will not be compatible with this new update, meaning you need to start a new game to play on the 1.0 version. But don’t worry—if you play on the release_0.5 branch, you’ll still be on version 0.5, so you can finish your current game before switching to 1.0. To access the release_0.5 branch, follow these steps: Right-click the game in your Steam library. Select "Properties." Go to the "Betas" tab. Choose the release_0.5 branch and update
Synergy is soon leaving early access, bringing a ton of new content and huge QoL improvements you've been waiting for. Let’s take a sneak peek: New campaign featuring 3 scenarios New plants and buildings New challenges tied to dry seasons Exploration rework And more! Are you excited? Get ready for the full launch—see you on April 16th! https://store.steampowered.com/app/1989070/Synergy/
Hello everyone! Here's what should be our last corrective patch for the 0.5 update! Just like always, thanks a lot for all your feedback and bug reports, helping us polishing the game! Thanks a lot for playing Synergy! Please find the full patch note below : Update 0.5 - Corrective Patch #2 Balancing Removed Music Workshop building from the list of building giving Social in the HUD tooltip of Social Satisfaction Removed some research for certain maps (because the related building can’t be placed in the scenario) Removed Sand Factory from Scenario 02 “Ruthless Sky”, freemode “Island Oasis”, fre
Hello everyone! It's been a week since the 0.5 update, and we hope you like it! As it was a smaller one, the corrective patch is going to be smaller as well! :D Once again and because we'll never say it enough, thanks for playing Synergy! Please find the full changelog below for this Corrective Patch: Update 0.5 - Corrective patch #1 Balancing Added Soft Fiber with Toxic Water task to the research “Liana Hearts” Bugfix Fixed a bug where the preview was not clearing correctly when destroying canals with the pump selected Fixed a bug where the reset option page button reset all pages Fixed a bug
Hi everyone! After two weeks on the experimental branch, the 0.5 update is now live on the default branch, meaning it’s available for everyone! Make sure to update the game to enjoy all the new features. Here's the final patch notes: Rebind Your Inputs You can now easily customize your controls in the options menu for a more personalized experience. {STEAM_CLAN_IMAGE}/42519618/f0e2e2c19020aa7e859efd2728ee9fe315ad2ae0.png Enhanced Storage System We’ve revamped the storage system to make it more intuitive and efficient for city management: When you set a desired resource quantity, the system wil
Full appinfo as delivered by Steam PICS, changenumber 38450877. Also at /api/app/1989070/raw.
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