Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
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2026-04-14 21:05 UTC · Community Announcements · anden
Update NotesNew FeaturesBuild Menu: Spend Story Mode resources to deploy units directly onto the battlefield. 4 Units are available now, they will be deployed in the upper atmosphere above the player. Unit UpdatesMobile Cannon: Improved AI navigation; units now maneuver and pursue enemies automatically.Balance & PolishMission 1 Drone: Reduced health and increased health bar size for better visibility and a smoother introductory experience.
2026-01-24 11:06 UTC · Community Announcements · anden
Update: The SpearThe latest update for The Siege of Brimir introduces the Spear to your weapon arsenal. Now available via the transformation menu, this weapon offers two distinct playstyles:Close-Quarter Combat: A full set of new animations and combos for melee engagement.Ranged & Tactical: The spear can be thrown for different effects. Aiming at the ground triggers area-of-effect damage, while the lock-on feature allows the spear to track and strike specific targets.Tracking Display: A dedicated sub-screen on the interface allows you to monitor the spear’s trajectory and impact while it is in
2025-12-05 19:03 UTC · Community Announcements · anden
This update focuses on improving stability, refining gameplay systems, and expanding both ally and enemy options within the Grassland Arena.🐛 Bug FixesFixed an issue affecting tank steering, in some previous update it was disabled.Corrected a problem in the Grassland Arena enemy selection where the chosen number of enemies did not always apply properly.⚙️ Performance ImprovementsTSR (Temporal Super Resolution) Enabled TSR is now used for image upscaling. This technique allows the game to render at a lower internal resolution while reconstructing a clearer final image.The default resolution sc
2025-11-23 18:43 UTC · Community Announcements · anden
This small update addresses a reported issue and improves gameplay visibility.🎬 Valley Map Cutscene FixFixed a bug reported by a player on Discord where, after the ambush cutscene in the Valley map, the screen remained black instead of returning to gameplay.🔥 Improved Visibility for Explosions & FireAdded automatic fading to explosion and fire effects when they appear between the camera and the player.These effects will now fade out instead of blocking the view, making combat and navigation clearer.Comparison.
2025-11-20 16:34 UTC · Community Announcements · anden
This update focuses on fixing several issues with the game’s settings menus (Audio, Video and Gameplay) and adding a bit more content to help players understand the world better.🛠️ Options Menu Fixes Several problems with the options menus have been resolved:Settings were not loading previously saved valuesSome settings were resetting to defaults when reopening the menuAudio, Video, and Gameplay settings now correctly save and persistShow HUD toggle in Gameplay settings now works as intended📘 New Loading Screen Unit DescriptionsPlayers can now read short, helpful descriptions about different
2025-11-17 22:11 UTC · Community Announcements · anden
This update brings a significant upgrade to the game’s performance and stability.🔧 Engine Upgrade to Unreal Engine 5.6 The project has been updated from UE 5.4 to 5.6, resulting in smoother gameplay, better stability, and improved overall performance.🚀 Performance Improvements In addition to the engine upgrade, many internal optimizations were made:Tweaked multiple project settings for better efficiencyReduced VRAM usage on various assetsGeneral cleanup and optimization passes across the projectIn my tests, these changes resulted in 15% to 30% higher performance, depending on the scenario.🐛
2025-11-09 17:38 UTC · Community Announcements · anden
The Siege of Brimir EA 1.1.X — Quality of Life Update A new update is here! This one focuses mainly on quality of life improvements, especially around character progression.🧩 Character Progression Overhaul I’ve completely reworked how you improve your character. The old system is gone — now you’ll use new Hex Trees with unlockable cells that offer more flexibility and depth to your character choices.🎨 UI Improvements The user interface has been redesigned with a cleaner layout and more detailed character stats, making it easier to understand your character.📜 Tutorial Expansion The tutorial
2025-09-30 20:54 UTC · Community Announcements · anden
Hotfix addressing some issues that have been reported by some users, among other things. When playing cinematic scenes the player cannot be damaged, this was done only in some scenes before. There is also a 5 seconds cooldown after the scene, where the player cannot be damaged.Disabled mothership button in pause menu until developed further for conquest mode.Disabled arena 1 and arena 2 since the landscape got destroyed when updating to new Unreal Engine version.Reduced textures of a lot of the assets use in the first level of the conquest mode.Bug fix where first time the conquest mode was st
2025-09-28 19:18 UTC · Community Announcements · anden
First of all, I want to apologize for the delay in bringing this update. This project has been more challenging than I expected, and as you might have guessed, there were months when I couldn’t work on it. Even though the default branch hasn’t been updated in almost two years, I’ve been actively working on the beta branch, trying to find a path to prepare the game to leave Early Access. It became clear to me that the Open World game I originally wanted to make was too ambitious for a single person. It was difficult to keep the world consistent, track progress, and make it playable in a way tha
2025-05-31 17:44 UTC · Community Announcements · anden
Stay tuned, the new update will be landing here in a few weeks.
2024-11-25 11:51 UTC · Community Announcements · anden
Updated the beta branch to Unreal Engine 5.4 , in my tests it gives better fps.
2024-03-02 17:13 UTC · Community Announcements · anden
I want to share with you that the beta branch is being updated with a new story/conquest mode that will replace the Siege mode. I realized that I cannot do what I want to achieve with the Siege, having a gigantic map with all the missions when also the character can fly everywhere. So I decided to take another approach, In the story mode there will be some in game cinematics that will drive the story. The "lobby" will be the planetary view where you can go to different locations that will be unlocked, each of them is a level, where there will be 2 or 3 missions. In general one of them will alw
2023-11-22 18:43 UTC · Community Announcements · anden
In this update I focused in improving the close combat with heroes. I added more attacks, and also a sequence you can continue. It will show you a message with the option to use a finisher or to continue to the next movement. Be aware that the enemy will counter attack some times as well. Some other additions: Fixed weird teleportation when using grapple sequences. Added an extra camera gameplay options. You can choose the side and the default arm length. Visual effect, the player lighten up when using a skill.
2023-11-16 21:56 UTC · Community Announcements · anden
In this new update I focused again on improving the feeling of the game. In this case I did quite some work with the camera, now it is a bit on a side depending on the speed/mode and I have to say it looks much better. I also added a few more effects to the super speed while flying, like the underdust scales with the speed and it leaves a trail, it also has some sound to give a better feeling. As the last thing I improved the auto aiming when using the melee attacks, now the enemy that will be attacks will appear with a read overlay, once the melee attack starts, the player will move toward it
2023-11-14 20:58 UTC · Community Announcements · anden
Major update that improves the control of the player greatly. In this update i focused on the locomotion and flight system to make it feel better. Now the player will face the direction of the movement unless is targeting someone, also the flight animations and camera spring have been tuned. Added a new falling animation depending on the speed, skydive or divebomb. Speed now is controlled pressing multiple times the sprint button. Much better melee connection, now the player will dash at a greater distance and where the camera is facing even when an enemy is not locked. Bullets have reduced th
Full appinfo as delivered by Steam PICS, changenumber 35984324. Also at /api/app/1990980/raw.
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