Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-21 16:04 UTC · Community Announcements · Iyas
Bug FixesBuildingFixed an issue where players could not destroy or use most crafters placed very close to the plot border.Fixed issues where players could not destroy crafters, building pieces, or containers on a frozen plot.Fixed an issue where workbenches and props placed outside of plots would not become public or be destroyable after the plot was released.Fixed an issue where Garden Set recipes were available in the Tier 1 Carpenter Workbench.Fixed an issue where the Ceremonial Pyre flame would appear ‘flat’ if it was rotated before placement.UIFixed an issue where a placeholder message co
2026-07-16 12:10 UTC · Community Announcements · Iyas
Hello everyone,We’re excited to announce that the Pax Dei 7-Day Trial is now available for free on Steam. This Trial is not a limited-time event like a Steam Free Weekend; it is intended to remain available over time.New players can now experience Pax Dei for 7 days and discover everything the game has to offer, from building and crafting to exploration, PvE, PvP, trade, and community life.What Does the Trial Include?The Trial grants access to the full Pax Dei experience for 7 days.During that time, players can:Explore the world freelyBuild their own homeCraft and gather resourcesJoin a ClanTr
2026-07-06 11:06 UTC · Community Announcements · VincK
Hello Paxians!The R47 update is now live across all shards. This content patch introduces:birds to hunt, a revamped Fletching and Archery experience, New bows, archery targets, an Achievement system,the first step of our permissions revamp, several chat improvements, a few new props, and some balancing changes. Let's dive into the details.BirdsSeveral bird species have been added across the different biomes of Pax Dei: Grouses, Ptarmigans, Pheasants, Geese, Vultures, and Eagles.Birds roam on the ground and react to nearby players. When disturbed, they will take flight.They can be hunted both o
2026-07-06 11:06 UTC · Community Announcements · VincK
Here are the Patch notes for the R47 content patch.The Known Issues are at the bottom of the Patch notes.If you want more details on the new content, head to the Release notes article. New ContentArchery & HuntingReworked archery gameplay, balancing, and animations.Added Recurve Bows.Updated bow progression and visual models.Bows now require Bow Strings.Refactored the Fletching profession and added new recipes.Reworked arrow progression and balance.Added new huntable bird species.AchievementsAdded the Achievement system.Added nearly 300 Achievements.Added the Journal Achievement page.Added the
2026-06-11 15:47 UTC · Community Announcements · Iyas
Hello Paxians!After a successful testing period on our Public Test Shard, Arcadia, we're happy to announce that R46 is now live on all shards.If you want all the detailed changelogs, be sure to check out the patch notes. /!\\ IMPORTANT NOTEPlease update your graphics drivers to the latest version. Some Unreal Engine 5.6 improvements may not work correctly with outdated drivers.General notesThis update is mostly focused on improvements and fixes under the hood. Much of the work has gone into addressing long-standing bugs, improving overall stability and performance, and laying the groundwork fo
2026-06-11 15:46 UTC · Community Announcements · Iyas
Here are the detailed patch notes (changelogs) for the R46 update. For a more comprehensive list of content, see the R46 release notes.NPC Behavior & AggroFixed an issue where NPCs were aggroing each other endlessly when standing nearby.Fixed an issue where Zebians would lose aggro if they could not reach the player.Inquisitors no longer have a weird walking animation after an aggro loss.Fixed animal NPCs losing aggro when fighting on land covered in dropped items.Consecrated Ground produces significantly less aggro than before.CombatFixed an issue where the Windlash spell causes the wielded w
2026-04-24 12:05 UTC · Community Announcements · Iyas
Hello Paxians,We’ve seen your feedback regarding the recent lack of communication, and you’re right, it’s been quieter than it should have been. So, let’s take a moment to walk you through what we’ve been working on over the past few weeks.Following the Spring update, a significant portion of the team shifted its focus to debugging and stability. Some of you encountered issues, notably around building collapse, and addressing those required more time and resources than initially expected. These kinds of problems aren’t always quick fixes, but they’re critical to ensuring the game remains stabl
2026-04-02 06:36 UTC · Community Announcements · Iyas
Bugfix - May 11Several fixes related to NPC spawning issues, where NPCs would only spawn once and not respawn in the same location when not killed. (As before, NPCs like animals and wandering humanoids will move to a new spawn location when killed, which may be near or further away in the same zone.)Bugfix - April 29Fixed a new issue that caused NPCs to accumulate over time, requiring daily zone server restarts.Bugfixes - April 24Fixed two separate issues causing Zone server crashes.Bugfixes - April 21Fixed issues that could lead to the unexpected destruction of building pieces, including case
2026-03-30 10:59 UTC · Community Announcements · Iyas
Hello Paxians, After two weeks of successfully testing the new content update on our test shard, Arcadia, we’re excited to announce that the spring content update has been deployed to all live shards. This content update adds quite a few new features, among which are:Dueling,Map improvements, with a new legend,Hide helmet option and sheathable weaponsChanges to failed craft and material recovery,Take-all and Quick-stack buttons for all containers. Take-all is also available for processing crafters,Bow improvements,More graphical settings (lower and higher options available)And much more. You’l
2026-03-13 14:28 UTC · Community Announcements · Iyas
Hello Paxians,Here are the full release notes of the Spring update patch. This new content and fixes were first deployed on Arcadia, the Public Test Shard, two weeks ago, and are now live on all our shards.Check the complete Patch Notes for the detailed changelog.Inventory Management\PTS Phase]Added “Quick Stack” action to containers. Moves items from your inventory into the container if the container already contains that item, making it faster to stack and organize resources.Added “Take All” action to containers and processing crafters. Attempts to move as many items as possible into your in
2026-03-13 14:16 UTC · Community Announcements · Iyas
This patch was deployed on Arcadia, the Public Test Shard, about 2 weeks ago and is now live on all our shards.Check the complete release notes for more details on added features and changes.GameplayDuelling is now possible in Pax Dei; you can provoke another player in a duel from the overlay menu when in front of them or from the chat with /duel \.Bow combat should now feel more responsive. If you hold LMB while drawing a new arrow after firing the previous one, your character will seamlessly transition into aiming and shooting once the draw is complete. You can still cancel before the aim ci
2026-02-27 10:11 UTC · Community Announcements · Iyas
UIFixed an issue where the settings shortcut \ key was unresponsive in the General tab of the Chat menu.Fixed an issue when the "Equip" button for wearables in equipment would be greyed out when at least one item in the category could be equipped.Players no longer need to manually select an item even when there is only one to choose from.Made changes to how mining works in an attempt to fix the reported mining issue.GameplayFixed a recurring issue with a duplicate “ghost corpse” being summoned instead of the proper party member corpse.PerformanceFixed performance issue when equipping some wiel
2026-02-20 12:18 UTC · Community Announcements · Iyas
Patch Notes Crafting XPWe’ve made a major pass on crafting XP across Blacksmithing, Weaponsmithing, Armorsmithing, Tailoring, and Leatherworking.Crafting XP is now based on the materials and effort required to make an item, resulting in more consistent XP gains across all recipes within a profession.Finished items now grant significantly more XP than before.Component crafting often grant less XP than before.Additional XP changes:Failing a recipe now grants up to 4× more XP than before.Trivial recipes now grant 3× more XP than before. (Applies to all professions.)RecipesArmor recipe difficulty
2026-02-13 14:21 UTC · Community Announcements · Iyas
Hello Paxians,Given recent news about the MMO industry, it’s completely understandable that some of you may be wondering what the future holds for Pax Dei. We’ve seen your questions and concerns, and we feel it’s important to address them as directly and transparently as possible, while also sharing where we’re headed.“Are you going to shut down as other studios have recently?”No. We still have a small, but very passionate, hard-working team working on Pax Dei, and we intend to continue delivering updates regularly.Let’s be transparent: yes, we’ve had rough moments. Being an independent studio
2026-02-02 14:57 UTC · Community Announcements · Iyas
Hello Paxians,As mentioned in the Master Crafting post, we’re now sharing the answers regarding crafting XP changes that will go live with Verse 5.1.2, and that will affect: Blacksmithing, Armorsmithing, Leatherworking, Tailoring, and Weapon Smithing.Crafting XP rebalance - Core philosophyWill crafting XP be directly proportional to the total material cost of a recipe (including sub-components like charcoal, oil, padding, etc.)?Yes. At a high level, crafting XP now closely tracks the true cost of a recipe, including sub-components and intermediary materials. If a recipe is expensive to make, w
Full appinfo as delivered by Steam PICS, changenumber 38786437. Also at /api/app/1995520/raw.
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