Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:43 UTC.
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2023-09-18 22:42 UTC · Community Announcements · Artful Games
General Changes Buildings can now have a demolish award. Demolishing a Triplex will now award 200 Nanites. This gives you a method to convert 225 energy into 150 nanites on demand. Added display area for subscribed map pack author name and icon in the play menu. Added "Capture Mouse" option to general options Tweaks and Fixes Fixed Float parser so that typing ".2" turns into "0.2" instead of incorrectly becoming "2". Fixed a bug whereby setting a map icon wouldn't work the second time. Fixed Capture Energy/Nanite Award action modifiers not properly applying. Notice: The Creator Contest will cl
2023-08-31 00:50 UTC · Community Announcements · Artful Games
Do you have what it takes to make an awesome Byte Lynx map? If so, then enter your map to our Byte Lynx Map Builder Competition for a chance to win prizes and prestige! The competition runs from September 1st to September 30th, with winners announced on October 14th. Not looking to make maps yourself? Search the Steam workshop for the "2023 September Map Builder Competition" tag to try out everyone's submissions and participate in the Community Votes portion of judging. Prizes 1st place: $100 USD steam store credit 2nd place: $60 USD steam store credit 3rd place: $30 USD steam store credit 1st
2023-08-28 15:46 UTC · Community Announcements · Artful Games
New Content: Custom Maps Jail Break: Break free from prison by corrupting other prisoners to your will and avoiding or deactivating security. Byte Command: A Missile Command style arcade map where you defend with your base with rays from approaching enemies. Gari’s Game: Play both sides of a battle and defeat a player of your choosing as quickly as possible. Byte Bound: A Bound or Frogger style map where you must avoid a series of hazards to reach the end. Grand Stand: Protect your base from waves of enemy attack and between rounds buy buildings and upgrades. {STEAM_CLAN_IMAGE}/42453031/68d2ba
2023-05-29 23:09 UTC · Community Announcements · Artful Games
This time around we have a larger patch than usual. While working on the map editor we made a bunch of quality-of-life improvements we wanted to share with you while you wait for the big update in a couple months. Major Gameplay Changes Surgers now have a “shift” line mode that enables you to build multiple Surgers in a single click. Surgers built this way will synchronize their charges. {STEAM_CLAN_IMAGE}/42453031/e551b00bf369448c5308eb4f28946ab36fa2c5d3.gif Players may now queue up build actions based on the dependency of other active build queues. This means you can chain multiple wire line
2023-05-22 21:55 UTC · Community Announcements · Artful Games
Sorry for the long silence! We've been hard at work adding way more features to the map editor than originally intended. We don't want to confirm any features until they're in and working up to our standards, but there's a lot of cool stuff in there that we think you'll have a great time with. Something we are comfortable showing off is our mass edit features: We want making maps to be much easier and faster for you than it was for us, and this is a major step in that direction. We're also adding a fair number of things that will affect gameplay in custom maps. We're going to save the details
2023-01-22 21:45 UTC · Community Announcements · Artful Games
We've been hard at work making a map editor and we wanted to share our progress. So far we have expanded in-game building placement to support map-building items like Relays and resource patches. We've also made progress on UI for editing additional data structures like upgrades, players, and AIs. There's still a lot of work to do to bring it all together, but we're happy with the progress so far. As for a timeline, we're expecting to have something we're testing with fans in about a month, with a version everyone can use sometime in April.
2023-01-10 21:06 UTC · Community Announcements · Artful Games
v1.0.7 Bug Fixes Fixed issues on mission Lost Cause and Invasion when some Excessive difficulty modifiers were enabled. Fixed Issue on mission Invasion whereby hard difficulty wasn’t enabling properly. Community Requested Added the fastest time for each completed level and a sum in the profiles menu. Only levels completed in this patch will display a "best time". Tweaked Menu scrolling on Play and Settings to make them feel smoother.
2022-12-17 00:52 UTC · Community Announcements · Artful Games
Santa Lynx Update (v1.0.6) General Changes Added Steam community avatars. Level design tweaks to ‘Wanted’ and ‘Invasion’ missions to incorporate pits into the gameplay. Added visual indicators on platform block connectivity. Added seasonal Christmas Decorations (Shown till Jan 3rd) Misc. visual/audio polish. New excessive difficulty modifiers: Garbage Collector, Make It Count, Wire Material, and Reactor Mode. Other Excessive Difficulty Modifier quality of life improvements. Community feedback changes Added wide and ultra-wide monitor support Removed an energy miner that is off the edge of one
2022-10-21 23:35 UTC · Community Announcements · Artful Games
Byte Lynx v1.0.5 General Changes Added Excessive Difficulty Modifiers to Profile Menu. (100% on Expert to unlock) Added modifiers: Turn off firewall Overclocking Shields Only Windows XP Fair and Balanced Added in-game time display. Added profile stat for total time playing on that profile. Upgrade Balance: “+150% Nanite miner burst duration” -> “+175% Nanite miner burst duration” Upgrade Balance: “+10% Energy miner income” -> “+20% Energy miner income” Upgrade Balance: All platform health upgrades are nerfed. Platform spear is still viable, just less OP. Fixed bug whereby Reset All in the cont
2022-10-16 19:47 UTC · Community Announcements · Artful Games
Byte Lynx Patch v1.0.4 General Created a Gameplay Overview video to explain the basics of Byte Lynx! Added transition from Campaign/Profiles to the Play Menu so it’s easier to select than play a specific campaign slot. Improved stability of Steam-related features. Developers acquired some sleep, no longer running on empty. User feedback driven changes: Fixed an issue on Invasion that had the player’s input stop working. Improved visual feedback on the play menu for completed levels. Upgrade Balance: Surger instant capture upgrade is now -30% slower (was -25%). Fixed some bugs on Lost Cause whi
2022-10-12 20:35 UTC · Community Announcements · Artful Games
Byte Lynx is officially released! What's next for Artful Games? EDIT (10/21/2022): After listening to community requests and conducting a poll we are making a level editor instead of a free 3-5 mission mini-campaign. The editor will come with a few ready-to-play example levels, just not up to main campaign quality. Join our Discord (https://discord.gg/CmpSMpKRca) for updates and input on the level editor and more details on editor functionality. If the game does really well we would love to make a sequel and bring you our most requested feature: Multiplayer. In the short term, we'll be fixing
2022-10-08 22:21 UTC · Community Announcements · Artful Games
Every day from October 11th to the 14th we're doing a live stream from 4:30 pm-6:30 pm PST on Twitch. Come by to see live playthroughs by one of the developers. We'll be doing audience Q and A, showing off interesting play-styles, and raffling off keys to the views. Come check us out at https://www.twitch.tv/the_artful4 {STEAM_CLAN_IMAGE}/42453031/bb160ab4729c0c5c96ed6f21e11c20c5da2af99d.png
2022-09-16 21:56 UTC · Community Announcements · artfulgamestudio
We're going to be at SIX online on September 24th! Come and chat with us live on Twitch as we show off the game and provide live commentary on the game, our design process, and our development history.
2022-08-12 21:50 UTC · Community Announcements · artfulgamestudio
Byte Lynx got accepted into the Seattle Indies Expo (SIX)! We'll both be there showing off a beta build of the game. Anyone is welcome to come by and talk to us or try out the game. We'd love to see you there! Attendance is free (even if you're not going to PAX) and it's a short walk from the main PAX building. For more information on the expo, check out their website: https://six.seattleindies.org/
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