Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:33 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-02-26 19:04 UTC · Community Announcements · Ferius
Today we go live with our 6th patch since we launched. Major changes- The Story mode no longer has a limited number of continues. You may repeatedly continue and just go back to the upgrade screen every 3rd death. Grenades no longer do friendly fire to the pilot When you resummon the mech and it crashes in, it now receives 5 seconds of invincibility before it begins taking damage. During the enemy mech boss fight in the 5th level, the mech spawns with a timing where you get more of a 1-on-1 battle to really feel the introduction of the enemy mech as an enemy class. The encounters have been reb
2024-01-26 18:10 UTC · Community Announcements · Ferius
We made some balance changes and fixed some important bugs in this patch There was a clear balance issue related to mixing weapon types, as there would inevitably be a stronger weapon that got all of the upgrade points assigned to it. Weapon Upgrades now have a modest impact on other weapon upgrades to improve the balance of weapon mixing. The impact gives roughly 66% of an upgrade level to the mirror upgrade of other weapon types. IE Buying the Machine Gun Damage upgrade will boost the Sword, Plasma Cannon, and Flamethrower Damage upgrades to approximately level 2. Additional Updates: The Lar
2024-01-16 23:22 UTC · Community Announcements · Ferius
-Made some updates to the final level where if you have made any progress whatsoever, it starts you in the middle of the 4-way rather than at the normal starting area. This is intended ensure players know they've kept their progress from the moment they respawn. -Fixed the issue where blue dots might remain on spider droid enemies after they've died. -Made some adjustments to the flamethrower --Reduced the Ammo Cost --Reduced the modifier on the damage upgrade to balance the reduced ammo cost -Made some visual changes to the 5th level -Also updated the boss area in the 5th level to make it a b
2024-01-15 17:40 UTC · Community Announcements · Ferius
Made some QOL changes to the final level, including: -When you die and reload the level, you no longer have a movement collider blocking you out of the starting area. -When you destroy a power cell in a wing, but you then die and respawn, the enemies in the wing you destroyed no longer respawn with the level. -There are more destructible objects with sansum/health pickups in the final level to help you recover from taking a nasty hit. -Reduced the number of Dark Caelum soldiers on the non-challenge encounters, making players less likely to get instagibbed. (Good luck with the challenges though
2024-01-14 20:35 UTC · Community Announcements · Ferius
Whenever you pick up sansum, there is also a small boost to your mech's health. This wasn't visually obvious, so we made it more evident as the health bar will now visually fill to reflect your new hp.
2024-01-14 06:37 UTC · Community Announcements · Ferius
Adjusted the difficulty on some of the later level encounters- Specifically in the SouthWest room of the final level. It was overwhelmingly difficult. Enabled the checkpoints in level 5 so your progress is saved upon a non-continue death
Full appinfo as delivered by Steam PICS, changenumber 37454840. Also at /api/app/1998350/raw.
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