Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:28 UTC.
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2026-09-11 15:44 UTC · Community Announcements · cgbk
A small patch today and an explanation. We shipped last week in haste, and in our haste we neglected to explain the ramifications of the improvements that we’ve built into the game. We introduced a pretty far reaching change to the environment, both the sky and terrain and we were focussed too much on how new and shiny this was and not enough on how the changes would impact those of you with lower spec machines. We understand that many of you are accustomed to running the game with graphics settings set to “Detail” and having a build land where those same settings cause the game to run very po
2026-09-01 18:46 UTC · Community Announcements · cgbk
Today is a good day. Today we ship a build. This one is the culmination of our efforts to transform the terrain rendering in the game from 30 year-old tech to modern. And we’re super happy with the result. Today’s build brings:all new terrain system (including atmospheric haze);all new astronomically correct GPU rendered sky;performance and quality enhancements to the texture damage system;JSON editable historic missions including a new 7th historical mission (Oshersleben);Improved target object rendering; they’re now visible from much further out making for an improved bombardier experience T
2026-05-27 19:01 UTC · Community Announcements · cgbk
For the past few months we’ve been hard at work on what we hope will be a major refresh to the environment rendering. We’re nearing the end of our work, but we’ve got a few things that need to be tidied up, bugs to fix and testing to complete before we can ship it. We’re updating the terrain rendering with a whole new architecture, the sky rendering to a modern MIE-based approach and volumetric clouds. All of which are some of the most requested features.In the meantime we wanted to share a bit of the behind the curtains technical detail about the work as well as some screenshots to whet the a
2026-01-30 20:53 UTC · Community Announcements · cgbk
This is a small patch update addressing some issues with difficulty.A special shout-out goes to Matty (@esmatty), Tom (@Crabby) and Erik (@Stadl0r) for all of their help with this build.FixesDamage: Reduced likelihood of damage to fuel tanks and engines.Crew Initiative: Less congestion in the bomber, more sensible decision-making.Enemy fighters will now always spawn in the air. Brave the deadly skies of occupied Europe!
2025-12-19 17:32 UTC · Community Announcements · cgbk
This build contains major improvements to two key flight AIs.A special shout-out goes to Matty (@esmatty), Tom (@Crabby) and Erik (@Stadl0r) for all of their help with this build.FixesTaxi AI: More or less completely re-written. Getting the squadron into the air is much less of a crapshoot.Fighter AI: A blend of old and new. We've brought back a lot of the OG fighter behavior but kept a bunch of its newer capabilities. The result? A much, much, improved fighter experience. We hope you enjoy it!Port-side flak hits no longer guarantee broken undercarriage, making for less stressful landings.Smal
2025-09-11 20:50 UTC · Community Announcements · ben.bastian
Features- Crew are now promoted - Fighters spawn using old airtower method if specified in RiverAndRoadsDB.lmf (CreateEnemyFightersInTheAir = 0)Fixes- Cabin smoke now much more visible - Fix for mission and bomb markings on plane - now goes to 24 - Fix for crash in escort fighters on particular dates - Fix for navigator and repair stats not incrementingModdersJson file summaries of the mission document and db is now created before and after each mission42-3506 Sir Baboon McGoonReturning from a mission to RAF Bassingbourne, Sir Baboon McGoon ran out of fuel, possibly due to ruptured fuel lines.
2025-03-25 22:30 UTC · Community Announcements · ben.bastian
Hotfix for fighters not spawning
2025-03-24 22:08 UTC · Community Announcements · ben.bastian
Features Editable Serial number for Bomber commander and Squadron Commander Aircraft Steam SDK integration Steam Achievements Bug Fixes Fix for crash when saving a game with no name Fix for pause key press not unpausing game Fix for quit dialog not working with pause Fix for crash on load game Fix for navigator pingpong between lost and not lost Fix for crewman remaining after bail out Fix for crash when game over 42-31367 Chow-Hound {STEAM_CLAN_IMAGE}/43121699/920e3f10add009e75d993443c0733b0f46d233b6.jpg By early August of 1944 the allies were pushing south of the beach head in Normandy. The
2025-01-28 21:54 UTC · Community Announcements · ben.bastian
Nose art preprocessing has been updated to allow for separate port and starboard artwork. Example logo artwork and template artwork added to UserAssets\NoseArt\New folder Nose art UV area has been adjusted forward (hat tip to MicroProse discord legend Vipre) Join the discussion here
2025-01-24 13:08 UTC · Community Announcements · ben.bastian
This build contains user modifiable nose art and control changes Features - Any PNG added to UserAssets/NoseArt/New can be added to your B17 as nose art. Nose art must be 512x512 or smaller. - Controller gamepad can be bound as buttons - Controller Triggers can be bound as buttons 42-29863 - Ain't it Gruesome In 1943, Clark Gable, star of 'Gone With The Wind' was one of Hollywood's most famous actors. After the death of his wife in a plane crash in 1942 he enlisted in the Army Air Forces, joining the 8th Air Force. He flew as a gunner and cameraman on several missions. On 12th August 1943, he
2024-11-07 03:42 UTC · Community Announcements · ben.bastian
Special thanks to our Discord community for finding and reporting a number of transition crashes, both with full information and full respect. - Bomb Bay to exterior - Gun firing in quick missions - Bombardier instruments to cabin Do you also want to be part of a special community? Join our discord today!
2024-11-07 00:12 UTC · Community Announcements · ben.bastian
{STEAM_CLAN_IMAGE}/43121699/6d1d95e56b85c4f6244b1c4087e738c4d26a7715.png Features Compartment UI now has additional 'status' icons. These show fire, injury and repairable mechanical issues, and will be white, yellow or flash red depending on severity Strategic map (particularly for squadron mode) now has extra target information with target priority and current damage state, allowing better mission planning Control data overhaul - Part 1:Data. Controls are now stored in plain text files, and are keyed off of device serials, rather than index provided by OS. This is the first part of a set of c
2024-10-17 04:36 UTC · Community Announcements · ben.bastian
TLDR: Your controls may need a rebind after the next update. For the last few weeks we’ve been working on updating the way B17:The Mighty Eighth handles controls. This has been a top to bottom change involving configuration and game systems. The original game stored all data in a binary options file. Controller information is stored based on the order that windows presents the controllers to the game, which means that adding or removing controllers can mess up player’s bindings. Default controls were also stored this way, making it tricky to alter the game to add new bindings. We’ve updated th
2024-09-18 04:22 UTC · Community Announcements · ben.bastian
{STEAM_CLAN_IMAGE}/43121699/5b9f31f263d40dd4de8ae358fa7f2d9625aa86f0.jpgFeatures More B17 Cockpit Dials & Gauges, including elevator and rudder trims, fire extinguisher controls New indicator to show/enable/disable AI engine management Skill information in rose controller Cockpit lights are activated Fixes Landing AI now uses engine management Bombardier action and instrument view masks have been fixed {STEAM_CLAN_IMAGE}/43121699/6e2c7481eaac4e7595b3e86f06ca5cbd96e45f52.png {STEAM_CLAN_IMAGE}/43121699/ea03d2e10a5b82d8e76e51e4ec50e0fe19652707.jpg Jersey Bounce Jr. It was radio operator Forrest
2024-09-06 02:12 UTC · Community Announcements · ben.bastian
Update 1.0.14 - My Prayer This patch contains an updated virtual cockpit with most dials and gauges implemented. Lights and switches will be added soon afterwards. It also contains optimisations for main memory and video memory, and fixes for controls. Features B17 Cockpit Dials & Gauges B17 Cockpit Camera Controls Updated Action View: HAT and Padlock controls Instrument View: F4-F8 keys to go directly to OG views. Arrow keys to cycle through views including new views. Window View: Mouse look and Instrument Snap control (defaults to Ctrl-P) to enable cockpit interaction mode. Useful for some h
Full appinfo as delivered by Steam PICS, changenumber 38801414. Also at /api/app/2000800/raw.
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