Patch notes for Version 1.1.1
Bugfix- Bugfix for game getting softlocked on orb tutorial level (affected players will be required to start a new game in order to load the fixed level data)
Roguematch is a Tactical Puzzle RPG, a Turn based Dungeon Crawler where Match 3 is the Tactician's weapon. With raw elemental magic at their command, the heroes can pick between bashing from near or matching mana from afar to attack creatures from the extraplanar realms!
| App ID | 2001110 |
|---|---|
| App type | Game |
| Developer | Starstruck Games |
| Publisher | Starstruck Games |
| Homepage | https://www.starstruckgames.com/eng |
| Release date | 2025-07-18 12:00 UTC |
| Release state | released |
| Controller support | full |
| Localized names | schinese 消除迷宫 : 异境入侵 tchinese 消除迷宮 : 異境入侵 german Roguematch : Die Extraplanare Invasion japanese ローグマッチ : 超次元からの侵入者 koreana 로그매치 : 다른 차원으로부터의 침략 brazilian Roguematch : A invasão extraplanar |
| Store page | store.steampowered.com/app/2001110 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Roguematch.app | macos | ||
| 1 | Roguematch.exe | windows | ||
| 2 | Roguematch.x86_64 | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:04 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 21009771 | 2025-12-01 17:20 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2001111 | windows | 4.25 GB | 1.15 GB | 9153505297873755121 | ||
| 2001112 | macos | 4.32 GB | 1.17 GB | 6576914104703919554 | ||
| 2001113 | linux | 4.27 GB | 1.15 GB | 8949496712438274230 | ||
| 2001114 | windows · 32 | 4.23 GB | 1.24 GB | 5557095226986067143 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 21009771 | public | 2025-12-01 17:20 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Bugfix- Bugfix for game getting softlocked on orb tutorial level (affected players will be required to start a new game in order to load the fixed level data)
Polish- Implemented varied backgrounds to reflect the element of the room the player is current inBugfix- Bugfix for game hanging if player defeats Minotaur/Roc/Hippocamp/Red Dragon using physical attack under certain circumstances- Bugfix for game hanging if player is revived using Electrocharged Plates- Bugfix for continue save preview not working when fighting Duckness- Bugfix for players getting softlocked during tutorial under certain circumstances- Bugfix for new item discovered popup not displaying under certain circumstances- Miscellaneous minor bugfixes
Polish- Implemented new item popups even when players are unable to obtain the new item in their current run- Tweaks to spell select mouse navigation to make it more responsive to rapid mouse movements- Implemented mouse hold walking navigation in unlocked rooms- Optimizations for game performance in unlocked roomsBugfix- Bugfix for Roc battle animations not playing out smoothly- Bugfix for game hanging after enemies die under certain circumstances- Bugfix for game glitches when trying to rebind the open map control- Bugfix for tiles remaining selecting after player opens spell select screen-
Tech- Optimizations to enemy pathingDesign- Player may now unlock items that are linked to Catanothoa, Cathulhu, Nyanlathotep, and Shub-Niggurat by defeating Face of Petrification, Tails of Chaos, Steps to Oblivion, and Unending Madness respectively.- Enemies now have better pathing to move around non-moving enemiesPolish- Added helper prompts for objectives that are less intuitive, namely Stepping on Floor Buttons, Clearing Orbs, Revealing Wolf Sigils and fighting Sw\ere- Added clickable arrows to spells display- Added additional indicators for items/spells which are passive- Added icons to i
Tech- Added support for Windows 32-bit- Added support for MacOS Apple Silicon- Internal engine tweaks for improved gameplay stabilityPolish- Tweak to make Heal and Warming Shawl spells unusable if player is at max HP- Tweak to close spell select screen when player opens other screens- Crediting Tom Purdue as The Friendly NecromancerBugfix- Bugfix for game hanging if player has Draw Map perk and enters certain boss rooms in Chapter 4- Bugfix for game hanging if player changes colorblind mode during the tutorial- Bugfix for players being able to glitch the tutorial by performing incorrect action
Tech- Smoother processing of pieces falling diagonally- Internal improvements to game stabilityPolish- Added map indicators showing where stairs to lower floors are located once uncovered- Added additional comic popups explaining Upkeep and Drain when players pick up the relevant items- Added indicators on the spell buttons indicating when items/spells have upkeep- Added better visual feedback for comic popups- Added tweaks to prevent players from using Glove/Vambrace Overdrivers, Unstable Mana Trigger and Warm Fuzzy Feelings when there are no viable targetsBugfix- Bugfix for game crashing in
We are able to confirm that Version 1.0.1 containing the emergency bugfix addressing the bug that caused the game to be stuck on a black screen after launching the game is now available on MacOS. Thank you for your patience. - Roguematch Team
Salutations players,As mentioned in a previous post, we have received bug reports that the players encounter a black screen upon loading the game. We have verified that the bug affects all players who freshly install the game after version 1.0.0 and we have since pushed out a bugfix for the issue in Version 1.0.1.It is inexcusable that such a major bug was not caught in our internal QA processes and we sincerely apologise for all inconvenience caused. We will keep a look out for any other bug reports and we will strive to resolve them as quickly as we can.For MacOS players, we seek your unders
Salutations players,We have received bug reports that players are experiencing a black screen error once they launch the game. Our team is currently looking into the issue and we should have a patch fix for the issue within a few hours. It is inexcusable that such a major bug was not detected within our internal QA prior to launch and we extend our sincerest apologies for the inconvenience caused.We will post another update once we are able to push out the bug fix.- Roguematch Team
Salutations players!It is with great pleasure and honour to finally announce that Roguematch : The Extraplanar Invasion is leaving Early Access and is now fully released! We humbly apologise that our stint in Early Access took much, much longer than we anticipated but the team wanted to ensure that Roguematch was in a state worthy of a full release before leaving Early Access.We want to extend our heartfelt gratitude to all players who contributed to our Early Access. Without your invaluable feedback and playtesting, Roguematch will most certainly not even be half the game that it is now.Movin
Tech- Optimised internal game engine to allow for smoother physics when playingPolish- Implemented dynamic load icons for each playable character- Optimised continue save preview loading- Implemented Expertise indicator in spell info display- Implemented indicators for which Manafact equipment is locked in Chapter 4- Improved font rendering for non-English languages- Implemented controller rumble in more cutscenes- Implemented improvements to the flow of events after player clears a room- Stairs to lower floors now appears at the end of Chapter One to improve story flowBugfix- Bugfix for piece
Salutations players! One of the goals our team has had for Roguematch : The Extraplanar Invasion is to be able to reach as wide an audience as possible. So in line with that vision, we are extremely excited to announce that Roguematch is now Steam Deck Verified! Getting Steam Deck Verified is a big milestone for our team's endeavour to ensure a quality play experience for all players, regardless of platform. We will continue to work on improving the game and we hope that you will look forward to big announcements coming from us very soon!- Roguematch Team
This patch contains hotfixes for Version 0.5.3. The full patch notes for Version 0.5.3 can be found here. Design - Swapping places with Giant spiders will now destroy the spider web underneath the spider Polish - Increased font sizes for hard-to-read texts Bugfix - Bugfix for Shoot Set bonus multiplier not calculating the correct damage values - Bugfix for player incorrectly moving when swapping places with friendly enemies while inflicted with mud status - Bugfix for Winged Scalyzard not being able to damage large enemies - Bugfix for enemies missing turns if both friendly and hostile enemies
Design - Increased damage for Sonya summons - Sonya summons now heal HP from Calm mana matches - Players no longer gain XP when they enter empty boss rooms in Chapter 4 - Bob's Hammer Lariat now affects the tile the player is standing on and also removes mud status effect Polish - Increased font sizes for hard-to-read texts - Reduced brightness of Order level room sprites - Improved visibility of tile select cursor - Added SFX to EMP Crystal, Mana Potion and Stoneskin Potion - Added VFX for Mana Potion - Tweaks to mud overlay visibility Tech - Optimised continue save data creation (This update
Design - Increasing Butaryo's physical damage multiplier to 1.2x - Reduced map size of Chaos level from 7x7 rooms to 5x5 rooms - Removed the first 5 rooms from the Order level - Reduced cost of buying items from MerchAnt to 150 mana - Reduced consumables generation turn requirement to 200 turns - Tweaks to level layout of various stages - Player now requires fewer turns during Azasloth fight before transition from Chapter 3 to Chapter 4 takes place Polish - Added SFX to buying items from MerchAnt - Added SFX to Butaryo's Mana Pull Tech - Optimizations to memory usage Bugfix - Bugfix for save c
Full appinfo as delivered by Steam PICS, changenumber 37872399. Also at /api/app/2001110/raw.
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